Udemy - 3D Game Design & Creation Tools

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Udemy - 3D Game Design & Creation Tools (Size: 1.8 GB)
  001 An Introduction to Quixel Mixer.en.srt 8.2 KB
  001 An Introduction to Quixel Mixer.mp4 46.4 MB
  001 Appending in the vehicle Asset.en.srt 3.6 KB
  001 Appending in the vehicle Asset.mp4 25.6 MB
  001 Bonus Lecture.html 8.2 KB
  001 Introduction.en.srt 5.6 KB
  001 Introduction.mp4 14.1 MB
  001 Modelling the Environment in Blender.en.srt 8.1 KB
  001 Modelling the Environment in Blender.mp4 15.8 MB
  001 Sending the Rigged_Asset into the Engine.en.srt 5.3 KB
  001 Sending the Rigged_Asset into the Engine.mp4 37 MB
  001 Setting up Unreal Engine.en.srt 6.3 KB
  001 Setting up Unreal Engine.mp4 17.2 MB
  001 Setting up the Tunnel Blueprint Part 1.en.srt 6.5 KB
  001 Setting up the Tunnel Blueprint Part 1.mp4 47.3 MB
  001 Where to get the Send To Unreal Add-on.en.srt 2.6 KB
  001 Where to get the Send To Unreal Add-on.mp4 20.2 MB
  002 Adding Functionality to the Blueprint Part 2.en.srt 7.2 KB
  002 Adding Functionality to the Blueprint Part 2.mp4 62.4 MB
  002 How to Create an emission shader in Unreal.en.srt 5.2 KB
  002 How to Create an emission shader in Unreal.mp4 41.3 MB
  002 Importing the assets.en.srt 2.3 KB
  002 Importing the assets.mp4 15.9 MB
  002 Installing the Send To Unreal Add-on.en.srt 5.2 KB
  002 Installing the Send To Unreal Add-on.mp4 32.8 MB
  002 Setting Up Quixel Bridge.en.srt 6.3 KB
  002 Setting Up Quixel Bridge.mp4 52.3 MB
  002 Setting up for Rigging in Blender.en.srt 4.9 KB
  002 Setting up for Rigging in Blender.mp4 40.8 MB
  002 Texturing the Environment in Quixel (Roadway).en.srt 7.4 KB
  002 Texturing the Environment in Quixel (Roadway).mp4 43 MB
  002 Where to get the free and Open Source Software Blender.en.srt 6.9 KB
  002 Where to get the free and Open Source Software Blender.mp4 53.2 MB
  003 Adding barriers and adding overlap events Part 3.en.srt 5.8 KB
  003 Adding barriers and adding overlap events Part 3.mp4 48.7 MB
  003 Adding the Armature.en.srt 8.1 KB
  003 Adding the Armature.mp4 60.1 MB
  003 Customising the Interface for easier control.en.srt 11.6 KB
  003 Customising the Interface for easier control.mp4 68.4 MB
  003 Setting Up Quixel Mixer.en.srt 4.7 KB
  003 Setting Up Quixel Mixer.mp4 27.9 MB
  003 Setting up the wheel blueprints.en.srt 7.2 KB
  003 Setting up the wheel blueprints.mp4 57 MB
  003 Texturing the Asset Part 1.en.srt 4.5 KB
  003 Texturing the Asset Part 1.mp4 21.5 MB
  003 Texturing the Environment in Quixel (Tunnel).en.srt 3.7 KB
  003 Texturing the Environment in Quixel (Tunnel).mp4 26.9 MB
  004 Adding More functionality to the Tunnel Part 4.en.srt 4.7 KB
  004 Adding More functionality to the Tunnel Part 4.mp4 43 MB
  004 Binding to the Armature.en.srt 4.5 KB
  004 Binding to the Armature.mp4 43.4 MB
  004 How to Enable Add-ons.en.srt 2.7 KB
  004 How to Enable Add-ons.mp4 19.2 MB
  004 Setting up the environment asset in Unreal.en.srt 3.8 KB
  004 Setting up the environment asset in Unreal.mp4 31.9 MB
  004 Setting up the vehicle blueprint.en.srt 5.7 KB
  004 Setting up the vehicle blueprint.mp4 46.7 MB
  004 Texturing the Asset Part 2.en.srt 5.1 KB
  004 Texturing the Asset Part 2.mp4 33.2 MB
  005 Baking a colour ID map.en.srt 4.3 KB
  005 Baking a colour ID map.mp4 36.2 MB
  005 Exporting the textures to Bridge.en.srt 2.5 KB
  005 Exporting the textures to Bridge.mp4 13.6 MB
  005 How to Recover Files After Crashes.en.srt 4.3 KB
  005 How to Recover Files After Crashes.mp4 26.4 MB
  005 Setting up the Bindings.en.srt 4.9 KB
  005 Setting up the Bindings.mp4 28.8 MB
  005 Texture the Traffic Vehicle Challenge.en.srt 1.6 KB
  005 Texture the Traffic Vehicle Challenge.mp4 11.8 MB
  006 Exporting Textures to Unreal.en.srt 4.5 KB
  006 Exporting Textures to Unreal.mp4 24.5 MB
  006 Exporting the OBJ file for Texturing.en.srt 4 KB
  006 Exporting the OBJ file for Texturing.mp4 27.6 MB
  006 Importing the Traffic Asset.en.srt 3.5 KB
  006 Importing the Traffic Asset.mp4 29.3 MB
  006 Set up the game mode.en.srt 4.6 KB
  006 Set up the game mode.mp4 40.2 MB
  007 Previewing the Material in Blender.en.srt 2.4 KB
  007 Previewing the Material in Blender.mp4 24.6 MB
  007 Vehicle Challenge.en.srt 1.3 KB
  007 Vehicle Challenge.mp4 11.1 MB
  008 Adding Traffic Movement.en.srt 1.9 KB
  008 Adding Traffic Movement.mp4 15.3 MB
  009 Spawning Traffic.en.srt 7.1 KB
  009 Spawning Traffic.mp4 65.7 MB
  010 Adding a tunnel capsule.en.srt 3.8 KB
  010 Adding a tunnel capsule.mp4 39 MB
  011 Create the Player HUD part 1.en.srt 5.9 KB
  011 Create the Player HUD part 1.mp4 43.3 MB
  012 Create the Player HUD part 2.en.srt 4.9 KB
  012 Create the Player HUD part 2.mp4 35.6 MB
  013 Creating the Player HUD Part 3.en.srt 6 KB
  013 Creating the Player HUD Part 3.mp4 54.3 MB
  014 Updating the Player Score.en.srt 3.7 KB
  014 Updating the Player Score.mp4 40.3 MB
  015 Create an explosion when hit Traffic.en.srt 7.1 KB
  015 Create an explosion when hit Traffic.mp4 63.2 MB
  016 Creating a Game Over UI.en.srt 4.4 KB
  016 Creating a Game Over UI.mp4 34.3 MB
  017 Creating the Game Over Text.en.srt 4 KB
  017 Creating the Game Over Text.mp4 22.5 MB
  018 Adding Functionality to the Buttons.en.srt 7 KB
  018 Adding Functionality to the Buttons.mp4 63 MB
  Bonus Resources.txt 307.2 B
  GameOver.png 15.7 KB
  Get Bonus Downloads Here.url 204.8 B
  Main_Car.blend 4.2 MB
  Traffic.blend 2.5 MB
  ▲ 108 total files

