Signs of Life [P] [ENG] (2014, Arcade) (0.7.4.1)

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Signs of Life [P] [ENG] (2014, Arcade) (0.7.4.1) (Size: 436.03 MB)
  Signs_of_Life_v0.7.4.1_setup.exe 436.03 MB

Description


Игры » Игры для Windows » Аркады

Signs of Life

Год выпуска: 2014
Жанр: arcade / adventure / independent / action / RPG
Разработчик: Sweet Dog Studios
Издательство: Sweet Dog Studios
Платформа: PC
Версия: 0.7.4.1 (beta)
Тип издания: RePack
Язык интерфейса: английский
Язык озвучки: отсутствует/не требуется
Таблэтка: Вшита

Системные требования:
• операционная система: Windows Vista / Seven
• процессор: 1.8 ГГц
• оперативная память: 1.0 Гб
• видеокарта: 128 Мб
• DirectX: 9.0c или выше
• место на жёстком диске: 400 Мб
• Microsoft XNA Framework 4.0

Описание:
Signs of Life - научно-фантастическая песочница, разрабатываемая студией Sweet Dog Studios, состоящей всего из трёх человек, на протяжении нескольких лет.
Матушка Земля оказывается на краю разрушительной войны, после которой планета станет непригодной для жизни. ООН осуществляет последнюю попытку спасти человеческий род. Для этого были подготовлены два корабля: Гефест - больший космический корабль для дальних перелетов, и Гермес - быстрый корабль-разведчик. Конечным пунктом назначения была планета, расположенная в 18 световых годах от Солнечной системы, похожая по структуре на Землю и пригодная для жизни. Гермес первым достигает планеты и начинает готовиться к прибытию колонистов. Четыре года спустя Гефест приближается к точке назначения, но получает слабый сигнал с астероидов, расположенных недалеко от планеты.
Вопреки здравому смыслу, экипаж Гефеста решает исследовать соседние астероиды. Всё это в конечном счёте приводит к трагедии. Хорошая новость только одна: Вы - единственный член экипажа, которому удается выжить. Плохая - все, кого Вы знали и любили, погибли, и всё, что у Вас есть - одежда, многофункциональный лазер, расположенный на запястье, и искусственный интеллект по имени AGIS. О, и род человеческий, наверное, обречен.
[spoiler="Особенности RePack'a"]
• за основу взят Steam Early Access от Sweet Dog Studios
• ничего не вырезано / не перекодировано
• версия игры: 0.7.4.1
• время установки: 1 минута
• RePack by Skinnycat
[/spoiler]
[spoiler="Порядок установки"]
• запустить setup.exe
• установить игру, следуя указаниям инсталлятора
[/spoiler]
[spoiler="Список изменений"]
Version 0.7.4 – Independence Day Update
We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone’s inventory, filled to the brim with instruments of pyromaniacal delight.

Fireworks

Roman Candles

Red Roman Candles
Blue Roman Candles
Green Roman Candles
Yellow Roman Candles
Multicolored Roman Candles
Bangsnaps

Bottle Rocket Kit and Bottle Rockets

Sparklers

M80s
String of 20 Firecrackers

String of 100 Firecrackers
String of 1000 Firecrackers (Best Value!)

Fireworks Party Pack (Right click in your inventory to open)

Version 0.7
New Content (Some parts redacted to avoid spoilers =D)

Added a gross eyeball creature to the areas near the spiky bosses.


Added a craftable spike dart launcher
Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.

Added a paper bag container :I

Added this weird creature

Added [REDACTED] that allows you to [REDACTED] Tablets

Ice [REDACTED] – [REDACTED] for a few moments and [REDACTED]
[REDACTED] – Explodes, [REDACTED]
Calm [REDACTED] – [REDACTED]
[REDACTED] – [REDACTED]
[REDACTED] Bolts – [REDACTED] hard to control explosive [REDACTED]
[REDACTED] – Send the [REDACTED]
Energy [REDACTED] – [REDACTED] damages a target
[REDACTED] – Lights up [REDACTED]
Added [REDACTED] Tablet – Used with the Strange Artifact, and can be bound with [REDACTED]
Added [REDACTED] and [REDACTED] – [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
Added [REDACTED] – Converts [REDACTED]
Added [REDACTED] Device – [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
Added [REDACTED] for [REDACTED]
Added [REDACTED] Altar for acquiring [REDACTED]
Added [REDACTED] to the HUD under the enery bar – Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
Added [REDACTED] – A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
Added [REDACTED] Expansion – When broken, [REDACTED]
Added [REDACTED] creature
Added [REDACTED] deposits
Added many different [REDACTED] statues and decorations
Added several [REDACTED] containers
Bug Fixes

Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can’t be picked up when on a multiplayer game)
Fixed some issues that could have caused graphical corruption on a narrow range of computers
Prevented the player from deleting key items
Fixed rendering issue on the text input popups on larger font sizes
Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
Many other small issues
General Gameplay Improvements

