Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity

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Udemy - Create a Fun Pirate Trading Game in PlayMaker and Unity (Size: 2.9 GB)
  1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.mp4 35 MB
  1. Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project.srt 5.3 KB
  1. Introduction to the Course.mp4 31.8 MB
  1. Introduction to the Course.srt 3 KB
  10. Update the Product Pricing Panel when we Change Cities.mp4 155.9 MB
  10. Update the Product Pricing Panel when we Change Cities.srt 19.5 KB
  11. Update the Product Pricing Panel when we Change Cities - Continued.mp4 197.8 MB
  11. Update the Product Pricing Panel when we Change Cities - Continued.srt 19.5 KB
  12. Begin Setting Up the State Machine for Buying Products.mp4 129.4 MB
  12. Begin Setting Up the State Machine for Buying Products.srt 19.8 KB
  13. Buy Products and Update the Ship Hold.mp4 164.2 MB
  13. Buy Products and Update the Ship Hold.srt 21.9 KB
  14. Continue Implementing the Process to Buy Items.mp4 103.1 MB
  14. Continue Implementing the Process to Buy Items.srt 11.7 KB
  15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.mp4 171.9 MB
  15. Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold.srt 20.4 KB
  16. Finalizing the Validation of Ship Hold Space Available.mp4 102.5 MB
  16. Finalizing the Validation of Ship Hold Space Available.srt 13.7 KB
  17. Make Sure we Have the Money to Buy the Products.mp4 101.8 MB
  17. Make Sure we Have the Money to Buy the Products.srt 11.5 KB
  18. Making Sure we Have the Money to Buy the Products - Part 2.mp4 109 MB
  18. Making Sure we Have the Money to Buy the Products - Part 2.srt 11.4 KB
  19. Add the Ability to Sell Products and Update the Ship Hold.mp4 174.7 MB
  19. Add the Ability to Sell Products and Update the Ship Hold.srt 20.7 KB
  2. Use the Unity Editor to Layout a Strating Interface for our Game.mp4 86.4 MB
  2. Use the Unity Editor to Layout a Strating Interface for our Game.srt 14.7 KB
  20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).mp4 126.2 MB
  20. Add the Ability to Sell Products and Update the Ship Hold (Part 2).srt 13.5 KB
  21. Getting the Money from Selling Products.mp4 143.7 MB
  21. Getting the Money from Selling Products.srt 16.8 KB
  22. Making a Display Message State Machine.mp4 88 MB
  22. Making a Display Message State Machine.srt 13.7 KB
  23. Creating the Pirate Battles.mp4 167.8 MB
  23. Creating the Pirate Battles.srt 27.5 KB
  24. Improving the Interface and Implementing Ship Damage.mp4 70.4 MB
  24. Improving the Interface and Implementing Ship Damage.srt 9.8 KB
  3. Creating our First playMaker Finite State Machine (FSM).mp4 81.3 MB
  3. Creating our First playMaker Finite State Machine (FSM).srt 15.5 KB
  4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).mp4 76.2 MB
  4. Learn how to Send an Event to a playMaker Finite State Machine (FSM).srt 14 KB
  5. Create the Ability to Travel Between Cities.mp4 115.4 MB
  5. Create the Ability to Travel Between Cities.srt 16.5 KB
  6. Use Prefabs to Create Reusable Game Objects.mp4 164 MB
  6. Use Prefabs to Create Reusable Game Objects.srt 20 KB
  7. Create an FSM for the Products in our Game.mp4 96.4 MB
  7. Create an FSM for the Products in our Game.srt 12.9 KB
  8. Use a Nested Loop to Create City Product Game Objects.mp4 154.1 MB
  8. Use a Nested Loop to Create City Product Game Objects.srt 20.6 KB
  9. Finalizing the Design of our City Product Game Objects.mp4 111.8 MB
  9. Finalizing the Design of our City Product Game Objects.srt 14.5 KB
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B
  ▲ 52 total files

Description


Create a Fun Pirate Trading Game in PlayMaker & Unity
https://DevCourseWeb.com

Duration: 5h 57m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 2.88 GB
Genre: eLearning | Language: English

Build a Pirate Trading Game much like the original Tapian on the Apple II without writing a single line of code

What you'll learn
Create a Fun Pirate Trading Game in Unity & playMaker
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions
Requirements
Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store
Description
NEW COURSE CONTENT RELEASED 11/19/2018!
See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!
Who doesn't like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker's Finite State Machines you will see how to build this game from the ground up, step by step.
The Fun Way To Learn Game Design
Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don't just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.
Intermediate and Advanced Level playMaker
The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM's and will gain confidence in adding new features to the game.
Who this course is for
Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code

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