| 01. Introduction and project overview.mp4 | 14.11 MB | ||
| 02. Project creation and setup.mp4 | 101.4 MB | ||
| 03. Utilizing selection groups.mp4 | 66.23 MB | ||
| 04. Selection group creation for primary color areas.mp4 | 101.6 MB | ||
| 05. Painting a base texture for primary color areas.mp4 | 122.77 MB | ||
| 06. Painting smaller details for our primary color scheme.mp4 | 105.23 MB | ||
| 07. Laying down a base for the secondary color scheme.mp4 | 98.87 MB | ||
| 08. Texturing tread for our robot's feet.mp4 | 82.01 MB | ||
| 09. Adding base texture for our robot’s gold trim.mp4 | 95.56 MB | ||
| 10. Adding base texture for our robot’s chrome trim.mp4 | 138.88 MB | ||
| 11. Adding base texture for mechanical details.mp4 | 97.21 MB | ||
| 12. Painting diffuse and emissive textures for the robot’s reactor.mp4 | 146.04 MB | ||
| 13. Finishing off base diffuse texture.mp4 | 115.27 MB | ||
| 14. Color correcting and adding variation to the blue base texture.mp4 | 72.71 MB | ||
| 15. Adding rust and fluid wear to the robot.mp4 | 131.22 MB | ||
| 16. Adding panel detail.mp4 | 86.35 MB | ||
| 17. Adding worn texture to the gold and chrome areas.mp4 | 96.16 MB | ||
| 18. Painting a dirt pass.mp4 | 94.62 MB | ||
| 19. Painting decals and diffuse touch up.mp4 | 134.58 MB | ||
| 20. Creating a bump map.mp4 | 61.53 MB | ||
| 21. Specular refinement.mp4 | 93.7 MB | ||
| 22. Exporting Ptex texture maps.mp4 | 71.02 MB | ||
| DT - Texturing a Robot with Ptex in Mari (Project Files) | |||
| MARI Files | |||
| Robot_final.mra | 1.2 GB | ||
| Referenced Files | |||
| Geometry | |||
| robot.obj | 33.29 MB | ||
| Images | |||
| DSC01762.jpg?042148 | 3.2 MB | ||
| DSC01773.jpg?042148 | 2.96 MB | ||
| DSC01832.jpg?042148 | 3.29 MB | ||
| city_panorama.exr | 108.03 MB | ||
| decals.psd | 1.05 MB | ||
| image_links.txt | 598 B | ||
| machinery.jpg?042148 | 169.83 KB | ||
| metal_110.jpg?042148 | 2.31 MB | ||
| metal_55.jpg?042148 | 3.34 MB | ||
| rust_143.jpg?042148 | 2.59 MB | ||
| rust_144.jpg?042148 | 2.79 MB | ||
| ▲ 35 total files | |||
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика
Texturing a Robot with Ptex in Mari
Дата выпуска: 08.07.2013
Производитель: Digital Tutors
Сайт производителя: www.DigitalTutors.com
Прямая ссылка на урок: Digital Tutors - Texturing a Robot with Ptex in Mari
Автор: Eddie Russell
Продолжительность: 03:44:22
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Текстурируем модельку робота в Mari с использованием инструмента Ptex, а также изучаем новые возможности, появившиеся в Mari 2.0.
Использованный софт: Mari 2.0
[spoiler="Описание (Eng)"]
When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.
[/spoiler]
[spoiler="Содержание (Eng)"]
Chapters
01. Introduction and project overview
02. Project creation and setup
03. Utilizing selection groups
04. Selection group creation for primary color areas
05. Painting a base texture for primary color areas
06. Painting smaller details for our primary color scheme
07. Laying down a base for the secondary color scheme
08. Texturing tread for our robot's feet
09. Adding base texture for our robot’s gold trim
10. Adding base texture for our robot’s chrome trim
11. Adding base texture for mechanical details
12. Painting diffuse and emissive textures for the robot’s reactor
13. Finishing off base diffuse texture
14. Color correcting and adding variation to the blue base texture
15. Adding rust and fluid wear to the robot
16. Adding panel detail
17. Adding worn texture to the gold and chrome areas
18. Painting a dirt pass
19. Painting decals and diffuse touch up
20. Creating a bump map
21. Specular refinement
22. Exporting Ptex texture maps
[/spoiler]
Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC / 1280x720 / 15 fps / 16:9 / Видео № 1 - 1164 Kbps, Видео № 2 - 1186 Kbps, остальное - 1100 Kbps
Аудио: AAC / 32 kHz / 192 Kbps
[spoiler="Скриншоты"]


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