| 01_02_medit_options.max | 888 KB | ||
| 01_03_view_tabs.max | 892 KB | ||
| 01_04_sample_slots.max | 1.5 MB | ||
| 01_05_layout.max | 1.3 MB | ||
| 01_05_layout_finished_example.max | 1.3 MB | ||
| 01_06_xref_materials.max | 616 KB | ||
| 01_06_xref_materials_finished_example.max | 1.1 MB | ||
| 01_06_xref_pedestal_capital.max | 1 MB | ||
| 01_06_xref_pedestal_column.max | 1.8 MB | ||
| 01_07_selector.max | 888 KB | ||
| 01_07_selector_finished_example.max | 920 KB | ||
| 02_01_physical.max | 724 KB | ||
| 02_02_roughness.max | 1 MB | ||
| 02_03_metal.max | 656 KB | ||
| 02_04_IOR_reflect.max | 656 KB | ||
| 02_05_custom_reflect.max | 656 KB | ||
| 02_06_anisotropy.max | 656 KB | ||
| 02_07_bump.max | 740 KB | ||
| 02_08_clearcoat.max | 672 KB | ||
| 02_08_clearcoat_finished_example.max | 756 KB | ||
| 03_01_transparency.max | 2.3 MB | ||
| 03_02_transparency_depth.max | 2.4 MB | ||
| 03_02_transparency_depth_finished_example.max | 2.4 MB | ||
| 03_03_translucency.max | 2.3 MB | ||
| 03_03_translucency_finished_example.max | 2.4 MB | ||
| 03_04_subsurface.max | 660 KB | ||
| 03_04_subsurface_finished_example.max | 744 KB | ||
| 03_05_emission.max | 808 KB | ||
| 03_05_emission_finished_example.max | 808 KB | ||
| 04_01_future-proof.max | 1 MB | ||
| 04_01_future-proof_concrete_example.max | 952 KB | ||
| 04_01_future-proof_finished_example.max | 912 KB | ||
| 04_02_composite_map.max | 1.5 MB | ||
| 04_03_color_correction.max | 1.3 MB | ||
| 04_03_color_correction_finished_example.max | 1.4 MB | ||
| 04_04_prep_baking.max | 824 KB | ||
| 04_04_prep_baking_backup.max | 860 KB | ||
| 04_05_baking.max | 1.3 MB | ||
| 04_06_render_map.max | 1.3 MB | ||
| 04_07_RGB_curves_output.max | 1 MB | ||
| 05_01_gradient_map.max | 1.1 MB | ||
| 05_02_substance.max | 1.3 MB | ||
| 05_02_substance_finished_example.max | 1.5 MB | ||
| 05_03_normal_bump.max | 1.2 MB | ||
| 05_04_displacement.max | 1.3 MB | ||
| 05_05_multiply.max | 1.5 MB | ||
| 05_05_multiply_finished_example.max | 1.6 MB | ||
| 1. Bonus Lecture.html | 0 B | ||
| 1. Controlling physical transparency.mp4 | 82.3 MB | ||
| 1. Controlling physical transparency.srt | 7.7 KB | ||
| 1. Future-proofing material presets.mp4 | 68.2 MB | ||
| 1. Future-proofing material presets.srt | 7.8 KB | ||
| 1. Mapping a gradient ramp.mp4 | 75.9 MB | ||
| 1. Mapping a gradient ramp.srt | 8.1 KB | ||
| 1. Next steps.mp4 | 19.4 MB | ||
| 1. Next steps.srt | 2 KB | ||
| 1. Rendering the Physical Material.mp4 | 55.2 MB | ||
| 1. Rendering the Physical Material.srt | 7 KB | ||
| 1. Using preview windows.mp4 | 44.6 MB | ||
| 1. Using preview windows.srt | 6.7 KB | ||
| 1. Welcome.mp4 | 16 MB | ||
| 1. Welcome.srt | 1.2 KB | ||
| 2. Balancing reflections with Roughness.mp4 | 47.5 MB | ||
| 2. Balancing reflections with Roughness.srt | 5.6 KB | ||
| 2. Layering and masking with a composite map.mp4 | 49.8 MB | ||
