Udemy - Shader Development from Scratch for Unity with Cg [Course Drive]

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Udemy - Shader Development from Scratch for Unity with Cg [Course Drive] (Size: 1.31 GB)
  Course Downloaded from coursedrive.net.txt 428 B
  Udemy - Shader Development from Scratch for Unity with Cg
  01 Introduction
  001 Welcome-subtitle-en.srt 3.63 KB
  001 Welcome.mp4 38.6 MB
  002 FAQs.html 2.97 KB
  003 Help! Why can't I see my shaders correctly_.html 2.37 KB
  004 The Rendering Pipeline-subtitle-en.srt 4.36 KB
  004 The Rendering Pipeline.mp4 39.94 MB
  005 Your First Surface Shader-subtitle-en.srt 16.95 KB
  005 Your First Surface Shader.mp4 37.78 MB
  006 Challenge.html 1.45 KB
  007 Crash Course in Vector Mathematics.html 12.89 KB
  MyFirstShaderChallenge.shader 597 B
  __MACOSX
  _MyFirstShaderChallenge.shader 239 B
  _zbunny.unitypackage 294 B
  zbunny.unitypackage
  _zbunny.unitypackage 294 B
  zbunny.unitypackage
  zbunny.unitypackage 81.46 KB
  02 Shader Essentials
  008 Variables and Packed Arrays-subtitle-en.srt 17.98 KB
  008 Variables and Packed Arrays.mp4 40.47 MB
  009 The Anatomy of a Mesh and Shader Input-subtitle-en.srt 7.94 KB
  009 The Anatomy of a Mesh and Shader Input.mp4 23.61 MB
  010 Shader Properties-subtitle-en.srt 20.3 KB
  010 Shader Properties.mp4 42.97 MB
  011 Properties Challenge 1.html 1.38 KB
  012 Properties Challenge 2.html 1.32 KB
  013 Properties Challenge 3.html 1.36 KB
  014 Properties Challenge 4.html 1.61 KB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  PackedPractice.shader 418 B
  PropertiesChallenge1.shader 965 B
  PropertiesChallenge2.shader 518 B
  PropertiesChallenge3.shader 586 B
  UseProperties.shader 948 B
  ZomBunnyDiffuse.png 661.63 KB
  ZomBunnyEmissive.png 139.5 KB
  ZomBunnyNormals.png 1.31 MB
  ZomBunnyOcclusion.png 896.89 KB
  ZomBunnySpecular.tif 107.48 KB
  __MACOSX
  _PackedPractice.shader 239 B
  _PropertiesChallenge1.shader 239 B
  _PropertiesChallenge2.shader 239 B
  _PropertiesChallenge3.shader 239 B
  _UseProperties.shader 239 B
  _ZomBunnyDiffuse.png 239 B
  _ZomBunnyEmissive.png 239 B
  _ZomBunnyNormals.png 239 B
  _ZomBunnyOcclusion.png 239 B
  _ZomBunnySpecular.tif 239 B
  03 Illuminating Surfaces
  015 Lambert & Lighting-subtitle-en.srt 3.78 KB
  015 Lambert & Lighting.mp4 9.8 MB
  016 Normal Mapping-subtitle-en.srt 21.77 KB
  016 Normal Mapping.mp4 49.34 MB
  017 Bumped Diffuse Challenge.html 1.25 KB
  018 Visualising Normals.html 6.39 KB
  019 Illumination Models-subtitle-en.srt 5.31 KB
  019 Illumination Models.mp4 27.19 MB
  020 Bumped Environments-subtitle-en.srt 16.95 KB
  020 Bumped Environments.mp4 58.99 MB
  021 Bumped Environments Challenge.html 1.38 KB
  022 Buffers and Queues-subtitle-en.srt 10.54 KB
