| Bonus Resources.txt | 102.4 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| ~Get Your Files Here ! | |||
| 1 - Introduction | |||
| 1. Course Introduction.mp4 | 38.9 MB | ||
| 2 - Part 1 Production-Ready Project Structure | |||
| 3 - Part 2 Performance Optimization | |||
| 4 - Part 3 Point Cloud & Sensor Data Visualization | |||
| 10. [Exercise] Build a depth camera viewer using mock depth sensor data.html | 5.6 KB | ||
| 11. [Review] Model solution, common errors, and challenge tasks.mp4 | 22.3 MB | ||
| 5 - Part 4 Introduction to Custom Shaders | |||
| 12. [Lecture] ShaderMaterial, uniforms, vertex fragment roles, & uTime animation.mp4 | 24.5 MB | ||
| 13. [Exercise] Implement a ripple shader that reacts to the mouse position.html | 5.6 KB | ||
| 14. [Review] Model solution, common errors, and challenge tasks.mp4 | 22.8 MB | ||
| 6 - Part 5 Post-Processing | |||
| 15. [Lecture] EffectComposer, Bloom, & performance costs of multiple effects.mp4 | 24.1 MB | ||
| 16. [Exercise] Add a Bloom (glow) effect to the point cloud viewer.html | 5.6 KB | ||
| 17. [Review] Model solution, common errors, and challenge tasks.mp4 | 19.6 MB | ||
| 7 - Part 6 Real-Time Data Integration | |||
| 18. [Lecture] WebSockets, rendering live data, & control panels with lil-gui.mp4 | 18.1 MB | ||
| 19. [Exercise] Build a live demo changing point cloud colors via sensor data.html | 5.6 KB | ||
| 20. [Review] Model solution, common errors, and challenge tasks.mp4 | 18.6 MB | ||
| 8 - Part 7 Model and Asset Pipeline | |||
| 21. [Lecture] GLTF GLB, Draco, texture optimization with KTX2, & lazy loading.mp4 | 21.6 MB | ||
| 22. [Exercise] Profile differences in model storage types & texture sizes.html | 5.6 KB | ||
| 23. [Review] Model solution, common errors, and challenge tasks.mp4 | 15.9 MB | ||
| 9 - Part 8 Capstone Project | |||
| 24. [Lecture] Workflow, state layer integration, tuning, & deployment.mp4 | 33.3 MB | ||
| 25. [Exercise] Integrate Parts 1–7 to complete a 3D Sensor Dashboard.html | 5.6 KB | ||
| 26. [Review] Model solution, common errors, and challenge tasks.mp4 | 19.7 MB | ||
| 9. [Lecture] Points PointsMaterial basics, CSV loading, & depth color mapping.mp4 | 28.1 MB | ||
| 6. [Lecture] Render costs, InstancedMesh, & Chrome DevTools stats.js profiling.mp4 | 34.5 MB | ||
| 7. [Exercise] Improve FPS of 10,000 particles using InstancedMesh.html | 5.6 KB | ||
| 8. [Review] Model solution, common errors, and challenge tasks.mp4 | 24 MB | ||
| 3. [Lecture] Project setup, avoiding pitfalls with types, & Pub Sub state patterns.mp4 | 41.2 MB | ||
| 4. [Exercise] Refactoring spinning box code to a production-ready structure.html | 5.6 KB | ||
| 5. [Review] Model solution, common errors, and challenge tasks.mp4 | 23.4 MB | ||
| 2. How the Course Works.mp4 | 21.6 MB |
Intermediate Three.js: Point Clouds, Shaders, Optimization
https://WebToolTip.com
Published 7/2026
Created by M Sakai
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 1h 42m ) | Size: 452.4 MB
Beyond basics! Master practical Three.js on StackBlitz: point clouds, shaders, optimization & real-time 3D dashboards.
What you'll learn
⚡ Build robust, maintainable, and error-resistant production-level Three.js project structures using Vite and TypeScript.
⚡ Optimize performance to render tens of thousands of objects using InstancedMesh, BufferGeometry, and draw call reduction.
⚡ Implement 3D data viewers that load point cloud/sensor data (e.g., CSV) and visualize them as heatmaps using custom shaders.
⚡ Implement advanced rendering and complex visuals beyond standard features by writing GLSL (vertex/fragment) with ShaderMaterial.
⚡ Elevate the visual quality of 3D scenes to the next level by applying post-processing effects such as Bloom.
⚡ Build real-time 3D dashboards that instantly reflect external data changes by integrating WebSocket communication with Three.js.
Requirements
❗ Basic knowledge of JavaScript and TypeScript syntax.
❗ Basic knowledge of Three.js (understanding the concepts of Scene, Camera, Renderer, Geometry, and Material, and the ability to render simple graphics).
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 1.8 GB | freecoursewb | 13 hours | 0 | 0 | |
| 1.8 GB | freecoursewb | 1 month | 3 | 3 | |
| 1.2 GB | freecoursewb | 1 month | 22 | 5 | |
| 2.4 GB | freecoursewb | 4 months | 2 | 0 | |
| 3.8 GB | freecoursewb | 6 months | 3 | 0 |
All Comments