Improved medium and large fonts
Re-worked the Crafting menu significantly
Added larger buttons for categories
Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
Combined with functions of the Projects menu
Increased the overall size to make the menu less cramped
Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a “torch” recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
Removed Projects menu since its functionality was included in the Crafting menu
Added mineable Biofuel to world generator
Added optional settings for the Dodge mechanic as well as a bindable dodge action – Can be found in the settings menu
Double Tap – How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
Shift + Double Tap – Double tap only works when holding shift
Binds Only – Only activates when you press the key bound to dodge, dodge rolls forward if you’re moving forward, backjump if you’re moving backwards or standing still. Bound to Z by default… but honestly that is a terrible bind and we’re trying to find a better one, but its tricky to find something that we’re not already using that can be easily pressed while doing other actions. Still working on this.
Increased friction on the player when stopping to be less slippy
Balance Changes

Tweaked combat balance a bit – We only made some small changes for now, but we’re planning on doing a bit of an overhaul soon
Melee weapons do a bit more damage, and have a wider spread between tiers
Enemies have a bit more health
Added additional health set bonuses to Bronze and Tin armor sets
Miscellaneous

Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don’t think the projectiles file works yet, so don’t be surprised if tweaking that doesn’t do anything.
This entry was posted in Uncategorized on June 23, 2016.
v0.6.0.8:
• Fixed issue with right clicking some items in the world
• Fixed some crashes
• Fixed a different crash related to wrist gadgets
• Fixed a crash related to wrist gadgets
• Possibly fixed a crash related to splitting items
• Reduced goat and sheep volume, and reduced the frequency of sheep sounds
• Chitinous Walls are now immune to other chitinous creatures
• Replaced saw requirement on boards recipe with "something sharp"
• Fixed a bug that would cause a brand-new player not to respawn in the escape pod
• Increased dart shooting crawling creature's health by 5 to 15
• Increased rebound time on some melee weapons when hitting blocks
• Reduced density of limestone and granite deposits
• Fixed a bug that was causing the scan laser to not function correctly when used from the hotbar
• Tweaked some of the icons on the item hotbar
v0.6.0.2:
• Fixed a crash related to wrist gadgets
• Possibly fixed a crash related to splitting items
• Fixed a different crash related to wrist gadgets
• Reduced goat and sheep volume, and reduced the frequency of sheep sounds
• Chitinous Walls are now immune to other chitinous creatures
• Replaced saw requirement on boards recipe with "something sharp"
• Fixed a bug that would cause a brand-new player not to respawn in the escape pod
• Increased dart shooting crawling creature's health by 5 to 15
• Increased rebound time on some melee weapons when hitting blocks
• Reduced density of limestone and granite deposits
• Fixed a bug that was causing the scan laser to not function correctly when used from the hotbar
• Tweaked some of the icons on the item hotbar
• Fixed the laser pistol, it no longer pulls you in the direction you fire it
v0.6.0.2:
• Все подробности здесь (с картинками)
v0.5.10:
• Fixed the day/night cycle
• Fixed a bug that was causing issues when the game was alt-tabbed or windowed, let us know if the problem persists.
• Fixed a bug that was causing creatures to spawn too quickly
• Increased the maximum shot velocity of the jewel bow
• Decreased the weight of the jewel arrow
• Chickens now lay eggs again
v0.5.9:
• Added weapon rack and gun rack recipes
• Attempt to fix freezing issue
• Made HUD elements partially transparent
• Some performance improvements
v0.5.8:
• Chat log now only stores the last 60 seconds of messages
• Fixed material printers not working for clients on a server
• Fixed a multiplayer crash
• Reduced goat bleat volume
v0.5.7:
• Fixed a multiplayer crash
• Fixed an issue that could cause the scanned map data to be lost in multiplayer
• Fixed reloading sounds on the pump shotgun
• Increased the amount of iron ore in the world generator a bit
• Possibly fixed a crash during world generation, let us know if you still experience a crash when you create a new character/world
• Did some work on the freezing bug, it isn't fixed but I'm narrowing it down.
• Added a cool shockwave effect on explosions
• Possible crash fix related to peers on a server using the grab laser
• Possible crash fix related to auto-saving
• Possible crash fix related to alt-tabbing on some machines
• Fixed a crash related to rubbery wooden platforms in the crafting window
• Possible fix for crash related to a rare issue related to cursors on some machines
• Possible fix for a multiplayer crash
• Possible crash fix for attempting to use certain items
• Possible crash fix for using the grab laser
v0.5.3:
Multiplayer
• Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
• Players join in the middle of the surface of the planet
• Players show up as a blue dot on your minimap and also show up on the GPS device
• Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
• Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
• Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
• Added server-wide chat, opened by pressing T while in game.
New Content
• Added a new underground creature
• Added Rubbery leg and boot armor based on the above creature
• Added Rock creature arm and glove equipment[i.imgur.com]
• Added a Burst Rifle[i.imgur.com]
• Added several new hairstyles[i.imgur.com]
• Hairstyles (including facial hair) are now gender agnostic[i.imgur.com]
• Updated sheep graphics, sheep are now shearable with scissors
• Added/changed several sound effects
• Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
• Added a flying javelin throwable weapon
• Added a tomahawk throwable weapon
New Recipes
• Burst Rifle
• Flying Javelin
• Tomahawk
• Rocky Arms
• Rocky Gloves
• Rubbery Legs
• Rubbery Boots
Recipe Changes
• Smelting recipes are now displayed in the crafting menu
• LED recipe material requirements reduced significantly
• LED crafing recipe output changed to 3
• Copper Wire recipe output changed to 3
• Black Powder recipe output changed to 3
• Rubber recipe output changed to 3
• Plastic recipe output changed to 3
• Unrefined glass smelting recipe output changed to 3
• Launcher Parts now require the material printer
• Crafted blocks recipe outputs changed to 5
Gameplay Changes
• Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
• Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
• Arrows and bolts now have a chance to break when they strike creatures or surfaces
• When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
• Cracked arrowheads can be smelted into ingots
• Increased goat jump height
• Holding RMB now loops the melee attack on the pulse rifle
• Auto organize containers no longer get sorted inside of matching containers
• Material grinder no longer allows you to drop items on it directly in the inventory
• Fixed the clicking hitbox of the wooden door when opened
• Fixed some issues with thrown items and made their trajectory a bit better
• Tweaked the graphics of the rock creatures
• Added new item drops to the rock creatures
Bug Fixes
• Fixed some issues with creature AI
• Prevented creatures from attacking the player while they are respawning
• Tweaked the main menu to work better on low resolutions
• Fixed a bug related to logs
• Possible crashfix related to alt-tabbing
• Possible crashfix related to using the grab laser
• Possible crashfix related to being near the bottom of the map
• Fixed another issue related to logs stacking
• Fixed a crash related to dragging tree taps out of a container in the world
• Possible fix for the MEG tool menu getting wipe
• A crash fix related to digging with the wrist laser
• A crash fix related to arrows
• Possible crash fix for the alt-tab crash some players are experiencing
• Fixed a crash related to rubbery wooden platforms in the crafting window
• Possible fix for crash related to a rare issue related to cursors on some machines
• Possible fix for a multiplayer crash
• Possible crash fix for attempting to use certain items
• Possible crash fix for using the grab laser
v0.48.8:
• Increased crafting result quantities on black powder, plastic, rubber and LEDs
• Arrows and bolts now have a chance to break on contact
• Added cracked arrowheads that drop sometimes when arrows break, can be smelted into ingots
• Added/replaced some sound FX
• Added a creature to underground spawning pool

