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Udemy | The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]

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Udemy | The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU] (Size: 2.71 GB)
  0. Websites you may like
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  5. (Discuss.FTUForum.com) FTU Discussion Forum.url 294 B
  How you can help Team-FTU.txt 237 B
  1. Press Play
  1. Introduction.mp4 51.31 MB
  1. Introduction.vtt 5.66 KB
  10. Animating with the Physics System.mp4 36.57 MB
  10. Animating with the Physics System.vtt 21.41 KB
  11. Physics Challenge.mp4 4.96 MB
  11. Physics Challenge.vtt 2.02 KB
  2. Getting in Contact.mp4 13.52 MB
  2. Getting in Contact.vtt 1.49 KB
  3. FAQs.html 173 B
  4. Why does animation work.mp4 40.25 MB
  4. Why does animation work.vtt 4.03 KB
  5. The Principles of Animation.mp4 12.15 MB
  5. The Principles of Animation.vtt 8 B
  6. Animation Theory​​.html 135 B
  7. The Unity Interface Part 1.mp4 31.48 MB
  7. The Unity Interface Part 1.vtt 21.68 KB
  8. The Unity Interface Part 2.mp4 38.28 MB
  8. The Unity Interface Part 2.vtt 21.39 KB
  9. The Unity Interface Using External Resources.mp4 33.05 MB
  9. The Unity Interface Using External Resources.vtt 18.38 KB
  9.1 SpaceDoorExampleV2.zip.zip 9.82 MB
  2. The Mecanim System
  1. Timelines, Keyframes and Tweening.mp4 9.36 MB
  1. Timelines, Keyframes and Tweening.vtt 2.9 KB
  10. Triggering Challenge Part 1.mp4 47.22 MB
  10. Triggering Challenge Part 1.vtt 19.56 KB
  10.1 Characters2019_1_10f.zip.zip 23.36 MB
  10.2 Outpost2019_1_10f.zip.zip 15.9 MB
  10.3 OutpostPrefabOriginal.zip.zip 16.97 MB
  11. Triggering Challenge Part 2.mp4 13.08 MB
  11. Triggering Challenge Part 2.vtt 5.58 KB
  11.1 BridgeOpenningFinalSolutionV2Original.zip.zip 17.13 MB
  11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip 16.12 MB
  2. The Animation Window Part 1.mp4 33.98 MB
  2. The Animation Window Part 1.vtt 19.62 KB
  3. The Animation Window Part 2.mp4 33.16 MB
  3. The Animation Window Part 2.vtt 17.66 KB
  4. Keyframe Challenge.mp4 15.99 MB
  4. Keyframe Challenge.vtt 7.26 KB
  5. Curves.mp4 29.04 MB
  5. Curves.vtt 16.39 KB
  6. Animating in Local and World Positions.mp4 41.93 MB
  6. Animating in Local and World Positions.vtt 19.51 KB
  6.1 SkyCarWithDoorV2.zip.zip 4.26 MB
  7. The Animator Window States and Transitions.mp4 26.54 MB
  7. The Animator Window States and Transitions.vtt 11.78 KB
  7.1 Characters2019_1_10f.zip.zip 23.36 MB
  7.2 SpaceDoorV2Original.zip.zip 9.82 MB
  7.3 SpaceDoor2019_1_10f.zip.zip 9.7 MB
  8. Triggering Animation States Part 1.mp4 32.69 MB
  8. Triggering Animation States Part 1.vtt 12.88 KB
  9. Triggering Animation States Part 2.mp4 30.3 MB
  9. Triggering Animation States Part 2.vtt 12.89 KB
  3. The Bare Bones of Animated Models
  1. Understanding Bones, Joints and Rigs.mp4 30.27 MB
  1. Understanding Bones, Joints and Rigs.vtt 5.96 KB
  2. Importing Animations from 3D Software.html 1.89 KB
  3. Creating a Humanoid Character with Adobe Fuse.mp4 16 MB
  3. Creating a Humanoid Character with Adobe Fuse.vtt 9.51 KB
  4. Exporting Fuse Characters into Mixamo.mp4 10.03 MB
  4. Exporting Fuse Characters into Mixamo.vtt 2.98 KB
  5. Animating a Character in Mixamo.mp4 229.35 MB
  5. Animating a Character in Mixamo.vtt 20.97 KB
  6. Working with Multiple Imported Animations.mp4 19.74 MB
  6. Working with Multiple Imported Animations.vtt 6.47 KB
  7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4 29.82 MB
  7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt 18.19 KB
  7.1 BasicYBotV2.zip.zip 1.76 MB
  8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4 35.62 MB
  8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt 17.66 KB
  9. Adding a Jump Animation.mp4 22.89 MB
  9. Adding a Jump Animation.vtt 8.93 KB
  9.1 Y-Bot-jump-fbxV2.zip.zip 67.43 KB
  4. Working with Humanoid Rigs
  1. Rig Types Generic versus Humanoid.mp4 18.64 MB
  1. Rig Types Generic versus Humanoid.vtt 10.1 KB
  1.1 RiggedRobotfbxV2.zip.zip 335.58 KB
  1.2 Y_Bot_DanceV2.zip.zip 1.66 MB
  1.3 macarena.wav.wav 581.36 KB
  2. Understanding Root Motion in Humanoids.mp4 38.5 MB
