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Programmer to Programmer - Jung K., Brown A. - Beginning Lua Programming [2007, PDF, ENG]

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Programmer to Programmer - Jung K., Brown A. - Beginning Lua Programming [2007, PDF, ENG] (Size: 8.53 MB)
  Jung K., Brown A. - Beginning Lua Programming (Programmer to Programmer) - 2007.pdf 8.53 MB

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Книги и журналы » Компьютерная литература » Программирование (книги)

Beginning Lua Programming

Год: 2007
Автор: Kurt Jung, Aaron Brown
Жанр: Учебное пособие
Издательство: Wiley Publishing, Inc.
ISBN: 978-0-470-06917-2, 0-470-06917-1
Серия: Programmer to Programmer
Язык: Английский
Формат: PDF
Качество: Изначально компьютерное (eBook)
Количество страниц: 673

Описание: Lua as a language has its own grammar and idioms. Like all languages, it is a means to communicate, and like all programming languages, it can be used to convey instructions to a computer. But this connection to hardware isn’t essential. In fact, Edsger Dijkstra, one of the towering figures of computer science, emphasized the importance of programming without a computer to really understand and verify programs. Lua’s syntax—the rules that dictate how its language pieces may fit together correctly — is small, clean, and straightforward. This syntax includes ways to convey instructions as well as to describe data.

This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. Acertain comfort level with command-line operations, text editing, and directory structures is assumed.

Software developers who have experience with functions, strings, and associative arrays can skim Chapters 2 through 5 with the caveat that certain Lua colloquialisms are introduced there along with programming concepts.

Throughout the text, sections pertaining to a particular operating system are clearly marked and can be skipped by readers working on a different platform.
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[spoiler="Оглавление"]
Introduction
Getting Situated
First Steps
Extending Lua with Functions
Working with Tables
Using Strings
Handling and Avoiding Errors
Using Modules
Extending Lua's Behavior with Metamethods
Handling Events Naturally with Coroutines
Looking Under the Hood
Exploring Lua's Libraries
Using Community Libraries
Interfacing Lua with Other Languages
Managing Information with Databases
Programming for the Web
Connecting to a Larger World
Programming Games with Lua
Carrying Lua with You
Appendix A: Answers
Index
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[spoiler="Какой программой открыть книгу?"]
Программы для работы с электронными книгами (краткий справочник)
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