Udemy | C# Fundamentals For Game Development [FCO]

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Udemy | C# Fundamentals For Game Development [FCO] (Size: 5.42 GB)
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  1 - Introduction Setup
  1 - Introduction.mp4 36.86 MB
  2 - Install Visual Studio.mp4 35.45 MB
  2 - Basic of C
  10 - 08 While Loop.mp4 63.58 MB
  11 - 09 For Loop.mp4 58.05 MB
  12 - 10 Foreach Loop.mp4 87.12 MB
  13 - 11 Get Input.mp4 84.92 MB
  3 - 01 Our First C Project.mp4 53.3 MB
  4 - 02 Console Write Line and the String Variable.mp4 81.63 MB
  5 - 03 Different Type of Variables.mp4 108.99 MB
  6 - 04 Operators.mp4 158.87 MB
  7 - 05 Array.mp4 106.89 MB
  8 - 06 If Statement.mp4 203.72 MB
  9 - 07 Swith and Enums.mp4 127.62 MB
  3 - Simple Text Based Games
  14 - 12 Rock Papper Scissors.mp4 145.46 MB
  15 - 13 Use Loops to Restart the Game.mp4 83.94 MB
  16 - 14 Rule of the Bulls and Cows Game.mp4 55.06 MB
  17 - 15 Generate the Secrete Number.mp4 60.87 MB
  18 - 16 Get and Validate the Player Input.mp4 93.9 MB
  19 - 17 Compare the Player Guess with the Secrete Number.mp4 121.48 MB
  4 - Functions
  20 - 18 Introduction to Functions.mp4 49.92 MB
  21 - 19 Function Arguments and Return Value.mp4 78.15 MB
  22 - 20 Use Functions to Simplify the Bulls and Cows Game.mp4 83.11 MB
  23 - 21 Pass Function as Arguments.mp4 77.52 MB
  24 - 22 Pass by Reference and the Out Keyword.mp4 125.86 MB
  25 - 23 Create Functions to Generate Computer Move and Get Player Input.mp4 127.6 MB
  26 - 24 Finish the Rock Paper Scissors Game.mp4 90.37 MB
  27 - 25 Review the Fundamentals.mp4 85.3 MB
  5 - Object Orient Programming
  28 - 26 Introduction to OOP and Classes.mp4 160.7 MB
  29 - 27 Member Functions and Protection Level.mp4 98.18 MB
  30 - 28 The Importance of Protection Levels.mp4 124.33 MB
  31 - 29 Setters Getters and Properties.mp4 118.7 MB
  32 - 30 Inheritance and Polymorphism.mp4 73.35 MB
  33 - 31 Virtual Function and Overrides.mp4 96.67 MB
  34 - 32 Abstract Classes.mp4 85.76 MB
  35 - 33 Constructors.mp4 116.49 MB
  36 - 34 Destructors.mp4 113.12 MB
  6 - Text Adventure Game
  37 - 35 Base Class of the Adventure Game.mp4 110.96 MB
  38 - 36 Implement the Run Function.mp4 130.84 MB
  39 - 37 Make a Game Using our Classes.mp4 249.43 MB
  40 - 38 Static Classes.mp4 81.18 MB
  41 - 39 Delegates and Events.mp4 161.34 MB
  42 - 40 Struct vs Class.mp4 162.99 MB
  7 - Advanced Topis
  43 - 41 Interfaces.mp4 134.47 MB
  44 - 42 Generics.mp4 186.42 MB
  45 - 43 List.mp4 173.7 MB
  46 - 44 Dictionary.mp4 166.01 MB
  47 - 45 Replace Option with Dictionary.mp4 142.41 MB
  48 - 46 The IEnumerable Interface.mp4 77.17 MB
  49 - 47 Minic the List Class.mp4 190.03 MB
  50 - 48 Yield Return.mp4 91.59 MB
  51 - 49 Congrats and Final Remarks.mp4 17.81 MB
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Description


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Udemy - C# Fundamentals for Game Development [FCO]

About

Complete Game Development Series 01 - Start Your Game Dev Jurney with C#

What you'll learn

• C# Programming Language.
• Fundamentals of Programming.
• Grasp important programming concepts like Functional Programming & OOP
• Ready to Jump to Game Development with Unity.
• Able to Apply Effective Programming Patterns.
• Create General Purpose Applications.

Description

This course is the first installment of the Complete Game Development Series and is dedicated to helping beginners get up to speed with coding and game development. The course covers all fundamentals of C#, the essentials of programming, good coding practices, and many advanced language features.

Basic programming concepts like variables, Operators, Containers, Flow Control, Inputs, and Functional Programming are thoroughly explained and practiced. Object-Oriented Programming concepts like Classes, Constructors, Destructors, Protection Levels, Inheritance, Polymorphism, and struct are demonstrated in depth. Advanced topics like Interfaces, Delegates, Generics, Enumerable, and Data Structures are also covered to ensure the student has deep knowledge of the inner working of the facilities of C# and are equipped to start jumping into game development with confidence.

The course includes various challenges and text-based game projects to explain general programming patterns. Projects are often created first and refactored when new concepts are introduced, helping students see the application and significance of every language feature, and are encouraged to apply these concepts further. Good programming practices are also constantly being introduced and applied to consolidate the student’s coding skills.

After taking the course, students walk away with a deep understanding of C# and programming, and solid coding skills.

Who this course is for:

• Beginner who want to jump into game development but have no experience in programming.
• Beginner who wants to start learning programming in general.
• Programmers from other languages who need a crash course of C#.
• Unity Developers who what to consolidate their C# knowledge.

Requirements

• No programming experience needed, everything will be taught from the beginning.

Instructor(s)

Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.

Media Information:

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Genre: eLearning | Language: English | Last updated 3/2023 | Duration: 51 Lectures ( 10h 58m ) | Author: Jingtian Li

Course Source: https://www.udemy.com/course/complete-game-development-series-01-c-fundamentals/

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