[Pluralsight] Designing a Character for Mobile Games in ZBrush

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leechers: 6
Added 8 years ago by CourseClub in Other

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[Pluralsight] Designing a Character for Mobile Games in ZBrush (Size: 848 MB)
  Lesson 1. Introduction and project overview.mp4 6.8 MB
  Lesson 10. Creating the sacrum bone.mp4 47.9 MB
  Lesson 11. Developing the ribcage and pelvis.mp4 51.2 MB
  Lesson 12. Defining the silhouette for the humerus bone.mp4 37.3 MB
  Lesson 13. Continuing to sculpt the humerus bone.mp4 47 MB
  Lesson 14. Creating the hand bones.mp4 41.3 MB
  Lesson 15. Sculpting the foot bones.mp4 40 MB
  Lesson 16. Exploring short bones.mp4 17.6 MB
  Lesson 17. Analyzing the skeleton proportion.mp4 37.6 MB
  Lesson 18. Adding clothing.mp4 25.4 MB
  Lesson 19. Finishing our character.mp4 41.8 MB
  Lesson 2. Organizing the folders.mp4 14.8 MB
  Lesson 3. Creating our skeleton basemesh.mp4 55.2 MB
  Lesson 4. Continuing the basemesh of the skeleton.mp4 49.5 MB
  Lesson 5. Finishing the basic leg bones.mp4 61 MB
  Lesson 6. Defining the final silhouette and proportion.mp4 61.7 MB
  Lesson 7. Creating the skull.mp4 90.2 MB
  Lesson 8. Sculpting the spine.mp4 55.6 MB
  Lesson 9. Continuing to sculpt the spine.mp4 66.1 MB
  [CourseClub.NET].url 102.4 B
  [FreeCourseSite.com].url 102.4 B
  ▲ 21 total files

Description


[Pluralsight] Designing a Character for Mobile Games in ZBrush

Throughout these lessons, we'll learn how to create a high poly character for mobile games using 3ds Max, Photoshop, and ZBrush.

For More Courses: https://courseclub.net

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