| 01 Blocking In a Hallway Asset.m4v | 54.9 MB | ||
| 01 Calling Out Unique Assets.m4v | 29.7 MB | ||
| 01 Creating Game Assets.m4v | 41.9 MB | ||
| 01 Intro.m4v | 33.3 MB | ||
| 01 Introduction and Project Setup.m4v | 42.8 MB | ||
| 01 Introduction to Texel Density.m4v | 65.5 MB | ||
| 01 Introduction.m4v | 66.6 MB | ||
| 01 Setting up Material Shading Atributes in Unreal4.m4v | 118.9 MB | ||
| 01 Stacking UVs in UV Layout Part 1.m4v | 41.1 MB | ||
| 01 Understanding Light Maps.m4v | 47.7 MB | ||
| 02 Fixing Overlapping Uvs.m4v | 51.6 MB | ||
| 02 Introduction to Map Sizes.m4v | 33.2 MB | ||
| 02 Modeling Interior Bulkheads.m4v | 104.7 MB | ||
| 02 Modeling the Level Design Kit Part 1.m4v | 82.6 MB | ||
| 02 Modeling with Concept Reference.m4v | 31.4 MB | ||
| 02 Relaxing UVs.m4v | 66.4 MB | ||
| 02 Setting Up Zbrush Scene.m4v | 46.4 MB | ||
| 02 Setting Up the Tarp in Marvelous Designer.m4v | 21.7 MB | ||
| 02 Spline Modeling Game Assets P1.m4v | 24.7 MB | ||
| 02 Stacking UVs in UV Layout Part 2.m4v | 59.9 MB | ||
| 03 Adding Detail to Tiles.m4v | 19 MB | ||
| 03 Bringing the tarp into 3DS Max.m4v | 24.6 MB | ||
| 03 Creating a Lock Mechanism for Our Hatch.m4v | 70.6 MB | ||
| 03 General Guidelines for Enhancing Resolution.m4v | 51.4 MB | ||
| 03 Modeling the Level Design Kit Part 2.m4v | 57.9 MB | ||
| 03 Offsetting Stacked UVs.m4v | 63.5 MB | ||
| 03 Spline Modeling Game Assets P2.m4v | 29.6 MB | ||
| 03 UVing Part 1.m4v | 102.2 MB | ||
| 03 Understanding the Workflow.m4v | 45.7 MB | ||
| 03 Up Resing Light Maps.m4v | 85.9 MB | ||
| 04 Adding Detail to Tiles Part 2.m4v | 42.3 MB | ||
| 04 Creating Small Assets For the Hatch.m4v | 46.9 MB | ||
| 04 Detailing Game Assets P1.m4v | 25.6 MB | ||
| 04 Modeling Montage.m4v | 79.7 MB | ||
| 04 Modeling the Level Design Kit Part 3.m4v | 90.8 MB | ||
| 04 Modifying the topology of the tarp in 3DS Max.m4v | 45.5 MB | ||
| 04 Ripping Maps Using Xnormals.m4v | 46.1 MB | ||
| 04 Texel Density Continued.m4v | 68.3 MB | ||
| 04 Tweaking Light Map Resolution.m4v | 65.7 MB | ||
| 04 UVing Part 2.m4v | 51.3 MB | ||
| 05 Adding Detail to Tiles Part 3.m4v | 37.4 MB | ||
| 05 Baking Tarp Maps In 3Ds Max.m4v | 31.1 MB | ||
| 05 Checking Texture Scale.m4v | 95.2 MB | ||
| 05 Continuing to Add to the Hatch Structure.m4v | 58.5 MB | ||
| 05 Detailing Game Assets P2.m4v | 21.4 MB | ||
| 05 Importance of Stacking.m4v | 36.6 MB | ||
| 05 Introduction to Subdivision Modeling.m4v | 55.4 MB | ||
| 05 Seeing your Model in a Practicle Sense.m4v | 43.7 MB | ||
| 05 UVing Part 3.m4v | 134.2 MB | ||
| 05 Unreal Lighting Overview.m4v | 46.8 MB | ||
| 06 Adding Functional Ornate Details P1.m4v | 24.7 MB | ||
| 06 Building Low Poly Models.m4v | 97.5 MB | ||
| 06 Knowing your Industry.m4v | 64.2 MB | ||
| 06 Lighting Summary.m4v | 21.3 MB | ||
| 06 Modeling in Detail Pieces.m4v | 64.5 MB | ||
| 06 Modifying the UV's of the tarp in 3DS Max.m4v | 59.1 MB | ||
| 06 Premultiplying and Decimating the Mesh.m4v | 34.4 MB | ||
| 06 Setting up for Texturing.m4v | 49 MB | ||
| 06 Subdivision Modeling Part 2.m4v | 46 MB | ||
| 06 UVing Part 4.m4v | 53.7 MB | ||
| 07 Adding Functional Ornate Details P2.m4v | 20.1 MB | ||
| 07 Adjusting the Tarp to Fit Over the Crate.m4v | 29.7 MB | ||
