Todd D. Poly-Modeling with 3ds Max. Thinking Outside of the Box 2008 Rep

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Todd D. Poly-Modeling with 3ds Max. Thinking Outside of the Box 2008 Rep (Size: 33.38 MB)
  Todd D. Poly-Modeling with 3ds Max. Thinking Outside of the Box 2008.pdf 33.38 MB

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Poly-Modeling with 3ds Max is a practical guide for intermediate- to advanced-level 3ds Max modelers, covering techniques that will significantly impact the quality of your models as well as work fl ow and productivity. This volume covers Poly-Modeling extensively, while also touching on other methods of modeling that can be implemented in your Poly-Modeling work flow. I present an abundance of technical information; it is up to you as an artist to use this information in a creative manner. It is also up to you to take this information and think about how to apply it dynamically, to know how to use what you have learned to solve problems. An integral part of being a good modeler is having the ability to solve problems

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