Udemy - RealityKit Workshop Recording - Building AR Apps

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Udemy - RealityKit Workshop Recording - Building AR Apps (Size: 1.8 GB)
  1. Bonus.mp4 30.1 MB
  1. Introduction.mp4 7.6 MB
  1. The Complete Workshop Recording.mp4 1.8 GB
  2. Prerequisites.html 204.8 B
  2. Source Code.html 102.4 B
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B

Description


RealityKit Workshop Recording - Building AR Apps

https://DevCourseWeb.com

Published 4/2024
Created by Mohammad Azam
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 34m ) | Size: 1.8 GB

Master RealityKit Development and Propel Your AR Creations into the Future

What you'll learn:
Gain a comprehensive understanding of key concepts such as entities, components, and anchors, laying a solid foundation for building AR applications.
Dive into practical exercises and projects designed to reinforce theoretical knowledge, allowing students to develop real-world skills in crafting immersive AR
Explore advanced techniques and best practices for optimizing performance, enhancing user experience, and pushing the boundaries of AR development with RealityK
Develop problem-solving skills through troubleshooting common issues and challenges encountered during AR development, empowering students to overcome obstacles

Requirements:
A fundamental understanding of programming concepts, preferably in Swift or a similar language, will be beneficial for grasping the concepts covered in the course.
Prior experience with Xcode, Apple's integrated development environment (IDE), will help students navigate through the development environment and follow along with the practical exercises effectively.
Since RealityKit development is primarily done using Xcode, students will need access to a Mac computer to install and run the necessary software tools.
To test and deploy AR applications built with RealityKit, students will need a Mac compatible with ARKit, Apple's augmented reality framework, for running simulations and testing on device.