Udemy - Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance

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Udemy - Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance (Size: 3.7 GB)
  1 - COPYRIGHTVictory3D.txt 614.4 B
  1 - Introduction English.vtt 3 KB
  1 - Introduction.mp4 49.7 MB
  1 - envPilarA.mb 78.4 MB
  1 - propdamagedPilarsubstance.spp 1.3 GB
  10 - Exporting Textures English.vtt 921.6 B
  10 - Exporting Textures.mp4 11.2 MB
  11 - Texturing Workflows with LODs English.vtt 5.1 KB
  11 - Texturing Workflows with LODs.mp4 112 MB
  12 - Outro Farewell English.vtt 409.6 B
  12 - Outro Farewell.mp4 3.9 MB
  2 - Modeling the Basic Shapes English.vtt 18.1 KB
  2 - Modeling the Basic Shapes.mp4 279.4 MB
  3 - Modeling the High Frequency Details English.vtt 13.4 KB
  3 - Modeling the High Frequency Details.mp4 312.6 MB
  4 - UV Asset Preparation Part 1 English.vtt 10.8 KB
  4 - UV Asset Preparation Part 1.mp4 226.6 MB
  5 - UV Asset Preparation Part 2 English.vtt 12.2 KB
  5 - UV Asset Preparation Part 2.mp4 407.3 MB
  6 - UV Asset Preparation Part 3 English.vtt 4.4 KB
  6 - UV Asset Preparation Part 3.mp4 82.5 MB
  7 - Baking Utility Maps English.vtt 2.6 KB
  7 - Baking Utility Maps.mp4 33.7 MB
  8 - Texturing Part 1 English.vtt 15.4 KB
  8 - Texturing Part 1.mp4 372.6 MB
  9 - Texturing Part 2 English.vtt 15.3 KB
  9 - Texturing Part 2.mp4 463.3 MB
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B
  envPilar_A.ZPR 53.1 MB
  ▲ 30 total files

Description


Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance
https://CourseBoat.com

Last updated 8/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.67 GB | Duration: 2h 54m

Master the Art of Creating Realistic Prop Asset for Movies / Visual Effects using Maya, Zbrush, & Substance Painter

What you'll learn
Learn how to create a realistic asset in film quality standard
Understand how to optimize the model to meet industry standards for rendering
Create LODs(Level of Distance)
Learn the process of every artist who have worked in the movie industry
Requirements
Intermediate level knowledge of Maya, Zbrush, and Substance Painter
Description
Instructor InfoMieszko Lacinski is a professional Texture Artist/3D Generalist who had experience working on movies such as Wonder Woman, Thor Ragnarok, Justice League, The Nutcraker and more. He is currently working as a CG supervisor/Texture Lead for 3DE studio in Poland and loves his work because of the interaction and help that he can bring to the team. His advice for artists who want to make it in the film/movie industry is to always see the value of reference. He believes it is the most important tool to achieve any type of asset in 3D. Whenever possible, it's significant to find and collect references first and stick to them whenever possible. Mieszko's other interests include space exploration and basically anything related to space. He also loves 3D printing and the idea of using 3D printing to save lives. Course Info In this course, you will gain understanding on how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in relation to film layout, animation, and lighting. Through the creation of LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course as a whole takes you through the process that every artist working in the movie industry goes through to create a professional realistic asset.

Overview

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