PacktPub | Creational Design Patterns in Modern C++ [Video] [FCO]

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PacktPub | Creational Design Patterns in Modern C++ [Video] [FCO] (Size: 3.2 GB)
  0. (1Hack.Us) Premium Tutorials-Guides-Articles _ Community based Forum.url 409.6 B
  01. Code.html 102.4 B
  01. Course Introduction.mp4 52.2 MB
  01. Course Introduction.srt 4.3 KB
  01. Source Code.html 102.4 B
  01.1 Abstract Factory.zip 28.5 KB
  01.1 Factory Method.zip 21.1 KB
  01.1 ObjectPool.zip 29.4 KB
  01.1 Prototype.zip 24.3 KB
  01.1 Singleton.zip 39.3 KB
  02. Introduction to Patterns.mp4 26.8 MB
  02. Introduction to Patterns.srt 5.6 KB
  02. Introduction.mp4 20.4 MB
  02. Introduction.srt 5.2 KB
  03. Basic Example.mp4 32.2 MB
  03. Basic Example.srt 5.5 KB
  03. Basic Implementation - I.mp4 23.6 MB
  03. Basic Implementation - I.srt 4.3 KB
  03. Basic Implementation.mp4 35.6 MB
  03. Basic Implementation.srt 5 KB
  03. Cloning Types.mp4 16.8 MB
  03. Cloning Types.srt 5.1 KB
  03. Overview of UML Class Diagram.mp4 23.2 MB
  03. Overview of UML Class Diagram.srt 10 KB
  04. Basic Example.mp4 25.2 MB
  04. Basic Example.srt 4.3 KB
  04. Basic Implementation - II.mp4 41 MB
  04. Basic Implementation - II.srt 7.9 KB
  04. Basic Implementation with Abstract Factory.mp4 42.2 MB
  04. Basic Implementation with Abstract Factory.srt 6 KB
  04. File Example Introduction.mp4 47.5 MB
  04. File Example Introduction.srt 6.4 KB
  04. Logger Class - I.mp4 37.4 MB
  04. Logger Class - I.srt 6.7 KB
  04. Pooling Game Objects - I.mp4 42.8 MB
  04. Pooling Game Objects - I.srt 7.2 KB
  04. S.O.L.I.D. Principles - I.mp4 23.4 MB
  04. S.O.L.I.D. Principles - I.srt 5.4 KB
  05. Application Framework Discussion.mp4 9.4 MB
  05. Application Framework Discussion.srt 3.5 KB
  05. Database Framework Introduction.mp4 16 MB
  05. Database Framework Introduction.srt 6.4 KB
  05. Game Introduction.mp4 16.6 MB
  05. Game Introduction.srt 4.1 KB
  05. Issues.mp4 48.8 MB
  05. Issues.srt 5.6 KB
  05. Logger Class - II.mp4 38.5 MB
  05. Logger Class - II.srt 5.9 KB
  05. Pooling Game Objects - II.mp4 40.5 MB
  05. Pooling Game Objects - II.srt 5.7 KB
  05. S.O.L.I.D. Principles - II.mp4 25.3 MB
  05. S.O.L.I.D. Principles - II.srt 5.4 KB
  06. Application Framework Implementation.mp4 24.8 MB
  06. Application Framework Implementation.srt 3.6 KB
  06. Builder Implementation.mp4 41.7 MB
  06. Builder Implementation.srt 5.9 KB
  06. Database Framework Implementation.mp4 23.3 MB
  06. Database Framework Implementation.srt 3.4 KB
  06. Game implementation - I.mp4 45 MB
  06. Game implementation - I.srt 6.1 KB
  06. Lazy Instantiation.mp4 29.7 MB
  06. Lazy Instantiation.srt 4.5 KB
  06. Multiple Actors - I.mp4 44.9 MB
  06. Multiple Actors - I.srt 4.7 KB
  06. S.O.L.I.D. Principles - III.mp4 25.3 MB
  06. S.O.L.I.D. Principles - III.srt 5.8 KB
  07. Application Framework with Factory Method.mp4 50.9 MB
  07. Application Framework with Factory Method.srt 8.6 KB
  07. Construction Using Builder.mp4 31.6 MB
  07. Construction Using Builder.srt 3.3 KB
  07. Creational Patterns Overview.mp4 29.7 MB
  07. Creational Patterns Overview.srt 2.8 KB
  07. Destruction Policies.mp4 57.5 MB
  07. Destruction Policies.srt 9.6 KB
  07. Game implementation - II.mp4 29.3 MB
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  07. Multiple Actors - II.mp4 66 MB
  07. Multiple Actors - II.srt 6.7 KB
  07. SqlServer Database Classes.mp4 43.5 MB
  07. SqlServer Database Classes.srt 5.6 KB
  08. Course Material (Slide Deck).html 102.4 B
  08. Game implementation - III.mp4 59.1 MB
  08. Game implementation - III.srt 6.4 KB
  08. Modern Implementation.mp4 55.7 MB
  08. Modern Implementation.srt 6.8 KB
  08. Multiple Actors - III.mp4 83.9 MB
  08. Multiple Actors - III.srt 8.9 KB
  08. Multithreading Issues.mp4 46.4 MB
  08. Multithreading Issues.srt 6.3 KB
  08. MySql Database Classes.mp4 26.5 MB
  08. MySql Database Classes.srt 2.6 KB
  08. Parameterised Factory Method.mp4 57.7 MB
  08. Parameterised Factory Method.srt 9.5 KB
  08.1 Creational Design Patterns.pptx 826.1 KB
  09. Cloning Example.mp4 31.3 MB
  09. Cloning Example.srt 5.5 KB
  09. Database Framework Usage.mp4 39.6 MB
  09. Database Framework Usage.srt 4.6 KB
  09. Fluent Builder.mp4 44.9 MB
  09. Fluent Builder.srt 5.8 KB
  09. Generic Pool - I.mp4 43.6 MB
  09. Generic Pool - I.srt 5.2 KB
  09. Why DCLP Fails.mp4 76 MB
  09. Why DCLP Fails.srt 9.4 KB
  09. stdunique_ptr.mp4 42.1 MB
  09. stdunique_ptr.srt 7.2 KB
  1. (FreeCoursesOnline.Me) Download Udacity, Masterclass, Lynda, PHLearn, Pluralsight Free.url 307.2 B
  10. Generic Pool - II.mp4 78.5 MB
  10. Generic Pool - II.srt 9.1 KB
  10. Meyer's Singleton.mp4 20.5 MB
  10. Meyer's Singleton.srt 3.1 KB
  10. Pros & Cons.mp4 19.1 MB
  10. Pros & Cons.srt 5.1 KB
  10. Prototype Implementation - I.mp4 67.3 MB
  10. Prototype Implementation - I.srt 6.4 KB
  10. Using Factory Method.mp4 59.7 MB
  10. Using Factory Method.srt 8.2 KB
  10. stdshared_ptr.mp4 53.2 MB
  10. stdshared_ptr.srt 7.9 KB
  11. Pros & Cons.mp4 25.5 MB
  11. Pros & Cons.srt 4.4 KB
  11. Prototype Implementation - II.mp4 31.1 MB
  11. Prototype Implementation - II.srt 3.7 KB
  11. Using Abstract Factory.mp4 75.4 MB
  11. Using Abstract Factory.srt 6.8 KB
  11. Using stdcall_once.mp4 36.1 MB
  11. Using stdcall_once.srt 5.3 KB
  12. CRTP Idiom.mp4 32 MB
  12. CRTP Idiom.srt 4.7 KB
  12. Pros & Cons.mp4 52.4 MB
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  12. Prototype Implementation - III.mp4 50.8 MB
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  13. Class Vs Object.mp4 37.2 MB
  13. Class Vs Object.srt 5.7 KB
  13. Clock Class.mp4 32.7 MB
  13. Clock Class.srt 5 KB
  14. Monostate Pattern.mp4 35.5 MB
  14. Monostate Pattern.srt 6.5 KB
  14. Varying State.mp4 43.6 MB
  14. Varying State.srt 3.9 KB
  15. Prototype Manager - I.mp4 53.5 MB
  15. Prototype Manager - I.srt 5.8 KB
  15. Singleton Vs Monostate.mp4 13.2 MB
  15. Singleton Vs Monostate.srt 3 KB
  16. Prototype Manager - II.mp4 38 MB
  16. Prototype Manager - II.srt 3.9 KB
  16. Singleton Issues.mp4 29.3 MB
  16. Singleton Issues.srt 5.6 KB
  17. Memory Management.mp4 34.6 MB
  17. Memory Management.srt 3.2 KB
  17. Registry Of Singletons - I.mp4 60.5 MB
  17. Registry Of Singletons - I.srt 9.8 KB
  18. Pros & Cons.mp4 23.2 MB
  18. Pros & Cons.srt 6.9 KB
  18. Registry Of Singletons - II.mp4 60.7 MB
  18. Registry Of Singletons - II.srt 8.7 KB
  19. Pros & Cons.mp4 14.7 MB
  19. Pros & Cons.srt 5.2 KB
  3. (FTUApps.com) Download Cracked Developers Applications For Free.url 204.8 B
  How you can help our Group!.txt 204.8 B
  ▲ 181 total files

