Udemy - Create a Third-Person Player Character Controller

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Added 4 years ago by tutsnode in Other

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Udemy - Create a Third-Person Player Character Controller (Size: 4.4 GB)
  0 0 B
  1. Adding a Weapon.mp4 107.3 MB
  1. Adding a Weapon.srt 14.2 KB
  1. Constantly Falling on Edge.mp4 55.7 MB
  1. Constantly Falling on Edge.srt 6.3 KB
  1. Creating a Camera to Follow the Player.mp4 64.5 MB
  1. Creating a Camera to Follow the Player.srt 8.2 KB
  1. Environment Preparation.mp4 142.8 MB
  1. Environment Preparation.srt 17.9 KB
  1. Introduction.mp4 43.1 MB
  1. Introduction.srt 3.1 KB
  1. Preparing the Character for Jumping.mp4 77.3 MB
  1. Preparing the Character for Jumping.srt 10 KB
  1. Some Final Words from Penny.mp4 30.9 MB
  1 370.1 KB
  1. Some Final Words from Penny.srt 2.2 KB
  1. Working with Characters in Mixamo.mp4 71.1 MB
  1. Working with Characters in Mixamo.srt 9.5 KB
  1.1 Other Udemy Courses By Penny.html 102.4 B
  1.1 PrototypeResources.zip 38.6 MB
  1.1 Steve.zip 3.5 MB
  1.1 Weapon.zip 6.5 MB
  10. Adding Crosshairs Part 2.mp4 68.5 MB
  10. Adding Crosshairs Part 2.srt 8 KB
  10.1 WeaponHandlingFinal.zip 37.7 MB
  2. Advanced Cinemachine Virtual Camera Settings.mp4 94.8 MB
  2. Advanced Cinemachine Virtual Camera Settings.srt 7.5 KB
  2. Constructing the Shooting Animation.mp4 127.6 MB
  2. Constructing the Shooting Animation.srt 16.3 KB
  2. FAQs.html 204.8 B
  2. Jumping Forward.mp4 51.2 MB
  2. Jumping Forward.srt 5 KB
  2. On the Topic of NavMeshes.mp4 78.3 MB
  2. On the Topic of NavMeshes.srt 8.2 KB
  2 682.4 KB
  2. Selecting and Downloading Mixamo Animations.mp4 151.3 MB
  2. Selecting and Downloading Mixamo Animations.srt 18.7 KB
  2. Where to now.mp4 250.7 MB
  2. Where to now.srt 15.5 KB
  2. Working with a Jump Animation.mp4 96.2 MB
  2. Working with a Jump Animation.srt 11.1 KB
  2.1 EveCinemachineCam.zip 29.5 MB
  2.1 HTMLlinks.zip 409.6 B
  3. Attaching and Detaching the Weapon.mp4 57 MB
  3. Attaching and Detaching the Weapon.srt 6.8 KB
  3. Character Movement Animations.mp4 111.6 MB
  3. Character Movement Animations.srt 11.7 KB
  3. Controlling Animation Masks with Code.mp4 58 MB
  3. Controlling Animation Masks with Code.srt 5.8 KB
  3. Cutting up Animations Part 1.mp4 123.7 MB
  3. Cutting up Animations Part 1.srt 16.6 KB
  3. Getting a Mixamo Account.html 307.2 B
  3. Letting the Drones Out.mp4 52.7 MB
  3 716.9 KB
  3. Letting the Drones Out.srt 6.4 KB
  3.1 AIOrb.zip 3.3 MB
  3.1 EveFinalWithFixes.zip 41.7 MB
  3.1 PickupWeapon.zip 37.4 MB
  4. Animation Layers and Avatar Masks.mp4 62 MB
  4. Animation Layers and Avatar Masks.srt 7.6 KB
  4. Blowing Up Drones.mp4 59.9 MB
  4. Blowing Up Drones.srt 7 KB
  4. Cutting up Animations Part 2.mp4 95.8 MB
  4. Cutting up Animations Part 2.srt 12.5 KB
  4. Getting User Input for Character Movement.mp4 85 MB
  4. Getting User Input for Character Movement.srt 14.9 KB
  4. Join the Holistic3D Socials.mp4 28.1 MB
  4. Join the Holistic3D Socials.srt 1.7 KB
  4 269.4 KB
  5 115.4 KB
  5. Accelerating from Walking to Running.mp4 140.7 MB
  5. Accelerating from Walking to Running.srt 20.4 KB
  5. Controlling the Weapon Pickup with Input.mp4 164.2 MB
  5. Controlling the Weapon Pickup with Input.srt 21.1 KB
  5. Dying with Grace.mp4 154.3 MB
  5. Dying with Grace.srt 19.9 KB
  5. Landing Part 1.mp4 142.9 MB
  5. Landing Part 1.srt 17 KB
  5.1 EveDeathFinal.zip 41.8 MB
  5.1 EveRunning.zip 29.4 MB
  6. Fixing other Humanoid Animation Mishaps.mp4 36 MB
  6. Fixing other Humanoid Animation Mishaps.srt 5.2 KB
  6. Influencing Animations with Mouse Movements.mp4 131 MB
  6 224.1 KB
  6. Influencing Animations with Mouse Movements.srt 15.9 KB
  6. Landing Part 2.mp4 120.8 MB
  6. Landing Part 2.srt 12.6 KB
  7. Clamping Rotations.mp4 80.2 MB
  7. Clamping Rotations.srt 8 KB
  7. Moving Backwards.mp4 104.5 MB
  7. Moving Backwards.srt 15.3 KB
  7. Running and Jumping.mp4 124.8 MB
  7. Running and Jumping.srt 16.2 KB
  7.1 EveRunning.zip 29.4 MB
  8. Adding a Laser Sight.mp4 122.7 MB
  8. Adding a Laser Sight.srt 16.1 KB
  8. Jumping with Gusto.mp4 147.7 MB
  8. Jumping with Gusto.srt 18.2 KB
  8. Substituting Backward Animations.mp4 76.1 MB
  8. Substituting Backward Animations.srt 8.8 KB
  8.1 ForwardAndBackwardFinal.zip 29.5 MB
  9. Adding Crosshairs Part 1.mp4 105.5 MB
  9. Adding Crosshairs Part 1.srt 14.8 KB
  9. Rolling on Land.mp4 95.5 MB
  9. Rolling on Land.srt 10.9 KB
  9. Turning.mp4 52.4 MB
  9. Turning.srt 6.6 KB
  9.1 Crosshairs.zip 246.8 KB
  9.1 EveFallingFinal.zip 30.5 MB
  9.1 EveTurning.zip 29.5 MB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
  7 268.1 KB
  8 7.1 KB
  9 384.8 KB
  10 216.6 KB
  11 263 KB
  12 334.4 KB
  13 174.2 KB
  14 444.4 KB
  15 732.9 KB
  16 550.6 KB
  17 505.2 KB
  18 798.8 KB
  19 233.2 KB
  20 517.3 KB
  21 255.9 KB
  22 43.4 KB
  23 834.1 KB
  24 721.7 KB
  25 731.3 KB
  26 921.5 KB
  27 870.6 KB
  28 529.4 KB
  29 552.3 KB
  30 26.1 KB
  31 54.4 KB
  32 977.6 KB
  34 294.1 KB
  35 285.2 KB
  36 580.6 KB
  37 830.4 KB
  38 933 KB
  39 216.1 KB
  40 283.4 KB
  41 415.8 KB
  42 315.5 KB
  43 595.8 KB
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  45 72.9 KB
  46 527.6 KB
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  50 569.2 KB
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  52 930.4 KB
  53 530 KB
  54 521.4 KB
  ▲ 159 total files

