Udemy - Create a High Quality Asset in Blender and Substance Painter

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Udemy - Create a High Quality Asset in Blender and Substance Painter (Size: 2.5 GB)
  1. Chapter 1.mp4 221.5 MB
  1. Chapter 1.srt 18.1 KB
  1. Introduction.mp4 22.6 MB
  1. Introduction.srt 3.5 KB
  1.1 resourceslink.txt 102.4 B
  10. Chapter 9.mp4 388.6 MB
  10. Chapter 9.srt 33.6 KB
  11. Chapter 10.mp4 190 MB
  11. Chapter 10.srt 21.5 KB
  2. Chapter 1.5.mp4 5.5 MB
  2. Chapter 1.5.srt 921.6 B
  3. Chapter 2.mp4 199.8 MB
  3. Chapter 2.srt 9.7 KB
  4. Chapter 3.mp4 198.8 MB
  4. Chapter 3.srt 8.8 KB
  5. Chapter 4.mp4 274.5 MB
  5. Chapter 4.srt 14.8 KB
  6. Chapter 5.mp4 314.8 MB
  6. Chapter 5.srt 13.7 KB
  7. Chapter 6.mp4 334.8 MB
  7. Chapter 6.srt 16.2 KB
  8. Chapter 7.mp4 215 MB
  8. Chapter 7.srt 11.4 KB
  9. Chapter 8.mp4 234.4 MB
  9. Chapter 8.srt 22 KB
  Bonus Resources.txt 307.2 B
  Get Bonus Downloads Here.url 204.8 B
  ▲ 27 total files

Description


Create a High Quality Asset in Blender and Substance Painter
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 48.0 KHz
Language: English | Size: 2.53 GB | Duration: 3h 3m
Create a Pocketwatch in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter
What you'll learn
Learn to create Highly Realistic Models using Blender and Substance
Learn Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images

Description
Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pocket Watch from Start to Finish.

We will start with modelling the Pocket Watch in Blender and we will make use of Poly-modelling techniques and learn a lot about different modifiers. After finishing with the modelling we will apply all the modifiers and UV unwrap our model for exporting.

Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.

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