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Programming Design Patterns For Unity – Write Better Code

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Programming Design Patterns For Unity – Write Better Code (Size: 2.2 GB)
  0 0 B
  001 Further Reading.mp4 43.8 MB
  001 Further Reading_en.srt 3.7 KB
  001 The Observer Pattern.mp4 85.3 MB
  001 The Observer Pattern_en.srt 9.8 KB
  001 What’s In This Course.mp4 50.2 MB
  001 What’s In This Course_en.srt 4.5 KB
  1 204.8 B
  2 204.8 KB
  002 BONUS SOLID Principles.mp4 209.4 MB
  002 BONUS SOLID Principles_en.srt 17.1 KB
  002 Observers With UnityEvents.mp4 86.6 MB
  002 Observers With UnityEvents_en.srt 15.9 KB
  002 Why NOT To Use Design Patterns.mp4 114 MB
  002 Why NOT To Use Design Patterns_en.srt 12.4 KB
  003 Community & Support.mp4 30.3 MB
  003 Community & Support_en.srt 2.3 KB
  003 Delegates, Actions and Events.mp4 132.1 MB
  003 Delegates, Actions and Events_en.srt 20 KB
  3 393.9 KB
  004 Naming Things & Cache Invalidation.mp4 136.3 MB
  4 485.7 KB
  004 Naming Things & Cache Invalidation_en.srt 15.5 KB
  004 The Singleton (Anti) Pattern.mp4 96.5 MB
  004 The Singleton (Anti) Pattern_en.srt 11.7 KB
  5 244.6 KB
  005 Better Than A Singleton.mp4 53.1 MB
  005 Better Than A Singleton_en.srt 8.6 KB
  005 Sources Of Spaghetti Code.mp4 110.3 MB
  005 Sources Of Spaghetti Code_en.srt 15.2 KB
  6 510.1 KB
  006 Composition Over Inheritance.mp4 102 MB
  006 Composition Over Inheritance_en.srt 13.8 KB
  006 Finite State Machines.mp4 78 MB
  006 Finite State Machines_en.srt 10.5 KB
  007 State Pattern.mp4 97.8 MB
  007 State Pattern_en.srt 14.3 KB
  007 The Law Of Demeter_en.srt 14.2 KB
  7 254 KB
  007 The Law Of Demeter.mp4 104.7 MB
  8 310.8 KB
  008 Object Pooling.mp4 174.3 MB
  008 Object Pooling_en.srt 26.8 KB
  009 Strategy Pattern_en.srt 13.8 KB
  9 48.4 KB
  009 Strategy Pattern.mp4 86.5 MB
  10 176.4 KB
  010 Decorator Pattern.mp4 76.4 MB
  010 Decorator Pattern_en.srt 10.5 KB
  11 48.6 KB
  011 Composite Pattern.mp4 73.6 MB
  011 Composite Pattern_en.srt 8.7 KB
  012 The Model-View-Controller Family_en.srt 14 KB
  12 382.8 KB
  012 The Model-View-Controller Family.mp4 130.5 MB
  013 Model-View-Presenter In Unity.mp4 127.8 MB
  13 489.6 KB
  013 Model-View-Presenter In Unity_en.srt 17.4 KB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
  external-assets-links.txt 1.7 KB
  14 238.4 KB
  15 488.8 KB
  16 81.5 KB
  17 403.5 KB
  18 407.6 KB
  19 357.6 KB
  20 255.1 KB
  ▲ 70 total files

Description


Description

Do you ever wonder why your code has so many bugs or find yourself perplexed by code you wrote months ago?

Maybe you’ve heard of Programming Patterns but don’t understand when to use them, or you want to know how to actually implement these Patterns in Unity?

In this course you’ll take your coding to the next level!

From fundamental programming best practices including how to write clean, maintainable code to what problems to solve with Programming Patterns, how to write common Patterns in Unity and how Programming Patterns implement best practices.

By the end of the course you’ll know how to:

Spot bad practices.
Refactor bad code into better code.
Unpack common Patterns to see why they work.
Apply Programming Patterns to game specific examples.

If you’re an intermediate Unity programmer wanting to make bigger games, without drowning in complex code, then this is the course for you.

To take the course you’ll need a strong understanding of basic C# programming (classes, methods, ifs, loops) and some familiarity with more advanced concepts (inheritance, interfaces, events).

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Who this course is for:

Programmers wanting to level up their coding skills.
Intermediate Unity programmers who want to make bigger games without drowning in complex code.

Requirements

A strong understanding of basic C# programming (classes, methods, ifs, loops)
Some familiarity with more advanced concepts (inheritance, interfaces, events)

Last Updated 12/2021

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