Description


Description

Any self-respecting game developer knows that getting their third-person player character right is one of the fundamental keys to a great gaming experience. Not only this but the controller, once developed, can be transferred from one game to another, making the code reusable and scalable. In this course, you will learn how to put together your own third-person character from scratch using freely available 3D models and animations, which you will learn how to control with C# in Unity. The idea behind this course is to take students through a series of workshops with the necessary tools to help them make a character, animate a character and program a character without the need of being able to model or animate and gain an understanding of the third-person character controller pipeline.

This course uses Unity 2020.1 or 2020.2, Input System 1.0, and Cinemachine 2.6.3

Learn how to program and work with:

3D Characters and Rigs
Humanoid Avatars
The Mecanim System
Avatar Masks
Animation Blend Trees
Unity’s new Input System Package
Unity’s Cinemachine Package for ‘Character Following’ Cameras
Adobe’s Mixamo Service for Rigging and Animating 3D Characters
Third-Person Character Controllers
Mixing Root Motion with Physics Controls

What people are saying about Penny’s courses:

Dr. Penny is a wonderful person and a true expert. All of her courses I’ve taken have been top notch and in my opinion there is no better teacher out there.
Allow me to say how hugely important this is for a person who is interested in certain types of game design. Creating games where you can create AI behaviors that support emergent situations.
I honestly love Holistic’s teaching approach and I’ve never learned so much within a few hours about coding effectively with such detailed explanations!

This course focuses on the building of typical third-person character functionality including jumping, falling, weapon handling, shooting, and taking damage. By the end of this course, you will have a great third-person character controller that you can use in your own games or adapt for customized situations.
Who this course is for:

Beginner game developers who don’t necessarily have the skills to create their own character but are interested in alternative ways to use pre-existing models in their games.
3D Modellers who want to learn how to animate their characters in Unity.
Anyone with Unity experience who wants to learn more about what is possible with the built in humanoid animation system.

Requirements

A working knowledge of Unity
A working knowledge of C#

Last Updated 3/2021

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