Rapidly Creating Stylized Game Assets in ZBrush

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Added 9 years ago by sumi1 in Other

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Rapidly Creating Stylized Game Assets in ZBrush (Size: 306.3 MB)
  01. Introduction.mp4 2.8 MB
  02. Deciding Our Visual Style.mp4 19.4 MB
  03. Blocking in Our Main Shapes.mp4 14.3 MB
  04. culpting Design.mp4 19.4 MB
  05. Refining Our Design.mp4 16.4 MB
  06. Refining Our Model.mp4 17.3 MB
  07. Cleaning up Blade and Straps.mp4 19.4 MB
  08. Getting Meshes Game Engine Ready.mp4 12.5 MB
  09. Baking Our Meshes.mp4 15.3 MB
  10. Adding Detail to the Bolts.mp4 15.6 MB
  11. Detailing the Blade.mp4 16.1 MB
  12. Adding Color.mp4 16.8 MB
  13. Refining Baking Process.mp4 15.3 MB
  14. Compiling Bakes and Texturing.mp4 17.1 MB
  Torrent Downloaded From Katcr.co - Kickasstorrents.txt 102.4 B
  rapidly-stylized-game-assets-zbrush-2228.zip 88.6 MB
  ▲ 16 total files

Description


Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.