[Pluralsight] Hard Surface Modeling a Modular Structure for Games in 3ds Max

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[Pluralsight] Hard Surface Modeling a Modular Structure for Games in 3ds Max (Size: 806.7 MB)
  00.Examining-Our-Design.mp4 29 MB
  00.Examining-Our-Design.mp4.srt 11.8 KB
  00.Introduction-and-Project-Overview.mp4 5.5 MB
  00.Introduction-and-Project-Overview.mp4.srt 1.5 KB
  01.Speeding-up-Our-Workflow-with-Hotkeys.mp4 32.1 MB
  01.Speeding-up-Our-Workflow-with-Hotkeys.mp4.srt 9.4 KB
  02.Finalizing-the-Central-Pillar.mp4 101.1 MB
  02.Finalizing-the-Central-Pillar.mp4.srt 14.7 KB
  03.Finalizing-the-Top-Torus.mp4 81.5 MB
  03.Finalizing-the-Top-Torus.mp4.srt 14.2 KB
  04.Refining-the-Top-Corners.mp4 86.9 MB
  04.Refining-the-Top-Corners.mp4.srt 15 KB
  05.Finalizing-the-Top-Corners.mp4 91.9 MB
  05.Finalizing-the-Top-Corners.mp4.srt 14.8 KB
  06.Refining-the-Central-Body.mp4 91.9 MB
  06.Refining-the-Central-Body.mp4.srt 14.4 KB
  07.Finalizing-the-Top-Structure.mp4 56.1 MB
  07.Finalizing-the-Top-Structure.mp4.srt 13.9 KB
  08.Redesigning-the-Bottom-Section.mp4 65.3 MB
  08.Redesigning-the-Bottom-Section.mp4.srt 14.4 KB
  09.Refining-the-Bottom-Section.mp4 53.5 MB
  09.Refining-the-Bottom-Section.mp4.srt 12 KB
  10.Finishing-the-Bottom-Section.mp4 68.4 MB
  10.Finishing-the-Bottom-Section.mp4.srt 15 KB
  11.Re-examining-the-Modularity-of-the-Structure.mp4 43.1 MB
  11.Re-examining-the-Modularity-of-the-Structure.mp4.srt 11.8 KB
  [CourseClub.NET].txt 1.2 KB
  [CourseClub.NET].url 102.4 B
  [FreeCourseSite.com].txt 1.1 KB
  [FreeCourseSite.com].url 102.4 B
  clips-info.json 3.4 KB
  course-info.json 1.3 KB
  image.jpg?042148 139.6 KB
  module-info.json 409.6 B
  ▲ 36 total files

Description


[Pluralsight] Hard Surface Modeling a Modular Structure for Games in 3ds Max

In this course, we’ll look at methods for modular modeling inside 3ds Max. When it comes to creating believable game art, detail and structure are important. With that in mind, we’ll cover a detailed process to ensure our model has a final look that’ll transition well. We’ll also make sure our models will work later in the process, such as baking and detailing in ZBrush. By the end of this 3ds Max tutorial, you’ll understand the subdivision modeling practices needed to finish out your own modular structure for games.

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