| 07 Connecting and Positioning Assets.m4v | 53.2 MB | ||
| 07 Generating UVs and Adjusting in Max.m4v | 61.4 MB | ||
| 07 Layer Blending Options.m4v | 59.6 MB | ||
| 07 Modeling Montage.m4v | 72.5 MB | ||
| 07 Saving Out Each Panel.m4v | 54.9 MB | ||
| 07 Spline Modeling.m4v | 81.1 MB | ||
| 07 Subdivision Modeling Part 3.m4v | 14.4 MB | ||
| 07 UVing Part 5.m4v | 52.5 MB | ||
| 08 Baking out Maps with xNormals.m4v | 43.2 MB | ||
| 08 Cleaning Mesh and AO Setup.m4v | 47.7 MB | ||
| 08 Cleaning up AO and Map Size Discussion.m4v | 65.8 MB | ||
| 08 Combining Geo.m4v | 44.6 MB | ||
| 08 Constructing The Game Asset P1.m4v | 32 MB | ||
| 08 Creating Texture Maps for the Tarp Part 1.m4v | 31.1 MB | ||
| 08 Low Poly Modeling Continued.m4v | 90 MB | ||
| 08 Modeling in Engineering Components.m4v | 69.5 MB | ||
| 08 Modeling with Booleans.m4v | 63.7 MB | ||
| 08 Rendering and Refining the Model.m4v | 34.3 MB | ||
| 09 Adding Detail Quick using Boolians.m4v | 42.1 MB | ||
| 09 Baking Texture Maps.m4v | 35.5 MB | ||
| 09 Beginning to Pack UV Islands.m4v | 45.2 MB | ||
| 09 Checking the Model and Breaking Repetition.m4v | 48.3 MB | ||
| 09 Constructing The Game Asset P2.m4v | 16.6 MB | ||
| 09 Creating Masks in 3Ds Max.m4v | 66.3 MB | ||
| 09 Creating Texture Maps for the Tarp Part 2.m4v | 31.5 MB | ||
| 09 Establishing a Base Material In DDO.m4v | 33.6 MB | ||
| 09 Final Tweaks.m4v | 29.8 MB | ||
| 09 Spline Modeling.m4v | 32.6 MB | ||
| 10 Accurately Positioning Assets into the Scene.m4v | 70.6 MB | ||
| 10 Adding Stains.m4v | 59.1 MB | ||
| 10 Adjusting Existing and Creating new Handles Hinges and Bolts P1.m4v | 43.9 MB | ||
| 10 Continuing to pack UVs.m4v | 50.4 MB | ||
| 10 Creating Texture Maps for the Tarp Part 3.m4v | 25 MB | ||
| 10 Introduction to Atlasing.m4v | 42.6 MB | ||
| 10 Masking By Material ID.m4v | 26.6 MB | ||
| 10 Modeling the Hallway Ceiling.m4v | 176.8 MB | ||
| 10 Ripping and Adjusting Maps.m4v | 54.2 MB | ||
| 10 What's Next.m4v | 5.9 MB | ||
| 11 Adding Rust.m4v | 45.2 MB | ||
| 11 Adjusting Existing and Creating new Handles Hinges and Bolts P2.m4v | 17.1 MB | ||
| 11 Adjusting Scale.m4v | 87.9 MB | ||
| 11 Applying Normal Map.m4v | 57.8 MB | ||
| 11 Basic High-Poly Modeling Part 1.m4v | 49.6 MB | ||
| 11 Bringing the Tarp Into Unreal.m4v | 39.4 MB | ||
| 11 Implementing Atlasing.m4v | 39.7 MB | ||
| 11 Implimenting more Structual Details.m4v | 88.1 MB | ||
| 11 PBR Discussion.m4v | 33.4 MB | ||
| 11 Packing More UVs and Tesselating the Object.m4v | 46.5 MB | ||
| 12 Adjusting Values.m4v | 63.9 MB | ||
| 12 Basic High-Poly Modeling Part 2.m4v | 33.4 MB | ||
| 12 Checking the Model in Unreal.m4v | 48.4 MB | ||
| 12 Creating a Roughness Map for the Tarp.m4v | 28.5 MB | ||
| 12 Examples of Altasing.m4v | 43.7 MB | ||
| 12 Layering Passes.m4v | 46 MB | ||
| 12 Packing UVs and Baking Normals.m4v | 66.5 MB | ||
| 12 Testing our Assets in Unreal4.m4v | 103.6 MB | ||
| 12 Trouble Shooting DDO.m4v | 28.7 MB | ||
| 12 UV'ing the Game Asset P1.m4v | 32.2 MB | ||
| 13 Adding More Material Variation.m4v | 34.3 MB | ||
| 13 Creating Detailed Iterations.m4v | 97.6 MB | ||
| 13 Creating a Detail Map for the Tarp.m4v | 43.9 MB | ||
| 13 Edge Creasing.m4v | 124.7 MB | ||
