Udemy - 3D Character Creature Model creation for a Game

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Udemy - 3D Character Creature Model creation for a Game (Size: 1.3 GB)
  1. Introduction.mp4 35.5 MB
  1. Introduction.srt 2.3 KB
  1. Zspheres and Basic Geometry.mp4 165.2 MB
  1. Zspheres and Basic Geometry.srt 13 KB
  1.1 Discord.txt 0 B
  1.1 lesson1_zspheres.zpr 7.6 MB
  2. Basic Geometry and Exploration.mp4 212 MB
  2. Basic Geometry and Exploration.srt 16.3 KB
  3. Anatomy and Detail.mp4 553.4 MB
  3. Anatomy and Detail.srt 35.9 KB
  4. UVs, Topology, Materials and Render.mp4 213.7 MB
  4. UVs, Topology, Materials and Render.srt 15 KB
  5. Conclusion.mp4 10.8 MB
  5. Conclusion.srt 819.2 B
  5.2 Hydra.fbx 5.4 MB
  Bonus Resources.txt 307.2 B
  Get Bonus Downloads Here.url 204.8 B
  body_low_Base_Color_1001.png 14.8 MB
  body_low_Base_Color_1002.png 8.1 MB
  body_low_Height_1001.png 1.3 MB
  body_low_Height_1002.png 686.7 KB
  body_low_Metallic_1001.png 16 KB
  body_low_Metallic_1002.png 16 KB
  body_low_Mixed_AO_1001.png 7 MB
  body_low_Mixed_AO_1002.png 3.5 MB
  body_low_Normal_1001.png 105.6 KB
  body_low_Normal_1002.png 105.6 KB
  body_low_Normal_DirectX_1001.png 53.1 MB
  body_low_Normal_DirectX_1002.png 27.9 MB
  body_low_Roughness_1001.png 6.1 MB
  body_low_Roughness_1002.png 3.7 MB
  extras_AmbientOcclusion.PNG 11.2 MB
  extras_Base_Color.PNG 9.7 MB
  extras_Height.PNG 2.6 MB
  extras_Metallic.PNG 651.7 KB
  extras_Normal.PNG 73.8 KB
  extras_Normal_DirectX.PNG 7.6 MB
  extras_Roughness.PNG 7 MB
  sss2.png 3.2 MB
  ▲ 39 total files

Description


3D Character Creature Model creation for a Game
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 6 lectures (59m) | Size: 1.36 GB
Lecture series on making a Hydra for a video game
What you'll learn:
Understand the overall process of creating a Hydra for a Game Engine.
Learn how to take advantage of tools like Zspheres.
Gain insight into the thought process of a 3D artist who has made assets for games.
Understanding how to approach situations when you get stuck.

Requirements
Basic knowledge of Zbrush.
Basic understanding of 3D pipeline.
Zbrush, Cinema 4d, Substance Painter recommended

Description
This is a lecture series on making a Hydra that can go into a video game. I go over my thoughts on every step of the process from zspheres to making materials. You'll also gain access to a community that will allow you to ask questions, share your work and ultimately become better. Each lesson will be sped up footage of me working on the hydra while giving my thoughts on the process and some tips. The reason for doing the series in this format vs step by step, is a lot overall thought process can be lost when doing step by step, this series will focus more on thought process and overall concepts. This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points. If you have done step by step tutorials and want to branch out into making your own stuff, I believe this video will help get you there. By the end of this lecture series you should have the confidence that you can accomplish your 3D creature or character goals knowing that if you run into any issues you can always ask the community or have the confidence to look it up and figure it out yourself.

Who this course is for
This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points.

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