• Added Rock creature arm and glove equipment

• Added a Burst Rifle

• Added several new hairstyles

• Hairstyles (including facial hair) are now gender agnostic

• Fixed a crash when running the game outside of Steam
v0.48.7:
• Fixed a bug with the character switch button on the main menu
• Added a multiplayer join menu to the main menu
• Fixed some issues with the main menu on resolutions lower than 1280x720
• Fixed the issue that was causing the large drones to flip repeatedly
• Fixed the material printer crafting requirement
v0.48.5:
Multiplayer Fixes:
• Arrows sticking into creatures should now be better synchronized between players
• Item positions are now updated every 5 seconds to prevent desynced positions
• Reloading animations now work online
• Several fixes for the impact rod online
• Pulse rifle melee attack now works online
• Fixed some issues with the razor plant arms not properly breaking on peers.
• Fixed the issue that would cause the super long grab laser lines that would occasionally appear when other people use their grab lasers.
• Prevented the game from pausing when you go into the menu while on a server
v0.48.4:
• Added an in-game multiplayer settings menu
• Added a setting for enabling or disabling multiplayer, enabled by default
• Added a setting for allowing players to auto-join your game without requesting first, disabled by default
• Made items synchronize positions occasionally to hopefully reduce item position desync issues
• All peers on a server are now returned to the main menu immediately when you shut down your game
• Fixed an issue related to peers removing the power core from the power socket menus
• Fixed an issue that would cause your MEG tool menu to get cleared on death
• Fixed an issue with animations not playing on creatures
• Fixed a creature AI bug when peers were too far from the game host
• Fixed an issue where peers wouldn't get ore when they broke blocks with a pick
• Fixed some AI dialog issues
• Possibly fixed some issues with the Hog AI
v0.48.1:
• Added basic multiplayer support
• Fixed a crash on world load for some players.
v0.48.5:
• Fixed an issue with dropping seeds
• Fixed some minor UI issues
• Fixed tree pop-in from the edges of the screen
• Slowed fruit grow rate on bushes to match trees
v0.48.4:
• fixes a crash bug and some related bugs with the material grinder as well as a minor sprite bug with the tree stumps.
v0.48.3:
New Content
• Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.

• Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.

• Added a Backglider - Allows you to glide while falling and holding the jump button

• Sulfur gas gun - Fires blasts of sulfur gas

• Razor Leaf Sword
Added 3 new creatures
• Sulfur gas creature - Found at medium or deeper depth

• Plant creature - Found occasionally on the surface of the planet

• Goat - Found on the surface of the planet

New tree system
• 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
• 2 wood types, one contains sap and the other contains rubber
• Trees now grow slowly, but grow while you are away (even when you are offline)
• Fruit now grows slower, but also grows while you are away
• Trees re-grow limbs as long as you don't cut it down to a stump.
• In order to remove a tree, you must destroy the stump with an axe.
• You cannot break the blocks under a tree.

Added 4 new materials
• Laminous Wing
• Gas Bladder
• Sulfurous Ash
• Razor Leaf Blade
Added 3 new fruits
• Jiggly Fruit
• Delicious Fruit
• Sweet Fruit
Added 3 new seeds
• Jiggly Fruit Seed
• Delicious Fruit Seed
• Sweet Fruit Seed
New Recipes
• Backglider
• Sulfur Gas Gun
• Razor Leaf Sword
• Tree Tap
• Sulfuruous Ash
UI Changes
• Added a loot all button to containers that takes every item from a container and puts it in your inventory
• Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.

• A button for centering on the player
• A button for zooming in and out as well as a zoom level display
• A button for panning around the map
• Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
• GPS Device mineral scan visibility duration doubled
• Added a funky holo effect thing to the background of the GPS Device
• Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.

• Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
• Flint and Rocks are now throwable
• Reduced blue flying creature spawn rate a bit
Bug Fixes
• Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
• Fixed buggy player movement while walking on rotated/flipped sloped blocks
• Possible fix for issue related to not gaining fullness upon eating
• Fix for an issue related to crafting using items taken from a worktable in the world
• Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
• Fixed a bug that would cause the kinetic inductor to not work when encumbered
• Fixed an issue that would prevent you from splitting items in containers in the world
• Fixed the AGIS button the HUD
• The players fists are now "unequipped" when you die
v0.46.2:
• Fixed an issue related to drawing projects near the seam of the map
• Destroying projects with the wrist laser now takes 2 seconds regardless of the level of lens installed
• You can no longer pick up deployed turrets with the grab laser
• Made weapons not fire when pressing buttons on projects
• You can no longer drop items into steel turrets while they are in your inventory
• Equip cursors no longer show on items that are in the crafting/project menus
• Rose quartz no longer shows the equip cursor
• Fixed graphical issue with decals
• Added fire sound to steel turret
• Fixed an issue that would cause a crash if you destroyed an unlit campfire
v0.46.1:
New Content
• Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.

• Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.

• Added flare arrows (Flarrow!)

• Added Bone Arrows
New Recipes
• Steel turret
• Flare arrows
• Bone arrows
• Power Core
UI Changes
• Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.

• Fixed some issues with the medium and large fonts.
Gameplay Changes
• Added reload animation to grenade launchers.
• Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
• Doubled energy regen per step of kinetic inductor
Bug Fixes
• Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
• Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
• Changing font with a dialogue box open will now properly resize the dialogue box.
• Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
• Kinetic inductors now properly stop working when unequipped
v0.45.3:
• А tiny hotfix for a crash issue related to lighting
v0.45.1:
• Added a trash container that holds deleted items until you leave the game (It is located opposite the key items pouch on the backpack)
• You can now dig multiple background blocks simultaneously with the proper upgrades
• Pick damage reduced, but picks now pierce through armored creatures
• Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
• You can no longer equip batteries from power sockets menus.
• You should no longer open the key item pouch through other containers
• Fixed some graphical weirdness with equipping items in the MEG menu with right click
• Fixed a bug that would cause basic smelters to pause their progress
• Fixed beds not making you go to sleep
• Fixed some minor tooltip issues
v0.44.1:
New Content
• Added a popout map when you right click the GPS device

• Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

• Added Grenade Launcher

• Added jeweler and munition pouch that collect gems and ammo respectively
New Recipes
• Grenade Launcher
• Launcher Grenades
• Jeweler Pouch
• Munition Pouch
UI Changes
• Added buff tooltip labels and duration display
• Added search box to crafting menu
• Added expand/collapse all buttons to the crafting menu
• Item quantities now display on top of all items in a container
• Darkened the background of the minimap to make it more visible
• Brightend the minimap lines
• Added a whole bunch of tooltips
Misc Gameplay Changes
• Increased damage of the ant queen scythe to 10
• Destroyed projects now drop all the items they cost to craft
• Added a GPS device to the starting escape pod on new characters
Bug Fixes
• Fixed a bug related to middle clicking power cores while they are in power sockets
• Fixed some spots where animations could get stuck, let us know if you experience any more
• Fixed a crash related to having apostrophes in your save path
• Fixed a physics bug related to the jump jet
v0.43.14:
• Fixed an issue with torches above the max tile height of the world
• Fixed an issue with saving
• Fixed a bug related to middle clicking items in refiners
• Fixed a bug that caused quick slots not to save if they had been bound to something other than the default
• Doubled the length of the day
----------
v0.43.4:
• Fixed some bugs with torches, now require LoS when placed from quick slot
• Fixed some saving/closing issues that affected a small number of players
• Removed explosion from energy cannon shots below medium charge.
• Fixed a bug related to containers introduced in 0.43.2
• Tweaked behavior of clicking buttons on item detail popups
v0.43.1:
• Fixed a crash related to removing torches with the quick slot
v0.43:
New Content
• Impact Rod

• Added Ore Scanning Mode to Wrist Scanner

• Added punching as a default melee weapon

UI Changes
• Minimap size and brightness increased
• Added edge peek option to settings menu
• Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
• Ammo is now displayed on the active scroll slot for a second while scrolling
• Hovering over scroll slots now shows the name of the item in the slot
• Fixed some of the issues with font size rendering after changing font sizes
• Analyzing crafting requirements will now give you the recipe for that item if it exists
• You can now analyze crafting requirements by right clicking on them
• Added a crafting category in materials for bricks
• Fixed UI display issue on equipped batteries
• Added achievements for crafting gems
Item Changes
• Reduced energy cost of wrist map scanner
• Lowered granite and marble deposit densities to match block density
• Basic smelter now requires mud bricks instead of regular bricks
• Increased number of rocks and flint during world generation
Bug Fixes
• Fixed a bug that resulted in 2x the proper encumbrance from shields
• Fixed a crash related to planting grass seeds
• Fixed a crash related to changing keybinds without a selected character
• Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
• Fixed a bug that would let you take items from the crafting window
• Fixed an issue related to switching weapons during a roll
• Fixed a bug that could cause prefabs to overlap during world generation
• Fixed winter hat recipe
Creature Changes
• Mobs that block the player no longer act as trampolines (almost sorry)
• Reduced mob spawning a bit
• Further reduced flyer spawn rate
v0.42.4:
• Fixed a bug related to the key items pouch and brand new characters
• Chickens now chase you if you hold a bag of feed
• Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped
v0.42.3:
• Added auto-organize button to containers