  2. Understanding Root Motion in Humanoids.vtt 10.86 KB
  2.1 Adding Grid Image.html 141 B
  2.2 HumanoidTestingV2.zip.zip 3.96 MB
  3. Using Root Motion to Create A Dance Sequence.mp4 48.08 MB
  3. Using Root Motion to Create A Dance Sequence.vtt 8.67 KB
  3.1 ThrillerDanceMovesV3.zip.zip 182.63 MB
  4. Creating a Drive Script Incorporating Root Motion.mp4 36.84 MB
  4. Creating a Drive Script Incorporating Root Motion.vtt 12.6 KB
  4.1 happy_idle_fbxV2.zip.zip 1.4 MB
  4.2 DriveRootMotionV2.zip.zip 5.51 MB
  5. Including Physics with Animations.mp4 38.21 MB
  5. Including Physics with Animations.vtt 11.91 KB
  6. Humanoid Root Motion Challenge Part 1.mp4 62.2 MB
  6. Humanoid Root Motion Challenge Part 1.vtt 20.77 KB
  6.1 SwimmingChallengeAnimationsV2.zip.zip 1.93 MB
  6.2 EnvironmentV2.zip.zip 274.21 KB
  7. Humanoid Root Motion Challenge Part 2.mp4 230.27 MB
  7. Humanoid Root Motion Challenge Part 2.vtt 11.05 KB
  7.1 SwimmingChallengeFinalV2.zip.zip 3.41 MB
  7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip 2.41 MB
  5. Triggering Animations
  1. Triggering Animations with Colliders.mp4 33.63 MB
  1. Triggering Animations with Colliders.vtt 15.48 KB
  1.1 Falling Back Death.zip.zip 100.99 KB
  1.2 TriggeringAnimation.zip.zip 26.97 MB
  10. Jumping and Climbing Part 5.mp4 22.81 MB
  10. Jumping and Climbing Part 5.vtt 10.01 KB
  2. Triggering Animations By Clicking Part 1.mp4 18.27 MB
  2. Triggering Animations By Clicking Part 1.vtt 8.53 KB
  2.1 SitOnChairStarterV4.zip.zip 12.54 MB
  3. Triggering Animations By Clicking Part 2.mp4 40.7 MB
  3. Triggering Animations By Clicking Part 2.vtt 20.7 KB
  4. Triggering Animations By Clicking Part 3.mp4 43.14 MB
  4. Triggering Animations By Clicking Part 3.vtt 16.43 KB
  5. Jumping and Climbing Part 1.mp4 47.3 MB
  5. Jumping and Climbing Part 1.vtt 20.35 KB
  5.1 ClimbingStarterV2.zip.zip 36.54 MB
  6. Editing Read Only Animations.mp4 10.03 MB
  6. Editing Read Only Animations.vtt 2.94 KB
  7. Jumping and Climbing Part 2.mp4 31.73 MB
  7. Jumping and Climbing Part 2.vtt 11.62 KB
  8. Jumping and Climbing Part 3.mp4 27.23 MB
  8. Jumping and Climbing Part 3.vtt 7.76 KB
  9. Jumping and Climbing Part 4.mp4 41.39 MB
  9. Jumping and Climbing Part 4.vtt 15.11 KB
  6. Blend Shapes
  1. Introducing Blendshapes.mp4 15.78 MB
  1. Introducing Blendshapes.vtt 8.4 KB
  1.1 BlendShapesV2.zip.zip 50.26 KB
  2. Creating Blendshapes.html 516 B
  3. Blendshapes for Facial Animation.mp4 9.38 MB
  3. Blendshapes for Facial Animation.vtt 4.96 KB
  3.1 BorisV2.zip.zip 417.78 KB
  4. Blend Tree Basics.mp4 30.76 MB
  4. Blend Tree Basics.vtt 11.11 KB
  5. Strafe Sets Part 1.mp4 29.07 MB
  5. Strafe Sets Part 1.vtt 16.68 KB
  5.1 StrafeStarterV2.zip.zip 23.85 MB
  6. Strafe Sets Part 2.mp4 6.82 MB
  6. Strafe Sets Part 2.vtt 3.29 KB
  6.1 StrafeSolutionV2.zip.zip 24.31 MB
  7. Inverse Kinematics
  1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4 26.64 MB
  1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt 12.83 KB
  1.1 IKDemoV2.zip.zip 2.8 MB
  2. Making an animated character dynamically look at an object.mp4 13.11 MB
  2. Making an animated character dynamically look at an object.vtt 6.55 KB
  2.1 IKHeadLookAtV2.zip.zip 2.8 MB
  3. Using IK to Pickup and Hold an Object.mp4 52.85 MB
  3. Using IK to Pickup and Hold an Object.vtt 20.56 KB
  3.1 BurgerPickupSolutionV2.zip.zip 3.22 MB
  3.2 PickupBurgerV2.zip.zip 3.27 MB
  8. Final Project
  1. Project Specifications.mp4 7.21 MB
  1. Project Specifications.vtt 1.83 KB
  2. Project Solution Part 1.mp4 40.94 MB
  2. Project Solution Part 1.vtt 21.46 KB
  3. Project Solution Part 2.mp4 32.18 MB
  3. Project Solution Part 2.vtt 15.16 KB
  4. Project Solution Part 3.mp4 29.85 MB
  4. Project Solution Part 3.vtt 12.8 KB
  4.1 TelephoneSolutionV2.zip.zip 22.02 MB
  9. Final Remarks
  1. Final Comments From Penny.mp4 11.41 MB
  1. Final Comments From Penny.vtt 1.1 KB
  2. Legacy Solution Files.html 106 B
  2.1 ClimbFinished.zip.zip 58.94 MB
  2.2 IKPickupObjectFinal.zip.zip 6.99 MB
  2.3 BlendShapesBoris.zip.zip 1.34 MB
  2.4 OpenCloseDoorFinal.zip.zip 98.36 MB
  2.5 SitOnFinal.zip.zip 25.22 MB
  2.6 YBotMacarena.zip.zip 5.83 MB
  2.7 YBotWalkFinished.zip.zip 7.83 MB