  022 Buffers and Queues.mp4 25.15 MB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  BumpDiffuseChallenge1.shader 879 B
  BumpRefChallenge.shader 688 B
  BumpedEnv.shader 1.06 KB
  NormalPlay.cs 594 B
  VisNormals
  VisualNormals.unitypackage 25.91 KB
  __MACOSX
  VisNormals
  _VisualNormals.unitypackage 210 B
  _BumpDiffuseChallenge1.shader 239 B
  _BumpRefChallenge.shader 239 B
  _BumpedEnv.shader 239 B
  _NormalPlay.cs 239 B
  04 The Dot Product
  023 The Dot Product-subtitle-en.srt 8.65 KB
  023 The Dot Product.mp4 30.51 MB
  024 Rim Lighting-subtitle-en.srt 12.89 KB
  024 Rim Lighting.mp4 34.45 MB
  025 Logical Cutoffs-subtitle-en.srt 14.52 KB
  025 Logical Cutoffs.mp4 33 MB
  026 Challenge.html 1.33 KB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  Cutoff.shader 662 B
  CutoffWithDiffuse.shader 927 B
  Rim.shader 570 B
  __MACOSX
  _Cutoff.shader 239 B
  _CutoffWithDiffuse.shader 239 B
  _Rim.shader 239 B
  05 Lighting
  027 Lighting Models-subtitle-en.srt 7.95 KB
  027 Lighting Models.mp4 29.28 MB
  028 Blinn-Phong Lighting & Surface Output-subtitle-en.srt 11.13 KB
  028 Blinn-Phong Lighting & Surface Output.mp4 23.02 MB
  029 Physically-Based Rendering-subtitle-en.srt 14.54 KB
  029 Physically-Based Rendering.mp4 37.32 MB
  030 Challenge 1-subtitle-en.vtt 8 B
  030 Challenge 1.mp4 843.91 KB
  031 Challenge 2-subtitle-en.vtt 8 B
  031 Challenge 2.mp4 2.22 MB
  032 Writing Your Own Lighting Model-subtitle-en.srt 19.36 KB
  032 Writing Your Own Lighting Model.mp4 37.02 MB
  033 Challenge 3.html 1.34 KB
  034 Challenge 4.html 1.58 KB
  034 SinTimeChallenge.pdf 74.42 KB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  Basic.shader 661 B
  BasicBlinn.shader 810 B
  BasicP.shader 551 B
  Challenge1.shader 803 B
  Challenge2.shader 652 B
  StandardPBR.shader 652 B
  StandardSpecPBR.shader 650 B
  ToonRamp.png 2.75 KB
  ToonRamp.shader 726 B
  ToonRampAlbedo.shader 857 B
  __MACOSX
  _Basic.shader 239 B
  _BasicBlinn.shader 239 B
  _BasicP.shader 239 B
  _Challenge1.shader 239 B
  _Challenge2.shader 239 B
  _StandardPBR.shader 239 B
  _StandardSpecPBR.shader 239 B
  _ToonRamp.png 331 B
  _ToonRamp.shader 239 B
  _ToonRampAlbedo.shader 239 B
  06 Passes & Blending
  035 The Alpha Channel-subtitle-en.srt 11.19 KB
  035 The Alpha Channel.mp4 28.79 MB
  036 Holograms-subtitle-en.srt 12.23 KB
  036 Holograms.mp4 34.12 MB
  037 Blending-subtitle-en.srt 18.13 KB
  037 Blending.mp4 39.73 MB
  038 Leaves and Culling-subtitle-en.srt 6.6 KB
  038 Leaves and Culling.mp4 32.23 MB
  039 Blending Two Images-subtitle-en.srt 13.33 KB
  039 Blending Two Images.mp4 28.15 MB
  040 Stencil Buffer-subtitle-en.srt 13.69 KB
  040 Stencil Buffer.mp4 31.7 MB
  041 Advanced Stencils-subtitle-en.srt 16.62 KB
  041 Advanced Stencils.mp4 64.53 MB
  BumpDiffuseStencil.shader 1.18 KB
  Conifer_Needles_Desktop.tga 1.03 MB
  Hole.shader 485 B