• Added Clobb and Micro SMGs and Aluminum Bat



• Added key items pouch
• Made keycard into a key item
• Smelters now should continue working when you walk away from them.
• Another possible crash fix for explosions
• Changed most jewel tier recipes to be less rose-quartz dependent
• Fixed some item descriptions
• Changed crawler behavior a bit so they won't walk on the bottom of platforms
• Removed new recipe text from the bottom of the screen
• Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
• Tweaked the big chicken AI
• Fixed some bugs related to the escape pod container
• Possible fix for issues that could cause the player to get stuck
• Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
• Impaler spikes now do 30 base damage to the player when dropped by Impalers
• Quick slots should not be labelled properly if you rebind the keys
• Possible fix for save failure/rollback after spending a long time in pause
• Fixed a dupe related to the material printer
• Fixed some UI issues with the equipment window
• Fixed some key labelling issues
• Tweaked some dialog UI issues
• Tweaked some issues with the large chicken
• Fixed a crash related to orange shorts
• Fixed a crash related to brand new players who hadn't created a character yet
• Fixed a bug that would cause achievements to get reset and not save properly
• Fixed a bug that could cause crashing on starting worlds
v0.41.1:
• Fixed a bug that would result in some items inside of containers not being placed during world generation.
v0.41:
• Added a 7th quick slot for throwable items
• Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
• Wrist light gadget and AGIS activator removed from scroll slots
• Wrist scanner and wrist grab laser moved to Gadgets scroll slot
• Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
• Tweaked the UI a bit for low resolutions
• Seeds now get autosorted into forager pouches properly
• Fixed another crash related to players who previously used resolutions higher than 2048x2048
• Sunlight now penetrates less through denser blocks
• Fixed some issues with world generation
• Tweaked the crafting category buttons a bit
• Fixed a bug that could result in your key bindings not saving
• Fixed a bug that resulted in some ant deposits dropping steel
• Reduced time between shots for the pump shotgun
• Fixed a crash related to explosions
• Fixed a bug/exploit related to salvaging ammo that is already in a weapon
v0.40.2:
• Fixed a crash for new players introduced in 0.40.1
v0.40.1:
• Possible fix for crash related to explosions
• Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases
• You can no longer suck up items with the grab laser while dying/respawning
• Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048
• Fixed a crash related to using the Energy Slicer against certain mobs
• Increased the size of the crafting window a bit
• Added volatile ants to spawn table deep underground
v0.40:
• Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
• Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
• Added Tech Blower - Blows items and mobs around, consumes energy
• Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
• Added Mortar and Pestle tool, required for some recipes
• Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
• Added a few AGIS tutorial/info popups
• Tweaked the Pioneer Station a bit, including adding a new room to the barracks
• Added female gender option to character creator
• Ant Biome - Added to newly generated worlds
• 5 new creatures, including one mini-boss
• A new melee weapon
• 2 new throwable weapons
• 4 new deposits
• Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
Salves - Equippable devices/accessories:
• Regenerative Salve - A salve that grants a small boost to health regeneration.
• Influx Salve - A salve that grants a small boost to energy regeneration.
• Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
• Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
Tonics - Drinkable and throwable, uses fullness and grants various effects:
• Clarity Tonic - Cures negative status effects
• Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
• Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
Added new clothing items:
• Black Leather Jacket
• Black Tank Top
• Black Sports Bra
• Red Skirt
• Red and White Shirt
• Yoga Pants
Gameplay Changes
• Reduced held flashlight energy cost from 4 to 2 per second
• Reduced wrist light energy cost from 3 to 1 per second
• Wrist laser energy cost reduced from 5 to 3.5 per second
• Bows now do up to 50% more damage when fully drawn
• Bows now take 50% longer to draw
• Arrows and other ammo are now salvaged as a stack
• Increased speed of bullets and updated some projectile effects
• Magnum round damage increased from 15 to 18
• Beds now advance the time from night to day and from day to night and fully heal the player
• Beds now weigh 100 pounds
• Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
• Laser pistol no longer requires you to find the blueprint in-world
Recipe Changes
• Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
• Replaced Steel with D6 Polymer in most furniture requirements
• Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
• Replaced Steel requirement with D6 Polymer on the Magnetic Inductor
UI Changes
• Items that are crafted or picked up with the grab laser are now highlighted in your inventory
• Added item name hover tooltips to items in containers and other menus
• Increased maximum font size for item requirements in the crafting and build window
Bug Fixes
• Fixed a bug that would result in the cricket drone being disabled before you get to it
• Fixed some issues with world generation that would lead to strange holes under bases
• Possibly fixed a bug that would result in lost items when dropped in the world
• Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
• Fixed some animation issues related to moving the mouse very close to the player's head
• Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
• More fixes for floating grass/foliage near bases
• Fixed a bug that resulted in the enemy damage noise being too loud
• Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
• Fixed some animation issues with the bed
• Fixed a bug that was causing the big chicken to not fly away at the end of a fight
• A bunch of other things I forgot about
• Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
• Fixed a bug with item pickup notification and blocks
• Impalers can no longer spawn on the bottom of platforms
• You should no longer be able to knock around Impalers
• Fixed some missing/inaccurate item names
v0.39.3:
• Fixed simple backgrounds not being tinted properly at night
• Reloading no longer eats the ammo remaining in the clip, let us know if you notice it still happening on any weapons
• Reduced wrist light energy cost by half
• Fixed an issue that could result in items not dropping in the world properly if you were already using the default port when the game starts
