Salvation’s Reach (Gaunt’s Ghosts #13) - Dan Abnett

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Salvation’s Reach (Gaunt’s Ghosts #13) - Dan Abnett (Size: 718.51 MB)
  01 Salvation's Reach - Introduction.mp3 5.53 MB
  02 Salvation's Reach - Chapter 1.mp3 26.12 MB
  03 Salvation's Reach - Chapter 2.mp3 54.7 MB
  04 Salvation's Reach - Chapter 3.mp3 14.16 MB
  05 Salvation's Reach - Chapter 4.mp3 60.48 MB
  06 Salvation's Reach - Chapter 5.mp3 47.66 MB
  07 Salvation's Reach - Chapter 6.mp3 32.71 MB
  08 Salvation's Reach - Chapter 7.mp3 65.18 MB
  09 Salvation's Reach - Chapter 8.mp3 19.11 MB
  10 Salvation's Reach - Chapter 9.mp3 30.26 MB
  11 Salvation's Reach - Chapter 10.mp3 13.74 MB
  12 Salvation's Reach - Chapter 11.mp3 18.6 MB
  13 Salvation's Reach - Chapter 12.mp3 13.66 MB
  14 Salvation's Reach - Chapter 13.mp3 21.43 MB
  15 Salvation's Reach - Chapter 14.mp3 29.08 MB
  16 Salvation's Reach - Chapter 15.mp3 21.56 MB
  17 Salvation's Reach - Chapter 16.mp3 42.36 MB
  18 Salvation's Reach - Chapter 17.mp3 36.87 MB
  19 Salvation's Reach - Chapter 18.mp3 28.18 MB
  20 Salvation's Reach - Chapter 19.mp3 32 MB
  21 Salvation's Reach - Chapter 20.mp3 35.55 MB
  22 Salvation's Reach - Chapter 21.mp3 31.36 MB
  23 Salvation's Reach - Chapter 22.mp3 28.76 MB
  24 Salvation's Reach - Chapter 23.mp3 9.45 MB
  ▲ 24 total files

Description



Category: Sci-Fi
Language: EnglishKeywords: 40k Gaunt's Ghosts Warhammer 40000 Wh40k
Written by Dan Abnett
Read by James McPherson
Format: MP3
Bitrate: 128 Kbps
Unabridged
The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless and hungry for action, they are offered a mission that perfectly suits their talents.
The objective: the mysterious Salvation’s Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it’s regarded as a suicide mission, and the Ghosts may have been in reserve for so long they’ve lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour…or their final mission.
The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless and hungry for action, they are offered a mission that perfectly suits their talents.

The objective: the mysterious Salvation’s Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign. But the proposed raid is so hazardous, it’s regarded as a suicide mission, and the Ghosts may have been in reserve for so long they’ve lost their edge. Haunted by spectres from the past and stalked by the Archenemy, Colonel-Commissar Gaunt and his Ghosts embark upon what could be their finest hour…or their final mission.

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