  Hologram.shader 745 B
  StencilWindow.shader 736 B
  Wall.shader 456 B
  ZomBunnyDecal.png 21.65 KB
  __MACOSX
  _BumpDiffuseStencil.shader 239 B
  _Conifer_Needles_Desktop.tga 239 B
  _Hole.shader 239 B
  _Hologram.shader 239 B
  _StencilWindow.shader 239 B
  _Wall.shader 239 B
  _ZomBunnyDecal.png 396 B
  _panel.png 277 B
  panel.png 1.95 MB
  07 Writing Vertex and Fragment Shaders
  042 The Anatomy of a Vertex_Fragment Shader-subtitle-en.srt 10 KB
  042 The Anatomy of a Vertex_Fragment Shader.mp4 21.55 MB
  043 Colouring by Vertices and Fragments-subtitle-en.srt 22.09 KB
  043 Colouring by Vertices and Fragments.mp4 41.06 MB
  044 Material Use-subtitle-en.srt 14.68 KB
  044 Material Use.mp4 38.63 MB
  045 Lighting-subtitle-en.srt 7.46 KB
  045 Lighting.mp4 17.39 MB
  046 Shadows-subtitle-en.srt 11.73 KB
  046 Shadows.mp4 26.78 MB
  047 Challenge 1.html 1.31 KB
  048 Challenge 2.html 1.28 KB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  VFColouredMat.shader 761 B
  VFDiffuse.shader 1.31 KB
  VFDiffuseColouredShadows.shader 2.63 KB
  VFDiffuseShadows.shader 2.47 KB
  VFMat.shader 975 B
  __MACOSX
  _VFColouredMat.shader 295 B
  _VFDiffuse.shader 295 B
  _VFDiffuseColouredShadows.shader 295 B
  _VFDiffuseShadows.shader 295 B
  _VFMat.shader 295 B
  08 Advanced Effects
  049 Vertex Extruding-subtitle-en.srt 8.65 KB
  049 Vertex Extruding.mp4 21.27 MB
  050 Outlining-subtitle-en.srt 13.94 KB
  050 Outlining.mp4 31.8 MB
  051 Glass-subtitle-en.srt 13.16 KB
  051 Glass.mp4 32.88 MB
  052 Waves-subtitle-en.srt 13.59 KB
  052 Waves.mp4 97.76 MB
  053 Scrolling Textures-subtitle-en.srt 10.93 KB
  053 Scrolling Textures.mp4 60.66 MB
  054 Challenge 1.html 1.39 KB
  055 Plasma-subtitle-en.srt 12.88 KB
  055 Plasma.mp4 64.59 MB
  056 Challenge 2.html 1.27 KB
  AdOutline.shader 1.24 KB
  Extrude.shader 747 B
  Glass.png 85.69 KB
  Glass.shader 975 B
  GlassNormal.png 34.88 KB
  Plasma.shader 1.38 KB
  SimpleOutline.shader 1.02 KB
  UVScroll.shader 580 B
  UVScrollWater.shader 741 B
  UVScrollWaterWithWaves.shader 1.52 KB
  VFPlasma.shader 1.78 KB
  Waves.shader 1.39 KB
  __MACOSX
  _AdOutline.shader 295 B
  _Extrude.shader 295 B
  _Glass.png 387 B
  _Glass.shader 295 B
  _GlassNormal.png 387 B
  _Plasma.shader 295 B
  _SimpleOutline.shader 295 B
  _UVScroll.shader 295 B
  _UVScrollWater.shader 295 B
  _UVScrollWaterWithWaves.shader 295 B
  _VFPlasma.shader 295 B
  _Waves.shader 295 B
  09 Appendices
  057 Appendix A - CG Function List.html 10.69 KB
  058 Appendix B - Shader Cheat Sheet.html 5.31 KB
  059 Appendix C - Credits and Extra Resources.html 3.16 KB
  0oo_S0ftware.For_Mac0S.txt 363 B
  0oo_Softarchive - Download-More-Here.url 175 B
  0oo_Windows.Office-AD0BE-Visual_Studio 2017.txt 3.16 KB
  ReadMe.txt 428 B
  Visit Coursedrive.net.url 124 B
  Visit Coursedrive.net.url 124 B