v0.39.2:
• Torches can now be equipped in the quick slot
• You can no longer place blocks over torches
• Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed
• You can no longer place platforms in the background
• Fixed a bug that caused the big chicken to heal during the fight
• Hopefully fixed the floating grass issues around bases during worldgen
• Fixed an issue that could cause the pod to become stuck during the intro
• Fixed some minor sound issues during the pod landing section
• Added recipe obtained text similar to the item pickup text
• Fixed some bugs related to switching characters
• Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs
• Work on an issue that results in a stuck screen with a warning about the resolution changing for some players
v0.39.1:
• Fixed a crach and other issues with the new eating mechanic. Food does 1 damage when thrown mow too.
v0.39:
New Mechanics
• Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so.
Gameplay Changes
• Picks have been moved from the melee scroll slot to the gadgets scroll slot
• Added saltpeter deposits to newly generated worlds
• Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
• Eased landing restrictions on pod, lands sooner now
• Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures
UI Changes
• Added hover tooltips to items in the world
• Added item pickup notification, can be disabled by turning off tooltips
Bug Fixes
• Fixed a bug related to maintaining momentum after death
• Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
• More work towards a fix for the crash on launch experienced by some players
• Fixed a bug related to the comm junction and right clicking an inserted battery
• Energy explosions should now do AoE damage
v0.38.15:
• More work towards a fix for the crash on launch experienced by some players
• Mob spawning should be a little more consistent
v0.38.3-0.38.4:
• More work on the crash on launch experienced by some players
v0.38.2:
• Attempt at a fix for crash on launch that affects a small group of players
• Pupa, larval eggs and flaming boulders no longer spawn if hostility is set to none in the sandbox menu when creating a world
• Fixed a bug that would prevent you from creating a character with the same name as an old one, even if it had been deleted
v0.38.1:
• Fixed steel and jewel shield recipes
• Possible crash fix for some machines, let us know if you get a permanent weird blue screen
v0.38.0:
• Added Shields (Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.), Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers
• Added Leather Whip
• Added Thrown Dynamite and placeable Dynamite bundles
• The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier.
• Added encumbrance mechanic that affects your movement when you wear heavy bulky armor
• Added a defense display bar to the bottom of the equipment window
• Added an encumbrance display bar to the bottom of the equipment window
• You are now immune from damage while dodge-rolling
• Hog bite damage increased from 25 to 40 damage
• Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.
• Possible fix for blue screen issue experienced by some players
• Wrist laser now properly uses energy while digging blocks from the background
• Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
• You can no longer use your wrist gadgets while respawning
• You can no longer place/remove torches outside of your grab range
• Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
• Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
• A lot of other small things that I forgot to write down
v0.37.3:
• Fixed limestone background blocks dropping placeholder items rather than limestone chunks
• Possible fix for crashes that affect some players
v0.37.2:
• Fixed a crash related to breaking blocks.
v0.37.1:
• Fixed an issue with the material printer not printing the correct amount of ammo
• Fixed the rocket launcher accepting 9mm ammo instead of rockets
v0.37:
• Signs of Life should now run on a wider variety of machines.
• Maximum resolution is now 2048x2048 (related to above)
• Added Rocket Launcher, and Rockets. Recipes found automatically with steel ingots.
• Added Propellant, used in Rocket recipe, recipe found with Bauxite.
• Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video
• Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser.
• Added some more tutorial dialogue bits with AGIS.
• Fixed some issues with equipping items out of containers by right clicking
v0.36.2:
• Jewel Lens and Jewel Pick recipes are no-longer automatically discovered and now must be found in-world.
• Added a couple minor underground bases (added during initial world generation)
• Fixed a crash related to the crafting window and adding new recipes
v0.36.1:
• Fixed a few issues with the recent updates.
v0.36:
• Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead
• Added Laser Pistol Mk2
• Reduced crafting requirements on the regular Laser Pistol
• Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item
• Fixed some issues with the sorting on the crafting menu
• Fixed a possible dupe/bug with crafting tables
• Added some new sound effects and tweaked some existing sounds
• Fixed a bug that caused lighting to not appear sometimes
• Tweaked some gun recipes
v0.35:
• Increased the number of deposits at world gen by 50%
• Added x10 increase/decrease buttons in crafting
• Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe
• Added a button to sort the crafting window alphabetically
• Increased jewel armor value to slightly more than steel armor
• Fixed an issue with equipping some items
• Possible fix for some graphics corruption issues
v0.34:
• Crawler spines can now be sorted into the hunter's pouch
• Fixed an issue that would cause torches to not light up when placed on the ground by right clicking
• Kicking collisions should be better
• Fixed an issue that prevented you from mining in the same place twice in a row
v0.33:
• Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges.
• Increased the rate of lower tier ores deeper underground a bit.
• Added grass seed bag and recipe, lets you throw grass seeds like chicken feed
• Fixed a crash when trying to place torches near/outside the bounds of the world
• Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now.
v0.32.1:
• Fixed a rare bug that would prevent you from loading old worlds.
v0.32:
• Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves. This will likely need balancing, so test it out and let us know what you think.
• Fixed some issues with the minimap not saving when alt-tabbing or closing the game when running fulscreen.
• You should now be able to attach torches to walls by right clicking while holding them.
v0.31:
• Trees should now replant themselves if broken over bare dirt
• Bronze crossbow max projectile number switched to 4, iron switched to 3.
• Updated silver and iron spear sprites
• Stopped rocks from generating inside of bases on world gen
