Top 10 Rendering Tips for Maya Artists [2012, ENG]

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Top 10 Rendering Tips for Maya Artists [2012, ENG] (Size: 1.56 GB)
  01_Introduction_and_project_overview.flv 17.16 MB
  02_The_importance_of_scene_scale_and_light_decay.flv 172.99 MB
  03_Linear_workflow_and_Color_Management_in_Maya.flv 198.46 MB
  04_The_importance_of_object_normals_when_rendering.flv 74.55 MB
  05_Saving_and_reusing_final_gather_maps.flv 190.34 MB
  06_Sampling_diagnostics_in_Maya.flv 132.22 MB
  07_Unified_Sampling_in_Maya.flv 192.4 MB
  08_Using_render_tokens_in_Maya.flv 110.25 MB
  09_Creating_a_motion_vector_pass_in_Maya.flv 150.86 MB
  10_Utilizing_a_motion_vector_pass_in_Composite.flv 162.86 MB
  11_How_to_check_your_scene_for_rendering_issues.flv 119.43 MB
  project_files
  Maya Files
  assets
  images
  background.jpg?042148 809 B
  ceilingLights_Q35MR16-C-CG20_(20860).ies 594 B
  hangingLights_18405310.IES 874 B
  particles
  11_begin_startup
  particleShape1.250.pdc 383 B
  particleShape2.250.pdc 383 B
  scenes
  02_begin.ma 1.18 MB
  03_begin.ma 1.18 MB
  04_begin.ma 395.63 KB
  05_begin.ma 17.33 MB
  06_begin.ma 17.31 MB
  07_begin.ma 7.31 MB
  08_begin.ma 3.4 MB
  09_begin.ma 3.4 MB
  09_end.ma 3.4 MB
  11_begin.ma 3.73 MB
  sourceimages
  Diffuse_substance1_1024x1024.jpg?042148 1.07 MB
  Diffuse_substance1_512x512.jpg?042148 267.49 KB
  Normal_substance1_1024x1024.jpg?042148 873.86 KB
  Normal_substance1_512x512.jpg?042148 303.11 KB
  clounds_env.jpg?042148 89.75 KB
  grill_color.jpg?042148 106.07 KB
  logo_lg.jpg?042148 72.99 KB
  mayaSwatches
  Diffuse_substance1_1024x1024.jpg?042148.swatch 12.25 KB
  Diffuse_substance1_512x512.jpg?042148.swatch 12.28 KB
  Normal_substance1_1024x1024.jpg?042148.swatch 8.92 KB
  Normal_substance1_512x512.jpg?042148.swatch 12.19 KB
  grill_color.jpg?042148.swatch 3.11 KB
  logo_lg.jpg?042148.swatch 3.71 KB
  palmLeaf.jpg?042148.swatch 12.2 KB
  picture.jpg?042148.swatch 12.15 KB
  wineBottle_label.jpg?042148.swatch 7.83 KB
  woodFloor.jpg?042148.swatch 12.28 KB
  palmLeaf.jpg?042148 17.12 KB
  picture.jpg?042148 188.12 KB
  rocks02_hdr.exr 6.79 MB
  wineBottle_label.jpg?042148 260.37 KB
  woodFloor.jpg?042148 617.62 KB
  wood_table.jpg?042148 4.02 MB
  wood_table_bump.jpg?042148 2.12 MB
  stoveLight_L5629.IES 1.38 KB
  unified_sampling_script.txt 1.74 KB
  workspace.mel 2.18 KB
  Referenced Files
  lesson_07
  ceilingLights_Q35MR16-C-CG20_(20860).ies 594 B
  hangingLights_18405310.IES 874 B
  stoveLight_L5629.IES 1.38 KB
  unified_sampling_script.txt 1.74 KB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » 3D-графика

Top 10 Rendering Tips for Maya Artists

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=797
Автор: Kyle Green
Продолжительность: 01:32:00
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of Maya tutorials, we will talk about several concepts and tools that will help you get the most out of your Maya renders. Maya has a number of features that, when used properly, can yield huge gains in render speed and in render quality. Many of these concepts are critically important in order to get proper lighting results in your renders. This series of tutorial will discuss topics like scene scale, and why it's such an important part of your rendering and lighting setup. We'll learn how a linear workflow can be used to achieve much more realistic lighting results, we'll learn the entire process of rendering and compositing with motion vector information to create instantaneous motion-blurring effects, and many additional tools and techniques that will be useful in almost any rendering project that you encounter.
[spoiler="Содержание"]
Lesson 1
Introduction and project overview
01:05
Lesson 2
The importance of scene scale and light decay
12:52
Lesson 3
Linear workflow and Color Management in Maya
04:58
Lesson 4
The importance of object normals when rendering
04:59
Lesson 5
Saving and reusing final gather maps
11:18
Lesson 6
Sampling diagnostics in Maya
08:57
Lesson 7
Unified Sampling in Maya
13:01
Lesson 8
Using render tokens in Maya
07:18
Lesson 9
Creating a motion vector pass in Maya
09:55
Lesson 10
Utilizing a motion vector pass in Composite
10:29
Lesson 11
How to check your scene for rendering issues
08:02
[/spoiler]
Файлы примеров: присутствуют
Формат видео: flash video
Видео: MPEG4 Video (H264) 1280x720 15fps 1823kbps
Аудио: AAC 44100Hz stereo 192kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Required Software: Maya 2013

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