Description


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Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

BESTSELLER

Created by : Penny de Byl, Penny @Holistic3D.com
Last updated : 7/2019
Language : English
Caption (CC) : Included
Torrent Contains : 171 Files, 10 Folders
Course Source : https://www.udemy.com/mastering-3d-animation-in-unity/

What you'll learn

• create animations from scratch using the Unity Mecanim system and place them onto game objects.
• import third party animated assets into Unity and setup animation controllers.
• write C# code to dynamically control animations through user interaction.
• explore the use of inverse kinematics in humanoid rigs.
• create complex animation sequences and blends dynamically controlled by the user at runtime.

Course content
all 62 lectures 11:13:39

Requirements

• Download the free version of the Unity Game Engine.
• You do not need to be able to model or animate in an external package - all resources are provided.

Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2018+ the course now contains 5 hours of extra content with :

• new challenges and projects,
• blending animations to create strafe sets,
• adjusting curves,
• designing a character and the placing of motion capture with free third-party tools.

Learn how to animate and work with :

• the mecanim timeline,
• curve and keyframe editors,
• animation events that trigger code,
• root motion,
• imported animations created in third party packages, and
• animation state machines.

Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Who this course is for :

• This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators as well as well seasoned animators wanting to import their work into games.
• This course is not for those wanting to learn to program in Unity.



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