| 1. Installing Unity and Visual Studio on Windows.mp4 | 34.1 MB | ||
| 1. Player Logic I Propelling the Character Forward.mp4 | 66.7 MB | ||
| 1. Player Logic I Propelling the Character Forward.srt | 21.5 KB | ||
| 1. Reward System Coin Collection & Running Distance Tracking & Score Saving.mp4 | 139.7 MB | ||
| 1. Reward System Coin Collection & Running Distance Tracking & Score Saving.srt | 27.8 KB | ||
| 1. Setting-up Our Virtual Scene and Importing Our 3D Character Model.mp4 | 104.6 MB | ||
| 1. Setting-up Our Virtual Scene and Importing Our 3D Character Model.srt | 25.7 KB | ||
| 1.1 GameObjects Official Manual.html | 102.4 B | ||
| 1.2 More on the Vertex Snapping Tool.html | 102.4 B | ||
| 10. Adding Sound to the Game.mp4 | 116.9 MB | ||
| 10. Adding Sound to the Game.srt | 19.2 KB | ||
| 2. Game Menus.mp4 | 142.4 MB | ||
| 2. Game Menus.srt | 29.3 KB | ||
| 2. Installing Unity and Visual Studio on macOS.mp4 | 43.6 MB | ||
| 2. Installing Unity and Visual Studio on macOS.srt | 7 KB | ||
| 2. Player Logic I (Cont'd) Implementing Gravity Effect.mp4 | 30.3 MB | ||
| 2. Player Logic I (Cont'd) Implementing Gravity Effect.srt | 10.1 KB | ||
| 2. Prefabs and Object Oriented Programming (OOP) in Unity.mp4 | 17.9 MB | ||
| 2. Prefabs and Object Oriented Programming (OOP) in Unity.srt | 4.3 KB | ||
| 2.1 Prefabs.html | 102.4 B | ||
| 3. Game User Interface (UI).mp4 | 231.9 MB | ||
| 3. Game User Interface (UI).srt | 38.9 KB | ||
| 3. Player Logic II Left and Right Turns; and Getting Input from the Keyboard.mp4 | 89.8 MB | ||
| 3. Player Logic II Left and Right Turns; and Getting Input from the Keyboard.srt | 26.9 KB | ||
| 4. Game Mechanics (GM) I Camera Behavior Script.mp4 | 78.6 MB | ||
| 4. Game Mechanics (GM) I Camera Behavior Script.srt | 20.3 KB | ||
| 4. Mobile Port Touch Input Integration.mp4 | 150.4 MB | ||
| 4. Mobile Port Touch Input Integration.srt | 35.9 KB | ||
| 5. GM II Spawning Infinite Random Segments Forward.mp4 | 143.8 MB | ||
| 5. GM II Spawning Infinite Random Segments Forward.srt | 40.1 KB | ||
| 5. Mobile Port Accelerometer Input Integration.mp4 | 124.3 MB | ||
| 5. Mobile Port Accelerometer Input Integration.srt | 19.2 KB | ||
| 5.1 Instantiating Prefabs at Run Time Unity Manual Page.html | 102.4 B | ||
| 6. GM III Generating Random Segments & Spawning them in Different Directions.mp4 | 115.4 MB | ||
| 6. GM III Generating Random Segments & Spawning them in Different Directions.srt | 24.1 KB | ||
| 6. Mobile Port Build for iOS & Android.mp4 | 59 MB | ||
| 6. Mobile Port Build for iOS & Android.srt | 13.1 KB | ||
| 7. Player Animation Importing Animations and Unity Animation System Basics.mp4 | 190.1 MB | ||
| 7. Player Animation Importing Animations and Unity Animation System Basics.srt | 39.3 KB | ||
| 8. VFX Adding Water and a Clearing Fog Effect.mp4 | 50.6 MB | ||
| 8. VFX Adding Water and a Clearing Fog Effect.srt | 9.7 KB | ||
| 9. Player Logic III Death Condition, Collision Detection, and Player Respawning.mp4 | 183.9 MB | ||
| 9. Player Logic III Death Condition, Collision Detection, and Player Respawning.srt | 41.2 KB | ||
| Bonus Resources.txt | 409.6 B | ||
| Get Bonus Downloads Here.url | 204.8 B | ||
| ▲ 45 total files | |||
TempleRun Style Game for iOS and Android| Top Unity3D Course
https://DevCourseWeb.com
Published 07/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 20 lectures (4h 29m) | Size: 2.12GB
Make a cross-platform, endless runner game for iOS and Android using the Unity game engine in UNDER 5 hours
What you'll learn
3D game development using Unity
C# syntax, so that you could manipulate the behavior of your game objects (assets) inside Unity.
Learn to port your game to both iOS and Android, as well as make it receive input from your phone's accelerometer and touch-gestures.
The mechanics and logic of endless runner games like Temple Run.
How 3D models are imported and rigged inside of Unity, so that you could create your own game environment.
How to animate your character using the Unity Mechanim system to bring your game to life and make it more interactive.
Requirements
Past exposure to basic programming knowledge like variable types and declarations, for loops, etc at any language.
A PC or a Mac with modest specs
A pre-installed version of Unity (free)
A pre-installed version of Visual Studio (for Mac and Windows users)
All Comments