Description


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By : Umar Lone
Released : October 2020
Course Source : https://www.packtpub.com/product/creational-design-patterns-in-modern-c-video/9781800568242

Video Details

ISBN 9781800568242
Course Length 7 hours 42 minutes

About

The best way to solve common object-oriented design problems is by implementing design patterns. However, understanding and learning design patterns can be time-consuming and intimidating, but this course has got you covered! With Creational Design Patterns in Modern C++, you’ll learn how to understand and implement creational design patterns in C++ with the help of engaging examples.

The course begins with an introduction to creational patterns, giving you a tour of UML class diagrams and SOLID principles. You’ll become familiar with logger classes, multithreading, and patterns and gain a solid understanding of singletons in C++. As you progress, you’ll get to grips with the factory method and find out how to implement it in the application framework. Once you’ve covered the intent, structure, and implementation of the object pool pattern, you’ll discover how to use the abstract factory pattern. Finally, you’ll delve into prototype implementation with the help of a gaming example and apply the builder pattern.

By the end of this course, you’ll have developed skills needed to create and implement patterns in modern C++.

The code bundle for this course is available at https://github.com/PacktPublishing/Creational-Design-Patterns-in-Modern-C-plus-plus

What you’ll learn

- Understand what creational design patterns are
- How creational design patterns solve object construction problems
- Implement singleton correctly in C++ with thread-safety
- Use factory method to encapsulate the construction process
- Use object pool pattern to avoid repetitive construction & destruction of objects
- Control construction process of an object through builder
- Clone expensive objects through prototype
- Use abstract factory to construct objects based on a context

Author

Umar Lone, is a civil engineer who found his calling in software development. He started teaching C++ and Visual C++ 13 years ago and is currently training software professionals in IT companies in India in different technologies, such as modern C++, advanced C++, STL, design patterns, Android, Unity, and Linux. He is extremely passionate about teaching and has trained more than 10,000 software professionals in over 10 years. An avid gamer, Umar is also trying his hand at game development in Unity and Unreal. He has a few Android applications to his credit, including one on design patterns.