The Gnomon Workshop - Getting Started with Look Development in Houdini

seeders: 0
leechers: 0
Added 5 years ago by freecoursewb in Other

Download Fast Safe Anonymous
movies, software, shows...

Files

The Gnomon Workshop - Getting Started with Look Development in Houdini (Size: 1.9 GB)
  01.mp4 166.7 MB
  02.mp4 192.8 MB
  03.mp4 406.8 MB
  04 05.mp4 342.6 MB
  06.mp4 154.1 MB
  AtticStickersGen.sbs 40.6 KB
  AtticStickersGen.sbsar 281.5 KB
  Bonus Resources.txt 307.2 B
  Chest_HI.fbx 5.1 MB
  Chest_LO.fbx 1.5 MB
  Chest_TGW.spp 676.3 MB
  Circle_01.png 128.7 KB
  Circle_02.png 132 KB
  Get Bonus Downloads Here.url 204.8 B
  HorRect_01.png 92.8 KB
  HorRect_02.png 112.6 KB
  Square_01.png 64.8 KB
  Square_02.png 42 KB
  Square_03.png 43.8 KB
  Stickers.psd 11.3 MB
  VertRect_01.png 64.2 KB
  VertRect_02.png 80 KB
  XXXXXX-Circle_01.png 123 KB
  XXXXXX-Circle_02.png 124.6 KB
  XXXXXX-HorRect_01.png 91.9 KB
  XXXXXX-HorRect_02.png 111.9 KB
  XXXXXX-Square_01.png 62.6 KB
  XXXXXX-Square_02.png 40.3 KB
  XXXXXX-Square_03.png 41.5 KB
  XXXXXX-VertRect_01.png 64 KB
  XXXXXX-VertRect_02.png 79.5 KB
  ▲ 31 total files

Description


The Gnomon Workshop - Getting Started with Look Development in Houdini



Video: MPEG4 Video (H264) 1920x1080 29.97fps 616kbps | Audio: AAC 48000Hz stereo 126kbps
Genre: eLearning | Duration: 2hrs+ | Language: English | File size: 1.74 GB
Houdini is fast becoming one of the most essential tools for the entire pipeline in film and feature animation production. This workshop covers the essential skills to get started with texturing and shading using the industry-standard tools Maya, Substance Painter, Substance Designer, and Houdini with Redshift. Brent Le Blanc, a Texturing & Shading Artist with over 10 years of experience in film and feature animation, guides you through the complete process of look development in this 2-hour workshop.
Brent begins with creating a reusable look development kit that will be helpful with all your future projects to easily access HDRIs, Cameras, and Macbeth Chart. He then details the UV stage in Maya, which he’s found to hold a level of importance that is often overlooked. Substance Designer is also introduced, revealing how it can create powerful custom tools that can be used in Substance Painter for smart material creation before Brent nstrates texturing in Substance Painter, sharing his industry-proven, non-destructive methods for quickly polishing assets with highly modular materials.

Scene assembly follows as the next stage of the workshop, where Brent uncovers how to use the different contexts inside Houdini that are essential for look development. The final segment finishes out with light creation and various other essential tips and tricks for rendering in Houdini using Redshift.

This workshop offers techniques that have been learned over 10 years working as a professional texturing and shading artist with an emphasis on procedural and non-destructive workflows. Included with the workshop are various project files, including the featured Chest model HI and LO, Painter file, and Designer tool, to help get you started.

SCREENSHOTS

Related Torrents

torrent name size uploader age seed leech
1
1
3
0
1