| 2. Layering and masking with a composite map.srt | 6.8 KB | ||
| 2. Procedural mapping with Substance.mp4 | 66.6 MB | ||
| 2. Procedural mapping with Substance.srt | 8.4 KB | ||
| 2. Setting Material Editor options.mp4 | 32.4 MB | ||
| 2. Setting Material Editor options.srt | 4.5 KB | ||
| 2. Tinting with Transparency Depth.mp4 | 45.5 MB | ||
| 2. Tinting with Transparency Depth.srt | 3.9 KB | ||
| 2. Using the exercise files.mp4 | 24.1 MB | ||
| 2. Using the exercise files.srt | 5.5 KB | ||
| 3. Adjusting Metalness and Reflection Color.mp4 | 58 MB | ||
| 3. Adjusting Metalness and Reflection Color.srt | 5.3 KB | ||
| 3. Backlighting with thin-walled translucency.mp4 | 35.3 MB | ||
| 3. Backlighting with thin-walled translucency.srt | 3.1 KB | ||
| 3. Color adjustment with a color correction map.mp4 | 60.7 MB | ||
| 3. Color adjustment with a color correction map.srt | 7.8 KB | ||
| 3. Creating multiple view tabs.mp4 | 24.1 MB | ||
| 3. Creating multiple view tabs.srt | 3.7 KB | ||
| 3. Simulating relief detail with Normal Bump.mp4 | 61.6 MB | ||
| 3. Simulating relief detail with Normal Bump.srt | 6.8 KB | ||
| 4. Deforming surfaces with Displacement.mp4 | 54.5 MB | ||
| 4. Deforming surfaces with Displacement.srt | 6.8 KB | ||
| 4. Preparing for texture baking.mp4 | 18.1 MB | ||
| 4. Preparing for texture baking.srt | 2 KB | ||
| 4. Storing materials in sample slots.mp4 | 72.3 MB | ||
| 4. Storing materials in sample slots.srt | 10.2 KB | ||
| 4. Sub-surface scattering for physical translucency.mp4 | 47.5 MB | ||
| 4. Sub-surface scattering for physical translucency.srt | 4.5 KB | ||
| 4. Using Index Of Refraction (IOR) to control reflectance.mp4 | 47.3 MB | ||
| 4. Using Index Of Refraction (IOR) to control reflectance.srt | 3.9 KB | ||
| 5. Combining maps with RGB Multiply.mp4 | 81.1 MB | ||
| 5. Combining maps with RGB Multiply.srt | 9.3 KB | ||
| 5. Lay Out and Select commands.mp4 | 41 MB | ||
| 5. Lay Out and Select commands.srt | 6 KB | ||
| 5. Light emission from a surface.mp4 | 30.9 MB | ||
| 5. Light emission from a surface.srt | 3.3 KB | ||
| 5. Materials for texture baking.mp4 | 46.8 MB | ||
| 5. Materials for texture baking.srt | 5.2 KB | ||
| 5. Setting a custom reflectance function.mp4 | 43.3 MB | ||
| 5. Setting a custom reflectance function.srt | 4.2 KB | ||
| 6. Baking maps with Render to Texture.mp4 | 62 MB | ||
| 6. Baking maps with Render to Texture.srt | 8.7 KB | ||
| 6. Stretching highlights with Anisotropy.mp4 | 24.4 MB | ||
| 6. Stretching highlights with Anisotropy.srt | 2.9 KB | ||
| 6. Understanding XRefs and materials.mp4 | 57.7 MB | ||
| 6. Understanding XRefs and materials.srt | 10.3 KB | ||
| 7. Display Map Output Selector nodes.mp4 | 20.2 MB | ||
| 7. Display Map Output Selector nodes.srt | 3.7 KB | ||
| 7. Mapping the bump channel.mp4 | 23.8 MB | ||
| 7. Mapping the bump channel.srt | 2 KB | ||
| 7. Rasterizing textures with Render Map.mp4 | 50.5 MB | ||
