Texturing a Robot with Ptex in Mari [08.07.2013, ENG]

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Texturing a Robot with Ptex in Mari [08.07.2013, ENG] (Size: 3.44 GB)
  01. Introduction and project overview.mp4 14.11 MB
  02. Project creation and setup.mp4 101.4 MB
  03. Utilizing selection groups.mp4 66.23 MB
  04. Selection group creation for primary color areas.mp4 101.6 MB
  05. Painting a base texture for primary color areas.mp4 122.77 MB
  06. Painting smaller details for our primary color scheme.mp4 105.23 MB
  07. Laying down a base for the secondary color scheme.mp4 98.87 MB
  08. Texturing tread for our robot's feet.mp4 82.01 MB
  09. Adding base texture for our robot’s gold trim.mp4 95.56 MB
  10. Adding base texture for our robot’s chrome trim.mp4 138.88 MB
  11. Adding base texture for mechanical details.mp4 97.21 MB
  12. Painting diffuse and emissive textures for the robot’s reactor.mp4 146.04 MB
  13. Finishing off base diffuse texture.mp4 115.27 MB
  14. Color correcting and adding variation to the blue base texture.mp4 72.71 MB
  15. Adding rust and fluid wear to the robot.mp4 131.22 MB
  16. Adding panel detail.mp4 86.35 MB
  17. Adding worn texture to the gold and chrome areas.mp4 96.16 MB
  18. Painting a dirt pass.mp4 94.62 MB
  19. Painting decals and diffuse touch up.mp4 134.58 MB
  20. Creating a bump map.mp4 61.53 MB
  21. Specular refinement.mp4 93.7 MB
  22. Exporting Ptex texture maps.mp4 71.02 MB
  DT - Texturing a Robot with Ptex in Mari (Project Files)
  MARI Files
  Robot_final.mra 1.2 GB
  Referenced Files
  Geometry
  robot.obj 33.29 MB
  Images
  DSC01762.jpg?042148 3.2 MB
  DSC01773.jpg?042148 2.96 MB
  DSC01832.jpg?042148 3.29 MB
  city_panorama.exr 108.03 MB
  decals.psd 1.05 MB
  image_links.txt 598 B
  machinery.jpg?042148 169.83 KB
  metal_110.jpg?042148 2.31 MB
  metal_55.jpg?042148 3.34 MB
  rust_143.jpg?042148 2.59 MB
  rust_144.jpg?042148 2.79 MB
  ▲ 35 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Texturing a Robot with Ptex in Mari

Дата выпуска: 08.07.2013
Производитель: Digital Tutors
Сайт производителя: www.DigitalTutors.com
Прямая ссылка на урок: Digital Tutors - Texturing a Robot with Ptex in Mari
Автор: Eddie Russell
Продолжительность: 03:44:22
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: Текстурируем модельку робота в Mari с использованием инструмента Ptex, а также изучаем новые возможности, появившиеся в Mari 2.0.

Использованный софт: Mari 2.0
[spoiler="Описание (Eng)"]
When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.
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[spoiler="Содержание (Eng)"]
Chapters
01. Introduction and project overview

02. Project creation and setup

03. Utilizing selection groups

04. Selection group creation for primary color areas

05. Painting a base texture for primary color areas

06. Painting smaller details for our primary color scheme

07. Laying down a base for the secondary color scheme

08. Texturing tread for our robot's feet

09. Adding base texture for our robot’s gold trim

10. Adding base texture for our robot’s chrome trim

11. Adding base texture for mechanical details

12. Painting diffuse and emissive textures for the robot’s reactor

13. Finishing off base diffuse texture

14. Color correcting and adding variation to the blue base texture

15. Adding rust and fluid wear to the robot

16. Adding panel detail

17. Adding worn texture to the gold and chrome areas

18. Painting a dirt pass

19. Painting decals and diffuse touch up

20. Creating a bump map

21. Specular refinement

22. Exporting Ptex texture maps

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Файлы примеров: присутствуют
Формат видео: MP4
Видео: AVC / 1280x720 / 15 fps / 16:9 / Видео № 1 - 1164 Kbps, Видео № 2 - 1186 Kbps, остальное - 1100 Kbps
Аудио: AAC / 32 kHz / 192 Kbps
[spoiler="Скриншоты"]



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