TTC - Imagining Tomorrow's Entertainment

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Files

TTC - Imagining Tomorrow's Entertainment (Size: 3.5 GB)
  01 Down the Rabbit Hole of Immersive Storytelling.mp4 339 MB
  02 The Billion-Dollar Esports Industry.mp4 315.6 MB
  03 When the Audience Becomes the Director.mp4 398.3 MB
  04 Cinematic Virtual Reality Through the Looking Glass.mp4 377.9 MB
  05 Video Games, VR, and the Space-Time Continuum.mp4 348.2 MB
  06 Metatools to Build Our Metaverse.mp4 341.4 MB
  07 Bridging the Physical-Digital Divide with Augmented Reality.mp4 327.9 MB
  08 Our Digital Doors of Perception.mp4 316.3 MB
  09 Rebooting Athletics and Leveling Up.mp4 336.5 MB
  10 Blending Realities in Curiouser New Ways.mp4 417.6 MB
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B
  Trailer.mp4 21.6 MB

Description


TTC - Imagining Tomorrow's Entertainment
https://CourseWikia.com

Released 7/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 10 Lessons (4h 9m) | Size: 3.45 GB

In 1988, the TV series Star Trek introduced audiences to the holodeck. This fictional device used holograms to create fully immersive virtual worlds in which crew members on the starship U.S.S. Enterprise could roam freely and interact with the environment, objects, and characters as if in real life. Many of us have likely found ourselves wishing at some point that we, too, could enter the holodeck and go on these fantastical adventures. Guess what? That day may finally be here.

In Imagining Tomorrow's Entertainment, you will meet expert Eric R. Williams, Professor of New Media Storytelling and Emerging Technologies at Ohio University, where he heads up the cinematic virtual reality arm of the Game Research and Immersive Design (GRID) Lab. Eric will take you on a 10-episode tour beyond your wildest dreams and into the future of entertainment. Your mission during this journey will be to find out what is possible and probable in this rapidly approaching future. You will also have fun testing out these new technologies for yourself.

The world of entertainment is constantly changing and evolving. Today, we are no longer leaning back to consume our favorite stories. Instead, we are leaning forward and actively participating in their creation. This is XR, or Extended Reality, which is an umbrella term under which several other entertainment technologies reside, such as

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