| 01. Introduction Class-de.vtt | 2.9 KB | ||
| 01. Introduction Class-en-US.vtt | 2.4 KB | ||
| 01. Introduction Class-es-MX.vtt | 2.6 KB | ||
| 01. Introduction Class-fr.vtt | 2.8 KB | ||
| 01. Introduction Class-pt.vtt | 2.6 KB | ||
| 01. Introduction Class.mp4 | 27 MB | ||
| 02. Creating the Helmet and Ears-en-US.vtt | 16.9 KB | ||
| 02. Creating the Helmet and Ears.mp4 | 169.8 MB | ||
| 03. Modeling the Chest-de.vtt | 10 KB | ||
| 03. Modeling the Chest-en-US.vtt | 9 KB | ||
| 03. Modeling the Chest-es-MX.vtt | 9.5 KB | ||
| 03. Modeling the Chest-fr.vtt | 10.1 KB | ||
| 03. Modeling the Chest-pt.vtt | 9.4 KB | ||
| 03. Modeling the Chest.mp4 | 88.3 MB | ||
| 04. Creating Arms and Fingers with Bevel Modifier-de.vtt | 22.4 KB | ||
| 04. Creating Arms and Fingers with Bevel Modifier-en-US.vtt | 20.5 KB | ||
| 04. Creating Arms and Fingers with Bevel Modifier-es-MX.vtt | 21.3 KB | ||
| 04. Creating Arms and Fingers with Bevel Modifier-fr.vtt | 22.6 KB | ||
| 04. Creating Arms and Fingers with Bevel Modifier-pt.vtt | 21.1 KB | ||
| 04. Creating Arms and Fingers with Bevel Modifier.mp4 | 213 MB | ||
| 05. Finish Character Modeling With Creating the Legs-de.vtt | 11.3 KB | ||
| 05. Finish Character Modeling With Creating the Legs-en-US.vtt | 10.1 KB | ||
| 05. Finish Character Modeling With Creating the Legs-es-MX.vtt | 10.6 KB | ||
| 05. Finish Character Modeling With Creating the Legs-fr.vtt | 11.4 KB | ||
| 05. Finish Character Modeling With Creating the Legs-pt.vtt | 10.6 KB | ||
| 05. Finish Character Modeling With Creating the Legs.mp4 | 129.5 MB | ||
| 06. Cleaning Up The Scene And Applying the Materials-de.vtt | 9.3 KB | ||
| 06. Cleaning Up The Scene And Applying the Materials-en-US.vtt | 8.5 KB | ||
| 06. Cleaning Up The Scene And Applying the Materials-es-MX.vtt | 8.8 KB | ||
| 06. Cleaning Up The Scene And Applying the Materials-fr.vtt | 9.3 KB | ||
| 06. Cleaning Up The Scene And Applying the Materials-pt.vtt | 8.8 KB | ||
| 06. Cleaning Up The Scene And Applying the Materials.mp4 | 74.2 MB | ||
| 07. Applying Procedural Rust Material on the Edges-de.vtt | 10.5 KB | ||
| 07. Applying Procedural Rust Material on the Edges-en-US.vtt | 9.7 KB | ||
| 07. Applying Procedural Rust Material on the Edges-es-MX.vtt | 9.9 KB | ||
| 07. Applying Procedural Rust Material on the Edges-fr.vtt | 10.6 KB | ||
| 07. Applying Procedural Rust Material on the Edges-pt.vtt | 9.9 KB | ||
| 07. Applying Procedural Rust Material on the Edges.mp4 | 89.9 MB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting-de.vtt | 13.6 KB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting-en-US.vtt | 12.4 KB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting-es-MX.vtt | 13 KB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting-fr.vtt | 13.8 KB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting-pt.vtt | 12.9 KB | ||
| 08. Bumps,Carves and Surface Imperfections with Texture Painting.mp4 | 112 MB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings-de.vtt | 14 KB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings-en-US.vtt | 12.6 KB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings-es-MX.vtt | 13.1 KB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings-fr.vtt | 14 KB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings-pt.vtt | 13.2 KB | ||
| 09. Drawing the Face, Creating Turnaround Animation and Final Render Settings.mp4 | 83.3 MB | ||
| Bonus Resources.txt | 409.6 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| ▲ 52 total files | |||
Modeling Robot Character from Netflix Show with Blender 3D
https://FreeCourseWeb.com
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 987 MB | Duration: 1h 8m
Hello everybody, Dino here, and welcome to another Blender Course. We will be creating a famous robot character from the first episode of the Netflix Series Love Death n Robots.
First, we will start the course by importing the reference images that you can get from:https://nodiken.gumroad.com/l/kekyc
After that, we will begin character modeling. We will start with the head using standard techniques like adding subdivision surface and mirror modifier.
Once we finish, the head will jump on, creating the chest. Then we move on to modeling character limbs. We used a similar principle for the arms and legs, and I will introduce you to the powerful bevel modifier, which will help us with creating hard edges.
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