Udemy - Procedural City Generation in Unity C# - Grid-Based and Modular

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Udemy - Procedural City Generation in Unity C# - Grid-Based and Modular (Size: 3.4 GB)
  1 -Configuring Materials in Unity.mp4 39.9 MB
  1 -Course Overview.mp4 26.1 MB
  1 -Instantiating Prefabs Last.mp4 107.5 MB
  1 -Prefab Variants.mp4 232.9 MB
  1 -Understanding Tile Bit Values.mp4 107.4 MB
  2 -Arrays VS Lists in Unity C#.mp4 158.5 MB
  2 -Connecting Crossroads.mp4 144.2 MB
  2 -Creating Individual Prefabs.mp4 154.3 MB
  2 -Unboxing the Free 3D Assets.mp4 76.2 MB
  2 -Zoned Heights.mp4 196.7 MB
  3 - Course Outline & Objectives.html 3 KB
  3 -Creating Nested Prefabs.mp4 210.7 MB
  3 -Mapping a 2D Grid.mp4 141.4 MB
  3 -Optimize with Mesh Combine.mp4 252.9 MB
  3 -Pruning City Edges.mp4 79.7 MB
  4 -Building Construction.mp4 300.8 MB
  4 -Creating a Custom Tile Class.mp4 101.1 MB
  4 -Dead End Removal.mp4 110.6 MB
  4 -Sidewalk Decor.mp4 123 MB
  5 -Check Adjacent Tiles in a 2D Grid.mp4 228.6 MB
  5 -Helper Methods & Refactoring.mp4 142.3 MB
  5 -Unity Package Manager.mp4 37.7 MB
  5 -Walk Through The City.mp4 109.4 MB
  6 - BONUS LECTURE.html 3.1 KB
  6 -Connect Adjacent Tiles.mp4 69.8 MB
  6 -Populate the City Tiles.mp4 114 MB
  6 -Quick Fixes & Debugging Options.mp4 68.8 MB
  7 -Filling Large Open Spaces.mp4 92.8 MB
  Bonus Resources.txt 102.4 B
  City Gen.unitypackage 4.8 MB
  City Walk.unitypackage 32.7 MB
  Color Atlas.png 22.7 KB
  Get Bonus Downloads Here.url 204.8 B
  MeshCombinerEditor.cs 10.8 KB
  Optimize with Mesh Combine.unitypackage 5.6 MB
  PlayerMovement.cs 1.8 KB
  Prefab Variants.unitypackage 2.3 MB
  TileManager.cs 10.3 KB
  Zoned Heights.unitypackage 5.6 MB
  apartments.blend 1.5 MB
  apartments.fbx 138.2 KB
  chainlink.png 111.2 KB
  commercial.blend 1.7 MB
  commercial.fbx 225.8 KB
  corner sign blender street.png 13.8 KB
  corner sign unity avenue.png 13.2 KB
  decor.blend 3.8 MB
  decor.fbx 1 MB
  industrial.blend 1.5 MB
  industrial.fbx 164.1 KB
  newspaper_header.png 64.3 KB
  sign_stop.png 38.7 KB
  sign_street_blank.png 3.6 KB
  sign_street_blender_st.png 12.5 KB
  sign_street_unity_ave.png 10.6 KB
  streets.fbx 113.9 KB
  ▲ 74 total files

Description


Procedural City Generation in Unity C#: Grid-Based & Modular

https://FreeCourseWeb.com

Published 2/2025
Created by Billy McDaniel
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 28 Lectures ( 6h 40m ) | Size: 3.4 GB

Build grid-based procedural cities in Unity C# with modular prefabs, randomized roads, zoning, and automated placement.

What you'll learn
Build a grid-based procedural city generator in Unity C#, using modular prefabs and automated road placement.
Understand and implement tile-based road logic, using binary bitwise values to create a functional road network.
Develop a city generation script that dynamically places roads, adjusts borders, and fills open spaces.
Optimize performance using Mesh Combine to reduce draw calls and improve rendering efficiency.
Refactor and structure code efficiently, using helper methods and debugging techniques to improve maintainability.

Requirements
Basic knowledge of Unity and C# – You should be familiar with Unity’s interface and have some experience writing C# scripts.
You’ll need a working version of Unity to follow along with the course.
A Computer Capable of Running Unity – Any modern PC or Mac that can run Unity smoothly will work.
No prior experience with procedural generation required – All concepts will be explained step by step.

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