| 7. Rasterizing textures with Render Map.srt | 7.7 KB | ||
| 8. Adding a clear coat.mp4 | 44 MB | ||
| 8. Adding a clear coat.srt | 3.5 KB | ||
| 8. RGB curves adjustment with an output map.mp4 | 67.8 MB | ||
| 8. RGB curves adjustment with an output map.srt | 8.9 KB | ||
| Aircraft_Metal.sbsar | 5.1 KB | ||
| Asphalt_02.sbsar | 7.2 KB | ||
| Autumn_Leaves.sbsar | 55.7 KB | ||
| Bonus Resources.txt | 307.2 B | ||
| BrickWall_02.sbsar | 13.4 KB | ||
| BrickWall_03.sbsar | 14 KB | ||
| BrickWall_05.sbsar | 13.7 KB | ||
| Broken_Glass.sbsar | 2.7 KB | ||
| Brushed_Aluminum.sbsar | 4 KB | ||
| Cane.sbsar | 5.4 KB | ||
| Cardboard.sbsar | 7.3 KB | ||
| Caustics.sbsar | 1.7 KB | ||
| Cells_Web.sbsar | 1.7 KB | ||
| Ceramic_02.sbsar | 11 KB | ||
| Ceramic_04.sbsar | 7.9 KB | ||
| Checker.sbsar | 10.6 KB | ||
| Clods.sbsar | 1.3 KB | ||
| Coal.sbsar | 6 KB | ||
| Concrete.Cast-In-Place.Flat.Broom.Grey.bump.jpg?042148 | 756 KB | ||
| Concrete.Cast-In-Place.Flat.Broom.Grey.jpg?042148 | 582.8 KB | ||
| Concrete_05.sbsar | 6.6 KB | ||
| Concrete_Pavement.sbsar | 7.7 KB | ||
| Concrete_Tiles.sbsar | 5.8 KB | ||
| Corrugated_Metal.sbsar | 6.7 KB | ||
| Cracked_Plaster.sbsar | 8.2 KB | ||
| Crumpled_Paper.sbsar | 6.9 KB | ||
| Desert_Sand_01.sbsar | 8 KB | ||
| Diamond_Plate.sbsar | 6.3 KB | ||
| Dirt_1.sbsar | 1.4 KB | ||
| Dry_Ground_01.sbsar | 8.7 KB | ||
| Dry_Ground_02.sbsar | 5.2 KB | ||
| Electric_Bolts.sbsar | 4.6 KB | ||
| Exercise Files.mxp | 2.4 KB | ||
| Fabric_01.sbsar | 6.9 KB | ||
| Fencing.sbsar | 4.2 KB | ||
| Flower_Grass.sbsar | 678.7 KB | ||
| Galvanized.sbsar | 7.3 KB | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| Granite_01.sbsar | 10.5 KB | ||
| Granite_02.sbsar | 10.7 KB | ||
| Grass_01.sbsar | 681 KB | ||
| Gravel.sbsar | 8.3 KB | ||
| Jeans_01.sbsar | 5 KB | ||
| Kevlar_Carbon_Fiber.sbsar | 3.9 KB | ||
| Lava_Rocks.sbsar | 7.6 KB | ||
| Lawn.sbsar | 7.5 KB | ||
| Leather_Classic.sbsar | 4.7 KB | ||
| Leather_Dry.sbsar | 4.9 KB | ||
| Light_Wood.sbsar | 5 KB | ||
| Marble_02.sbsar | 8 KB | ||
| Marble_03.sbsar | 5.2 KB | ||
| Milky_Way.sbsar | 1.6 KB | ||
| Modern_Concrete_02.sbsar | 6.8 KB | ||
| Moon_Ground.sbsar | 1.8 KB | ||
| Old_Painted_Planks.sbsar | 8.7 KB | ||
| Old_Plaster.sbsar | 6.7 KB | ||
| Organic_2.sbsar | 2.1 KB | ||
| Painted_Fence.sbsar | 8.8 KB | ||
| Painted_Metal_01.sbsar | 6.3 KB | ||
| Parquet.sbsar | 43.1 KB | ||
| Pavement_01.sbsar | 8.1 KB | ||
| Pavement_03.sbsar | 7.8 KB | ||
| Pavement_04.sbsar | 8 KB | ||
| Pavement_05.sbsar | 7.3 KB | ||
| Pavement_07.sbsar | 5.9 KB | ||
| Pebble_Grass.sbsar | 679.4 KB | ||
| Pebbles.sbsar | 1.7 KB | ||
| Road_01.sbsar | 9.1 KB | ||
| Road_02.sbsar | 9.9 KB | ||
| RockWall_02.sbsar | 13.1 KB | ||
| Rock_02.sbsar | 6.5 KB | ||
| Roof_Quarry_Tile.sbsar | 12.1 KB | ||
| Roof_Tiles.sbsar | 5.5 KB | ||
| Rotten_Wall_01.sbsar | 5.1 KB | ||
