| 01_Introduction_and_project_overview.flv | 8.04 MB | ||
| 02_Preparing_Hybrido_simulation_and_splash_particles.flv | 47.09 MB | ||
| 03_Generating_foam_and_white_caps_from_RealFlow.flv | 41.3 MB | ||
| 04_Importing_RealFlow_assets_into_Maya.flv | 32.96 MB | ||
| 05_Importing_white_cap_maps_into_Maya.flv | 45.12 MB | ||
| 06_Using_RealFlow_foam_maps_in_Maya.flv | 90.99 MB | ||
| 07_Tweaking_RealFlow_meshes_in_Maya.flv | 94.17 MB | ||
| 08_Lighting_the_waterfall_scene.flv | 58.62 MB | ||
| 09_Creating_a_realistic_water_shader_for_Hybrido_meshes.flv | 121.58 MB | ||
| 10_Rendering_Hybrido_splash_particles_in_Maya.flv | 93.93 MB | ||
| 11_Adding_mist_to_RealFlow_renders.flv | 59.49 MB | ||
| project_files | |||
| RealFlow_rendering_proj | |||
| RealFlow_assets | |||
| RealFlow_assets.flw | 24.03 MB | ||
| initialState | |||
| Grid_Fluid_Domain01_fast_initial_state.dfl | 213 B | ||
| Grid_Fluid_Domain01_initial_state.dfl | 213 B | ||
| Grid_Fluid_Domain01_initial_state.gdc | 21.85 MB | ||
| Grid_Fluid_Domain01_initial_state.vfl | 265 B | ||
| Grid_Fluid_Domain01_precise_initial_state.dfl | 213 B | ||
| objects | |||
| terrain.obj | 1.43 MB | ||
| maya_project | |||
| scenes | |||
| lesson_05_start.ma | 1.99 MB | ||
| lesson_06_start.ma | 3.61 MB | ||
| lesson_07_start.ma | 3.63 MB | ||
| lesson_08_start.ma | 3.62 MB | ||
| lesson_09_start.ma | 3.76 MB | ||
| lesson_10_start.ma | 3.76 MB | ||
| lesson_11_start.ma | 3.95 MB | ||
| sourceimages | |||
| digitalTutors_park.hdr | 6.92 MB | ||
| rock_texture.jpg?042148 | 496.01 KB | ||
| workspace.mel | 1.91 KB | ||
| velocity_stretch.txt | 85 B |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Rendering Hybrido Fluids with RealFlow and Maya
Год выпуска: 2011
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Kyle Green
Продолжительность: 1 час 48 минут
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya. Once we bring our RealFlow assets into Maya, we will explore topics that include setting up shaders and materials for realistic water, controlling the rendered appearance of RealFlow splash particles, rendering Hybrido foam and whitecaps in Maya, incorporating mist into our renders, and we will learn how all of these things can be accomplished without having to rely on the RealFlow RenderKit for Maya. By the time you complete this tutorial, you will have a better understanding of how to render your own Hybrido simulations using Maya.
[spoiler="Содержание"]
1. Introduction and project overview
2. Preparing Hybrido simulation and splash particles
3. Generating foam and white caps from RealFlow
4. Importing RealFlow assets into Maya
5. Importing white cap maps into Maya
6. Using RealFlow foam maps in Maya
7. Tweaking RealFlow meshes in Maya
8. Lighting the waterfall scene
9. Creating a realistic water shader for Hybrido meshes
10. Rendering Hybrido splash particles in Maya
11. Adding mist to RealFlow renders
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, ~1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]![]()
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[/spoiler]
Доп. информация: Необходимое ПО для выполнения проекта: Maya 2012, Realflow 2012
Сидирую только до 10 скачавших.
Если нет раздающих на моем релизе, пишите в ЛС (пожалуйста, название релиза укажите в теме сообщения).
Но я могу возобновить раздачу только в течении суток
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