The Gnomon Workshop - Creating An Original 3D Creature Concept - Viper Dragon

seeders: 0
leechers: 0
Added 5 years ago by freecoursewb in Other

Download Fast Safe Anonymous
movies, software, shows...

Files

The Gnomon Workshop - Creating An Original 3D Creature Concept - Viper Dragon (Size: 2.4 GB)
  00. Preview.mp4 42.6 MB
  01. Referencing Blocking & Quick Retopo - Part 1.mp4 66.1 MB
  02. Referencing Blocking & Quick Retopo - Part 2.mp4 315.2 MB
  03. Retopo & UV-ing.mp4 157.6 MB
  04. Sculpting in Zbrush & Painting Displacements in Mari - Part 1.mp4 113.6 MB
  04. Sculpting in Zbrush & Painting Displacements in Mari - Part 2.mp4 176.5 MB
  06. Mari Displacement Painting.mp4 155.3 MB
  07. Applying Displacement Maps In Zbrush.mp4 212.5 MB
  08. Sculpting Fine Details With The Dragon VDM Brush.mp4 208.9 MB
  09. Detailing & Sculpting In Zbrush.mp4 188.2 MB
  10. Creating The Eyes.mp4 194.8 MB
  11. Painting Textures In Zbrush & Mari - Part 1.mp4 97.1 MB
  12. Painting Textures In Zbrush & Mari - Part 2.mp4 105.2 MB
  13. Posing In Zbrush.mp4 178.6 MB
  14. Keyshot Lighting Shading & Rendering - Part 2.mp4 135.8 MB
  15. Final Compositing In Photoshop.mp4 123.6 MB
  Bonus Resources.txt 307.2 B
  Get Bonus Downloads Here.url 204.8 B
  KurtisDaweCreativeCustomUI_2021.cfg 11 KB
  ▲ 19 total files

Description


The Gnomon Workshop - Creating An Original 3D Creature Concept: Viper Dragon



Video: MPEG4 Video (H264) 1920x1080 30fps 866kbps | Audio: AAC 44100Hz stereo 159kbps
Genre: eLearning | Duration: 424 Minutes | Language: English | File size: 2.5 GB
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and Modeler at Scanline VFX in Vancouver, shows a complete workflow for creating a unique Viper Dragon concept in 3D, from reference gathering through to the final Photoshop composite.
With a project like this, reference is key. Kurtis shares how he searches for and explores references that will help him hone in on the look and feel of the character he’s creating, before fleshing the creature out in 3D using ZBrush. From there, Kurtis’ workflow covers his retopology work in ZBrush, reveals his UV-ing process in Maya, and walks through the texturing and shading processes in Mari. With the character textured, he then nstrates his techniques for posing the creature using Transpose Master in ZBrush, before tackling the lighting and rendering with the KeyShot renderer. As the final step of the process, Kurtis shares his compositing techniques using Photoshop, to pull together a final illustration suitable for a client or portfolio.

Throughout the workshop, Kurtis shares industry tips and tricks along the way to help viewers fully understand the nature of creature design and modeling in the entertainment industry, with his goal to always teach how to get the absolute best out of your sculpts. The process shared is the same workflow that he personally uses to make hero characters for feature films, making this workshop a must-watch for creature modelers and concept artists either working in feature film and production or aspiring to.

SCREENSHOTS

Related Torrents

torrent name size uploader age seed leech
1
1
3
0
1