Udemy - Essential Mathematics for Game Developers

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Udemy - Essential Mathematics for Game Developers (Size: 3.2 GB)
  001 Section Overview.mp4 1.9 MB
  001 Section Overview_en.srt 204.8 B
  002 Basic Character with Controls and Camera Follow.mp4 195.2 MB
  002 Basic Character with Controls and Camera Follow_en.srt 22 KB
  002 Generating Noise Through Code.mp4 79.6 MB
  002 Generating Noise Through Code_en.srt 7.6 KB
  002 Introduction to Physics.mp4 51.7 MB
  002 Introduction to Physics_en.srt 5.3 KB
  002 Math with Unity.mp4 42.2 MB
  002 Math with Unity_en.srt 5.8 KB
  002 Ray cast_ how to cast and visualize a ray.mp4 83.7 MB
  002 Ray cast_ how to cast and visualize a ray_en.srt 10.7 KB
  002 What are Quaternions and Euler Angles_.mp4 56.3 MB
  002 What are Quaternions and Euler Angles__en.srt 7.2 KB
  002 What is Trigonometry and Pythagorean theorem.mp4 77.9 MB
  002 What is Trigonometry and Pythagorean theorem_en.srt 11.1 KB
  002 What is a vector_.mp4 17.7 MB
  002 What is a vector__en.srt 9.1 KB
  003 Converting from Quaternions to Euler angles and vice versa.mp4 33.6 MB
  003 Converting from Quaternions to Euler angles and vice versa_en.srt 4.3 KB
  003 Getting a vector8217s length or magnitude_en.srt 6.8 KB
  003 Getting a vector’s length or magnitude.mp4 47.2 MB
  003 Getting the angle of an object through a vector.mp4 8.9 MB
  003 Getting the angle of an object through a vector_en.srt 4.4 KB
  003 Make a guard that patrols and rotates based on facing direction.mp4 87.8 MB
  003 Make a guard that patrols and rotates based on facing direction_en.srt 9.6 KB
  003 Math Operators.mp4 55 MB
  003 Math Operators_en.srt 9 KB
  003 Return an angle based on the angle the ray.mp4 84.7 MB
  003 Return an angle based on the angle the ray_en.srt 9.5 KB
  003 RigidBodies.mp4 84.3 MB
  003 RigidBodies_en.srt 11 KB
  003 The Difference Between Certain Types of Noise.mp4 101.7 MB
  003 The Difference Between Certain Types of Noise_en.srt 11.5 KB
  004 Calculating a deflection based off a ray's impact angle.mp4 61.6 MB
  004 Calculating a deflection based off a ray's impact angle_en.srt 6.2 KB
  004 Change color of guard's spotlight when detected.mp4 191.4 MB
  004 Change color of guard's spotlight when detected_en.srt 18.9 KB
  004 Colliders and Triggers.mp4 94.7 MB
  004 Colliders and Triggers_en.srt 11.1 KB
  004 Getting a vector direction through the angle.mp4 10 MB
  004 Getting a vector direction through the angle_en.srt 2 KB
  004 Manually Lerping rotations.mp4 33.9 MB
  004 Manually Lerping rotations_en.srt 3.5 KB
  004 Manually creating a vector class.mp4 65.6 MB
  004 Manually creating a vector class_en.srt 9.1 KB
  004 Math with the Vector Class.mp4 38.1 MB
  004 Math with the Vector Class_en.srt 5.2 KB
  004 The Math Behind Perlin Noise.mp4 15.6 MB
  004 The Math Behind Perlin Noise_en.srt 5.5 KB
  005 BODMAS.mp4 41.7 MB
  005 BODMAS_en.srt 6.4 KB
  005 Calculating an angle of a triangle given 2 angles.mp4 109.3 MB
  005 Calculating an angle of a triangle given 2 angles_en.srt 12.6 KB
  005 Generating a texture with Perlin Noise.mp4 92.3 MB
  005 Generating a texture with Perlin Noise_en.srt 9 KB
  005 Lerping the color change and giving a small time gap before being detected.mp4 101.4 MB
  005 Lerping the color change and giving a small time gap before being detected_en.srt 8.8 KB
  005 Moving an Object Along a Vector.mp4 61 MB
  005 Moving an Object Along a Vector_en.srt 7.6 KB
  005 Physics Materials.mp4 25.3 MB
  005 Physics Materials_en.srt 3.6 KB
  005 The math of Light reflections.mp4 71 MB
  005 The math of Light reflections_en.srt 7.5 KB
  005 Using Atan to Calculate Radians and convert them to Quaternions.mp4 52.6 MB
  005 Using Atan to Calculate Radians and convert them to Quaternions_en.srt 6.1 KB
  006 Adding a win and lose screen.mp4 173.1 MB
  006 Adding a win and lose screen_en.srt 17.7 KB
  006 Basic physics based game demo.mp4 225.8 MB
  006 Basic physics based game demo_en.srt 23.1 KB
  006 Creating a laser minigame with ray casts.mp4 222.5 MB
  006 Creating a laser minigame with ray casts_en.srt 19 KB
  006 Difference between Atan and atan2.mp4 141.8 MB
  006 Difference between Atan and atan2_en.srt 14.3 KB
  006 Generating a Mesh with Perlin Noise.mp4 76.8 MB
  006 Generating a Mesh with Perlin Noise_en.srt 7.3 KB
  006 Getting distances between two objects.mp4 97.4 MB
  006 Getting distances between two objects_en.srt 13.2 KB
  006 Making an object look at another through trigonometry.mp4 101.9 MB
  006 Making an object look at another through trigonometry_en.srt 11.1 KB
  006 Unity Built-in Math Functions.mp4 36 MB
  006 Unity Built-in Math Functions_en.srt 5.3 KB
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B
  ▲ 98 total files

Description


Essential Mathematics for Game Developers
https://DevCourseWeb.com

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 48 lectures (6h 4m) | Size: 3.16 GB
Learn the fundamentals of game mathematics for building world class games
What you'll learn:
Learn the essential mathematics required for game development
Learn how to use mathematical functions present in unity
Get a quick refresher on complex mathematics
Learn the fundamental of mechanics and game physics in one single course

Requirements
Basic knowledge of Unity is required to complete the course

Description
We have created one of the best courses to learn mathematics for game development. We have used a practical pedagogy and a comprehensive syllabus which is must learn for any serious game developer.

In this course, you will be learning everything from calculating vectors to rotations. You'll be learning how to rotate characters based on the direction they are facing without using built-in systems. We'll also be learning how to calculate directions from angles, and much more. We will even learn the start of how to generate procedural terrain through Perlin noise.

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