Description


Shader Development from Scratch for Unity with Cg Download

Learn to program the graphics pipeline with Unity's Shaderlab for creating unique visual surfaces for game objects.



What you'll learn

Use Unity Shaderlab to create their own shader effects with CG/HLSL.
Apply their knowledge of simple mathematics to change the visual surface of virtual objects.
Work with mesh vertices and textures to develop unique rendering effects.
Demonstrate a knowledge of the graphics pipeline and apply it to problem solving shading issues.

Requirements

You should be familiar with the Unity Game Engine.
You should be able to program in a procedural language such as C#.

Description

This course presents a comprehensive guide to programming with Cg and High Level Shader Language in Unity's Shaderlab to create your own visual surface effects for colouring and lighting game objects. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphics pipeline and provide you with an essential toolkit of rendering knowledge that will have you developing your own transparent, animated and texturised shaders in no time.

In this course, Penny teaches all the invaluable skills you will require to program the computer graphics pipeline in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics.  But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models and much more.

Learn how to program and work with:

variables and packed arrays,

meshes, vertices and UVs,

the mathematics for working with objects in 3D and 2D spaces,

a variety of lighting models from creating flat shaded objects to highly reflective shiny surfaces,

bump maps for adding extra depth and dimension to surface textures,

special effects such as holographic, scrolling textures and surface deformations,

the variety of graphics buffers used in the rendering pipeline,

forward and deferred lighting, and

surface, vertex and fragment shaders written in CG/HLSL.

Contents and Overview

After diving right in and creating your very first shader from scratch we will begin the lessons by examining how 3D models are structured and how that is used within shader code to colour and display the surface in computer graphics. You'll discover all the properties of a shader and how they can be controlled in code and via values fed in through Unity's Inspector.

Following this we will examine a variety of lighting models and how lights and surface textures can influence the final look of a render. Included here, an overview of the buffers involved in the rendering queue will be given with practical examines for creating special effects that require more than one draw call. Students will also be exposed to the power of vector mathematics and especially the dot product and its role in creating beautiful effects such as outlines, rim lighting and holograms. In addition, issues surrounding transparency and blending will be discussed along with many practical hands-on workshops in which students can flex their new found skills to interrogate the code they write for better understanding.

The final section of this course brings all the skills learned throughout together to develop some of the more popular complex shaders including animated plasma and animated water with waves.

What students are saying about this course:

This is the best course I've ever taken. It is perfect for me. I worked for 15 years in feature animation. A large part of my career was spent developing shaders for a proprietary renderer. This course has already helped me to bring the value of my previous experience into Unity.

Best shader course I've come across. There are enough and more tutorials on youtube to teach you how to develop your own shaders, but nothing falls into the class of Penny's tutorials. They are clear and to the point. Really happy about this one.

Wow! Thank you so much! If there were 10 stars - this course would deserve it. Going from absolutely knowing nothing about Shader writing to have a profund understanding about it.....

I wanted to let you know that I just finished your shader course and thought it was fantastic. It was a pleasure to take the course and finally get a grasp on a topic that seemed so foreign to me not so long ago. Your teaching style and personality really worked for me and made learning a breeze!

Who this course is for:

Anyone fascinated by the way computer graphics works.
Anyone wanting to understand how to write their own shaders.
Anyone who loves the visual effects that can be achieved through simple code and mathematics.



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