Description


3D Game Design & Creation Tools



MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 52 lectures (3h 20m) | Size: 1.76 GB
Start Developing Games with a Solid Workflow
What you'll learn:
How to Setup and use the Asset Creation Pipeline Tools. (Blender, Quixel Mixer & Bridge, Unreal Engine)
Asset Preparation with the DCC Application Blender
Direct Import to Unreal Engine
Game Test Assets within Unreal Engine Using Blueprints

Requirements
Compatible Computer to Run Blender and Unreal Engine
Github and Epic Games Account (These can be setup during the course)

Description
Learn To Setup And Use The Pipeline Tools To Help Manage Your Assets For Rigging And Texturing. We Setup The Very Versatile Dcc Application Blender To Use The Baking And Rigging Functionality. Then We Setup Quixel Mixer & Quixel Bridge To Texture The Assets. The Game Engine Will Be The Incredibly Powerful Unreal Engine. We Look At Linking Each Application In The Pipeline To Make Asset Export A One Click Action. The Send To Unreal Add-On Is Used To Export Directly From Blender Into The Engine. The Assets Are Setup In Unreal Engine Using The Tools Available With In The Engine. Once Inside The Engine We Game Test By Adding Functionality In Blueprints. Unreal Engines Blueprints Are A Great Way To Iterate And Play Test Your Game Using The Assets We Imported. This Course Is A Practical Approach To Learning To Give You The Experience To Setup And Use These Powerful Tools. The Course Offers A Comprehensive Range Of Lectures Carefully Recorded So Students Can Easily Follow Along And Complete The Project.

What The Course Covers:

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