| Rotten_Wall_02.sbsar | 7.1 KB | ||
| Rug_01.sbsar | 5 KB | ||
| Rusty_Metal.sbsar | 5.5 KB | ||
| Sand_01.sbsar | 5.3 KB | ||
| Sand_02.sbsar | 7 KB | ||
| Snake_Skin.sbsar | 10.1 KB | ||
| Space_01.sbsar | 5 KB | ||
| Stadium_Lawn.sbsar | 4.4 KB | ||
| Stones_01.sbsar | 9.9 KB | ||
| Stucco_01.sbsar | 5.1 KB | ||
| Varnished_Wood.sbsar | 6 KB | ||
| Volcano_Rock.sbsar | 5.5 KB | ||
| Wood_Rhododendron.sbsar | 7.7 KB | ||
| Wood_White_Cedar.sbsar | 8 KB | ||
| athena_body_AO.png | 414.6 KB | ||
| athena_hair_AO.png | 451.5 KB | ||
| athena_helmetDiffuseMap.png | 238.2 KB | ||
| athena_helmetNormalsMap.png | 398 KB | ||
| athena_helmet_AO.png | 412.8 KB | ||
| egg_ink.png | 585.9 KB | ||
| egg_paint.png | 781 KB | ||
| monjuic_spherical_hdr.exr | 7.6 MB | ||
| noise1.png | 131.3 KB | ||
| noise2.png | 85.9 KB | ||
| old plaster remap.png | 294.5 KB | ||
| xref_athena_noMaterials.max | 68.3 MB | ||
| xref_athena_only.max | 54.3 MB | ||
| xref_room_noMaterials.max | 14.3 MB | ||
| ▲ 222 total files | |||
Autodesk 3ds Max Advanced Materials
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 2h 37m
Learn how to use materials in 3ds max thoroughly! Bonus at the End!
What you'll learn
Streamlining material editor workflow
Managing assets
Referencing materials with XRefs
Rendering the Physical Material
Controlling highlights with Roughness
Directing reflections and refractions
Simulating translucency and scattering
Building a shading network
Combining and color correcting maps
Baking maps with Render to Texture
Procedural mapping
Using relief maps: bump, normal, and displacement
Description
Course details
Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.
In this course we're going to learn about shading techniques for physically based rendering or PBR. Compared to previous generations of rendering algorithms, the PBR shading model gives us greater realism with less effort. In this course, we'll explore the 3ds Max physical material in depth and see how easy it is to get photo realistic results. Another area we'll focus on is building complex shading networks. Combining and processing texture maps allows us to achieve more interesting materials. We'll get the most out of procedural maps, such as substance, and render textures out to image files for compatibility with other programs. Those are some of the topics in this course that I've designed to give you a firm foundation in advanced materials in 3ds Max.
https://TutGator.com
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 2.9 GB | freecoursewb | 4 months | 4 | 1 | |
|
Udemy - BIM 4D Simulations Autodesk Revit, Dynamo, Navisworks and Max Posted by
freecoursewb in Other
|
1.1 GB | freecoursewb | 4 months | 6 | 1 |
| 1 MB | freecoursewb | 1 year | 0 | 0 | |
| 4.28 GB | Samiruskananus | 1 year | 17 | 0 | |
| 964.7 MB | freecoursewb | 1 year | 5 | 1 |
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