| 1. Getting Up to Speed ~ Starting Point and Assets.mp4 | 27.2 MB | ||
| 1. Getting Up to Speed ~ Starting Point and Assets.srt | 4.3 KB | ||
| 1. Import Pixel Art & Project Setup.mp4 | 60.4 MB | ||
| 1. Import Pixel Art & Project Setup.srt | 15.5 KB | ||
| 1.1 Craftland Demo by Szadiart.html | 102.4 B | ||
| 1.1 Generic RPG Pack Download.html | 102.4 B | ||
| 1.2 Generic RPG Pack by Bakudas.html | 102.4 B | ||
| 1.2 Pixelated Attack Hit Animations.html | 102.4 B | ||
| 1.3 Godot Project for Section 2.html | 102.4 B | ||
| 1.4 Pixel Art Adventurer Sprites by Elthen.html | 102.4 B | ||
| 1.5 Super Retro World - Interior Pack by Gif.html | 102.4 B | ||
| 10. Placing Level Switch Triggers and Spawn Points.mp4 | 191.5 MB | ||
| 10. Placing Level Switch Triggers and Spawn Points.srt | 25.3 KB | ||
| 11. Spawning Player with Game Manager.mp4 | 207.6 MB | ||
| 11. Spawning Player with Game Manager.srt | 30.8 KB | ||
| 12. Switching Between Levels.mp4 | 116 MB | ||
| 12. Switching Between Levels.srt | 17.2 KB | ||
| 13. Build Your Own Map.html | 204.8 B | ||
| 2. Character Animations.mp4 | 74.7 MB | ||
| 2. Character Animations.srt | 21 KB | ||
| 2. Creating Tilemaps and Tilesets in Godot.mp4 | 212.7 MB | ||
| 2. Creating Tilemaps and Tilesets in Godot.srt | 27.9 KB | ||
| 3. Installing Tiled and Tiled to Godot Plugin.mp4 | 27.3 MB | ||
| 3. Installing Tiled and Tiled to Godot Plugin.srt | 6.3 KB | ||
| 3. Player Movement Script.mp4 | 98.1 MB | ||
| 3. Player Movement Script.srt | 31.6 KB | ||
| 3.1 Tiled Map Editor.html | 102.4 B | ||
| 3.2 Tiled to Godot Export Plugin.html | 102.4 B | ||
| 4. Player State Machine.mp4 | 23.5 MB | ||
| 4. Player State Machine.srt | 20.4 KB | ||
| 4. Tiled to Godot Export Workflow.mp4 | 14.1 MB | ||
| 4. Tiled to Godot Export Workflow.srt | 11.5 KB | ||
| 5. Object Collisions.mp4 | 114.4 MB | ||
| 5. Object Collisions.srt | 25.8 KB | ||
| 5. Tiled Basics Tools & Tilemap Layers.mp4 | 252.3 MB | ||
| 5. Tiled Basics Tools & Tilemap Layers.srt | 21.2 KB | ||
| 6. Follow Camera.mp4 | 68.6 MB | ||
| 6. Follow Camera.srt | 13 KB | ||
| 6. Tile Collisions and Display Sorting with Tiled Maps.mp4 | 113.2 MB | ||
| 6. Tile Collisions and Display Sorting with Tiled Maps.srt | 10.4 KB | ||
| 7. More Props and Map Building.mp4 | 40.7 MB | ||
| 7. More Props and Map Building.srt | 6.7 KB | ||
| 7. Tile Faster with Terrain Sets.mp4 | 192.6 MB | ||
| 7. Tile Faster with Terrain Sets.srt | 17.9 KB | ||
| 8. Building Our Village ~ Collisions, Bridges, Level Scenes, and Camera Limits.mp4 | 315.6 MB | ||
| 8. Building Our Village ~ Collisions, Bridges, Level Scenes, and Camera Limits.srt | 29.8 KB | ||
| 8. Coding a 2D Player Controller.html | 204.8 B | ||
| 9. Building a House Interior.mp4 | 159.5 MB | ||
| 9. Building a House Interior.srt | 18.7 KB | ||
| Bonus Resources.txt | 307.2 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| ▲ 51 total files | |||
Making a 2D Top Down Pixel Art RPG in Godot
https://CoursePig.com
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 19 lectures (3h 53m) | Size: 2.24 GB
Classic Platformer Design in a Free Game Engine for Beginners
What you'll learn:
Learn many core concepts of using the gdscript language to build Godot games
Build 2D RPG levels with collisions, layer sorting, and level transitions
Use Tiled and Tiled to Godot Exporter to improve your level building process
Create a working 2D character controller with a follow camera
Spawn characters into your levels on the fly
More content to come in the near future
Requirements
Programming basics will be helpful but not entirely required. There will be some scripting that I try to explain in a human way.
Have Godot installed. 3.3.4 and up is ideal.
Description
In this course we are going to be building out a classic style 2D RPG in the Godot engine with a top down perspective. The focus is on learning basic Godot concepts and related tools like Tiled which we can use to build out our game with playable game maps, level transitions, and movable - collidable game objects with kinematic physics from Godot. Having some programming knowledge will help to understand the core concepts. Whenever we approach a code piece, we'll go line by line in explaining and understanding what's going on under the hood. Some of the advantages of working with the Godot engine include that the engine is totally free and testing your game written in gdscript is very fast since it doesn't need to compile on every run. Gdscript is a python like language specific to Godot. This course was started with version 3.3.4 of Godot so I recommend using that version or above. The current 3.4 version seems to work good too.
Here's just some of the things you can expect to learn from this course!
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