| 01. Introduction | |||
| 01. Introduction.wmv | 1.28 MB | ||
| 02. Who This Course Is For.wmv | 2.5 MB | ||
| 03. What This Course Covers.wmv | 7.15 MB | ||
| 04. Game Development Basics.wmv | 1.65 MB | ||
| 05. The Game Loop.wmv | 2.91 MB | ||
| 06. Sprites.wmv | 1.91 MB | ||
| 07. Collisions.wmv | 1.78 MB | ||
| 08. Player Input.wmv | 1.2 MB | ||
| 09. Why HTML5.wmv | 2.52 MB | ||
| 10. How HTML5.wmv | 2.02 MB | ||
| 11. Game Engines.wmv | 1.82 MB | ||
| 12. Up Next.wmv | 1.5 MB | ||
| 02. Drawing On Canvas | |||
| 01. Introduction.wmv | 1.31 MB | ||
| 02. What We Are Building.wmv | 1.3 MB | ||
| 03. Breaking It Down.wmv | 2.83 MB | ||
| 04. Creating The Project.wmv | 5.07 MB | ||
| 05. Configuring The Project.wmv | 3.87 MB | ||
| 06. Drawing A Border.wmv | 5.1 MB | ||
| 07. Drawing An Image.wmv | 9.66 MB | ||
| 08. Creating A Game Loop.wmv | 7.9 MB | ||
| 09. Adding Movement.wmv | 4.91 MB | ||
| 10. Moving A Sprite.wmv | 2.44 MB | ||
| 11. Player Movement.wmv | 5.99 MB | ||
| 12. Adding Boundaries.wmv | 5.56 MB | ||
| 13. Why We Need A Game Engine.wmv | 2.59 MB | ||
| 14. Up Next.wmv | 1.39 MB | ||
| 03. Getting Started With Quintus | |||
| 01. Introduction.wmv | 1.28 MB | ||
| 02. What We Are Building.wmv | 826.97 KB | ||
| 03. Breaking It Down.wmv | 2.29 MB | ||
| 04. What Is Quintus.wmv | 1.55 MB | ||
| 05. Quintus Docs.wmv | 6.34 MB | ||
| 06. Creating The Project.wmv | 10.74 MB | ||
| 07. Quintus Skeleton.wmv | 3.02 MB | ||
| 08. Creating The Background.wmv | 8.05 MB | ||
| 09. Sprites.wmv | 1.2 MB | ||
| 10. Basic Player Sprite.wmv | 4.51 MB | ||
| 11. Drawing The Player.wmv | 3.45 MB | ||
| 12. Animation.wmv | 1.68 MB | ||
| 13. Using A Sprite Sheet.wmv | 8.78 MB | ||
| 14. Animating The Ship.wmv | 8.95 MB | ||
| 15. Up Next.wmv | 800.55 KB | ||
| 04. Moving And Shooting | |||
| 01. Introduction.wmv | 1.6 MB | ||
| 02. What We Are Building.wmv | 1.59 MB | ||
| 03. Breaking It Down.wmv | 4.23 MB | ||
| 04. Getting Input.wmv | 1.54 MB | ||
| 05. Adding Input.wmv | 4.13 MB | ||
| 06. Adding Movement.wmv | 4.72 MB | ||
| 07. Adding Boundaries.wmv | 3.94 MB | ||
| 08. Converting To Stages.wmv | 9.26 MB | ||
| 09. Customizing Controls.wmv | 3.8 MB | ||
| 10. Adding Shot Assets.wmv | 3.31 MB | ||
| 11. Creating The Shot Sprite.wmv | 5.08 MB | ||
| 12. Components.wmv | 1.61 MB | ||
| 13. Adding The Gun.wmv | 11.84 MB | ||
| 14. Making Shots Move.wmv | 5.65 MB | ||
| 15. Refactoring Gun.wmv | 4.71 MB | ||
| 16. Cleaning Up Shots.wmv | 7.91 MB | ||
| 17. Throttling Shots.wmv | 5.82 MB | ||
| 18. Up Next.wmv | 1.08 MB | ||
| 05. Making Enemies | |||
| 01. Introduction.wmv | 1.23 MB | ||
| 02. What We Are Building.wmv | 976.62 KB | ||
| 03. Breaking It Down.wmv | 3.07 MB | ||
| 04. Adding Alien Images.wmv | 5.27 MB | ||
| 05. Creating The Alien Sprite.wmv | 6.62 MB | ||
| 06. Artificial Intelligence.wmv | 2.3 MB | ||
| 07. AI Component.wmv | 2.99 MB | ||
| 08. Implementing Movement.wmv | 13.82 MB | ||
| 09. Adding Firing AI.wmv | 6.72 MB | ||
| 10. Making Enemy Shots.wmv | 9.36 MB | ||
| 11. Handling Collisions.wmv | 2.08 MB | ||
| 12. Killing The Enemy.wmv | 10.89 MB | ||
| 13. Killing The Player.wmv | 3.1 MB | ||
| 14. Ending The Game.wmv | 13.7 MB | ||
| 15. Next Steps.wmv | 1.85 MB | ||
| 16. Game Over.wmv | 1.56 MB | ||
| beginning-html5-game-development-quintus.zip | 2.75 MB |
Game development is awesome! And it is actually much easier than you think, especially now that you can develop games completely using web technologies you probably are already familiar with. Modern browsers today that have support for HTML5 and fast JavaScript engines are more than capable of running complex games that would have been impossible years earlier. In this course, I’ll show you how to create a complete game using only HTML5 and JavaScript. We’ll start off by learning the basics of game development and the basics of how HTML5 and modern browser technologies support it. Then, we’ll dive right in and start implementing the basics of a game. We’ll start off by actually creating the start of a game completely from scratch, implementing everything ourselves. Once we’ve seen the basics of doing things from scratch, we’ll introduce a JavaScript game engine to help us out as we learn about Quintus and start building our first real complete game. From there on we’ll expand our game little by little as we add features like moving a player around and firing shots in the game. We’ll also learn how to create enemies in the game and give them some intelligence. So, if you are interested in game development or if you just want to see what is possible with HTML5, check out this course. You’ll be surprised how easily you can put together a real HTML5 game.
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