• Jewel lens is now required to remove door panels
• Added door panels to some underground prefabs that were missing them, only applies to newly generated worlds.
v0.30.1:
• Fixed some issues with the wrist scanner.
v0.30:
• Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it.
• Removed energy cost from wrist scanner's display
• Added a secondary function for the wrist scanner that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.
• Fixed an issue with lighting around the world border
• Some HUD tweaks for resolutions lower than 1280 wide, still a bit of work to be done.
v0.29:
• Added some armor to the rock fellow.
• Fixed some issues with animations getting stuck
• Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it.
• Possibly fixed an issue related to disconnecting an audio device while the game is running
• Tweaked creature spawn code so they don't spawn in lit up areas such as tunnels with torches in them.
v0.28:
• Added some more variations on the surface stone deposits
• Disabled resolutions over 4096 as they would crash
• Fixed a crash related to having a flashlight equipped
• Fixed a crash related to not having a sound device
• Fixed some memory leaks related to going back to the menu
v0.27.1:
• A small hotfix for a bug that was causing old worlds not to load, gotta maintain that backwards compatibility!
v0.27:
• Added granite, marble and slate craftable tiles
• Added some misc craftable tiles for other materials
• Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
• Added grass seeds
• Fixed the Glow Stick recipe
• Updated copper sword sprites
• Added stone and mushroom deposits to the surface area during world-gen
• Extended /togglemobdestruction to punchers
• Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.
v0.26.1:
• Fixed a crash with the tesla gun
• Added LED recipe
v0.26:
• Added dodge roll, double tap forward, we'll work out rebinding soon
• Added a toggle command to disable mob destruction, /togglemobdestruction
• Fixed a bug that would copy inventory from one character to another when switching characters
• You should be able to get the recipes for some energy weapons next time you pick up a power core
• You should be able to get the blunderbuss recipe when you pick up some wood boards
• Tweaked lighting above ground a bit
• Added glowstick recipe
v0.25.2:
• Made it so you can't drop items on refiners directly in your inventory
• Fixed a crash related to not having a sound device
v0.25.1:
• Fixed a crash related to changing resolutions
v0.25:
• Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
• Doubled the length of the spitter melee DoT, halved the damage.
• Fixed a bug that was causing container positions to not persist
• Possible fix for some graphics artifacting
• Added new mob underground that floats over to ya and pops.
v0.24:
• Added Assault Rifle and recipe (Requires plastic and silver, better recipe eventually)
• Added Rifle ammo (Requires lead, copper and plastic)
v0.24b:
• UI element positions are now saved between sessions
• Ammo type/ammo in clip now saved between sessions
• Added brick/mud brick smelting recipes
• Added feedback effects for when melee weapons hit blocks
• Misc work on weapon effects
• Fixed an exploit/bug with crossbow ammo
• Fixed minor artifacting on asteroids on main menu
v0.23:
• Maybe fixed a bug that would rarely cause items to disappear near growing trees
v0.22:
• Fixed another crash related to foreign languages and the chat/console window
• Pod no longer generates on worlds after you've destroyed it
• Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
• Fixed some issues with respawning, mostly aesthetic
• Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
v0.21:
• Fixed a crash with the power socket gump
• Possible fix for crashes related to foreign languages and the chat window
• Possible fix for crashes related to landing the pod during generation/load
• Possible fix for crash related to moving the crafting window off screen
v0.20:
• Pushed a tiny hotfix to fix a nasty crash introduced in version .20
• Fixed a bug with trying to equip certain items that shouldn't be equippable
• Brick oven now requires bricks instead of brick slabs to craft
• More fixes for the crash logger
v0.19:
• Possible fix for some items not getting saved (smelters, containers) or getting lost
• Some fixes for the crash logger
v0.18:
• Capped the width/power of the laser pistol
• You can now swing melee weapons through platforms
• Project window amount font switched to the small font
• Throwable objects rotate while thrown now
• More craftable tiles (Mud Brick, Brick, some additional steel/wood/stone/brick tiles)
• Changed brick crafting, bricks are now a material
• Added a better crash logger
• Fixed a crash
• Throwable bricks
v0.17:
• Mobs should no longer spawn anywhere that has a player-placed background.
• Scissors and saw now require copper instead of iron
v0.16:
• Changed behavior of some mobs to stop them from piling up quite so much.
• Fixed a bug that would dupe tiles with the firestarter
• Spitter spit no longer affects spitters
• You can now drop items on containers to put them inside
• Made gems stackable
• Added a bunch of craftable tiles (Wood, stone, iron, steel)
• Fixed an issue with saving impaler spikes on some systems
• Hotfix for right clicking objects, broke with the equippable torch patch.
v0.14:
• Fixed a crash introduced in the last patch with clubs
• Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
• Added back in the small font, there are now 3, small/medium/large, if you notice any issues let us know
v0.13:
• Fixed a crash bug with switching between high and low shadow quality, a bug persists where you must break or place a tile after changing lighting levels to have them update.
• Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it. Can't yet attach torches to walls/floors this way.
• Added auto-run option
• Replaced the old small font with a new, bigger, better, more readable one
• Added a new hat
• Added a new hair
• Fixed some issues with saving
v0.12:
• Added ability to bind Scroll Slots, Quick Slots, Scroll Up and Scroll Down. NOTE: Labels on the UI in-game are temporarily still 1,2,3,4,5,6 and Q/E for the scroll slots and quick slots respectively.
• Added ability to use mouse button 3 and 4 when binding buttons.
• Possible fix for some crash-on start bugs in rare cases.
• Possible fix to mouse offset issue.
v0.09:
• You can now break the glass wall with iron+ melee weapon.
• Density increased on the steel building tiles, now they can only be broken by the jewel pick or with the wrist laser and jewel lens.
• Moved non meg tool gadgets to slot 4, shifted blocks to 5 and throwables to 6.
• Added some more agis tutorial bits.
• Removed numpad debug binds.
• Fixed an issue with eggs.
[/spoiler]
[spoiler="Скриншоты"]

[/spoiler]
[spoiler="Свои Скриншоты"]

[/spoiler]
[spoiler="Видео"]
YouTube: Vw4-8hv8DUY
[/spoiler]

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