| 13 Fixing the Pipe Bottoms.m4v | 70.3 MB | ||
| 13 Furthers Showing the Speed of Atlas Texturing.m4v | 35.6 MB | ||
| 13 Setting Up Collision Part 1.m4v | 19.6 MB | ||
| 13 Tweaking UVs and Cavity Pass.m4v | 65.6 MB | ||
| 13 UV'ing the Game Asset P2.m4v | 53.2 MB | ||
| 13 Using Quixel Suite for Texturing.m4v | 63.4 MB | ||
| 14 Adding Color and Texture Variation.m4v | 59.3 MB | ||
| 14 Adding More Value Variation.m4v | 65.2 MB | ||
| 14 Adjusting the Tarp Material in Unreal.m4v | 32 MB | ||
| 14 Changing Colors.m4v | 29 MB | ||
| 14 Continuing to Texture and Modeling Pannels.m4v | 54.9 MB | ||
| 14 Creating Texture Maps For the Game Asset.m4v | 35.5 MB | ||
| 14 Evaluating Surface Normals.m4v | 104.5 MB | ||
| 14 Making an Atlas Texture.m4v | 58.5 MB | ||
| 14 Setting Up Collision Part 2.m4v | 29.9 MB | ||
| 15 Continuing to Model the Pannel.m4v | 74.3 MB | ||
| 15 Creating a Roughness Mask.m4v | 45.9 MB | ||
| 15 DDO Maps Explained.m4v | 60.5 MB | ||
| 15 Detailing with a Color Overlay.m4v | 56.5 MB | ||
| 15 Digging Deeper into Surface Normals.m4v | 95.9 MB | ||
| 15 Modifying the Textures to Work Better in the Scene.m4v | 43.8 MB | ||
| 16 AO Discussion.m4v | 35.7 MB | ||
| 16 Adjusting the Scene's Lighting and Surface Attributes.m4v | 97.6 MB | ||
| 16 Bringing the Scene into Unreal.m4v | 43.9 MB | ||
| 16 Making Desings on the Fly.m4v | 87.8 MB | ||
| 16 Plugging in New Maps.m4v | 94.9 MB | ||
| 16 Stitching, Breaking and cutting UV's.m4v | 76.1 MB | ||
| 17 Adding Dirt.m4v | 32 MB | ||
| 17 Enhancing your Texture Detail.m4v | 64.1 MB | ||
| 17 More UVs.m4v | 68 MB | ||
| 17 Refining the Tarp's Edge.m4v | 59.2 MB | ||
| 17 Setting up Light Maps.m4v | 90.9 MB | ||
| 18 Adjusting Masks.m4v | 31.5 MB | ||
| 18 Giving Grit to the Tiles.m4v | 69.1 MB | ||
| 18 Modifying Scene Lighting and Assets Maps.m4v | 52.1 MB | ||
| 18 Trouble Shooting.m4v | 63.7 MB | ||
| 19 Adding Detail with ZBrush.m4v | 62 MB | ||
| 19 Final Material Settings.m4v | 166.9 MB | ||
| 19 Reworking the Crate's Emissive Texture.m4v | 58 MB | ||
| 20 Integrating the Modified Crate and Adjusting the Scene's Lighting.m4v | 63.3 MB | ||
| 20 Settingup Diffuse Detail and Normal Maps.m4v | 50.5 MB | ||
| 21 Capturing a Screenshot.m4v | 64.5 MB | ||
| 21 Placing the Tiles in UDK.m4v | 101.7 MB | ||
| 22 Modifying the Spec Map.m4v | 66.4 MB | ||
| 23 How to Achieve Photo Real Textures.m4v | 35.2 MB | ||
| 24 Finalizing the Tiles.m4v | 82 MB | ||
| Project_Files.rar | 297.8 MB | ||
| ▲ 171 total files | |||
Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs.
Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds.
In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4.
The 5 most important lessons:
How to get started creating 3D assets for fully immersive video game environments
How to take your environment art to a whole new level with advanced modeling and sculpting techniques
How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4
Tips for setting the mood and capturing the feeling of a given scene in your game
Plus more professional tips and best practices for environment artists working in game production
https://www.uartsy.com/course/environment-creation-in-unreal-engine-4
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