Author: Minhua Ma, Andreas Oikonomou
Edition: 1st ed. 2017 edition
Publication Date: March 5, 2017
Publisher: Springer
ISBN-10: 3319516434
ISBN-13: 978-3319516431
Pages: 702 pages
Format: pdf
Size: 14M
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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.
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http://dlfeb.com/book/serious-games-and-edutainment-applications-volume-ii/
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