Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020)

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Udemy - Unity Networking From Scratch for (Unity 5 to Unity 2020) (Size: 2.39 GB)
  TutsNode.com.txt 63 B
  [TGx]Downloaded from torrentgalaxy.to .txt 585 B
  [TutsNode.com] - Unity Networking From Scratch for (Unity 5 to Unity 2020)
  1. Chapter 1
  1. Before We Start. What to Use Unity 2020.mp4 99.69 MB
  1. Before We Start. What to Use Unity 2020.srt 7.72 KB
  1.1 Networking2020Windows.zip 81.67 MB
  1.2 Networking2020Mac.zip 81.23 MB
  10. Helpful Things to Know
  1. Finding Your IP Address.html 4.88 KB
  2. Advanced Networking Ideas.html 6.52 KB
  11. Final Words
  1. Where to Now.mp4 250.57 MB
  1. Where to Now.srt 15.13 KB
  2. Thing to know before you start
  1. Introduction.html 1.39 KB
  2. Join the H3D Student Community.mp4 28.1 MB
  2. Join the H3D Student Community.srt 1.66 KB
  3. FAQs.html 801 B
  4. Understanding Clients and Servers.mp4 38.26 MB
  4. Understanding Clients and Servers.srt 9.96 KB
  5. Running Multiple Versions of a Program.html 1.83 KB
  6. WARNING! WARNING!.html 1.57 KB
  3. Creating a Basic ClientServer Application
  1. The Network Manager Part 1.mp4 49.91 MB
  1. The Network Manager Part 1.srt 18.66 KB
  1.1 TheNetworkManagerStarter.zip 19.1 MB
  2. The Network Manager Part 2.mp4 59.55 MB
  2. The Network Manager Part 2.srt 14.14 KB
  2.1 Lecture7Code.zip 1.77 KB
  4. Dealing with Network Latency (Lag)
  1. How Interpolation Works.mp4 47.47 MB
  1. How Interpolation Works.srt 6.05 KB
  2. The Network Transform.mp4 67.51 MB
  2. The Network Transform.srt 19.51 KB
  5. Customising Your Player Character
  1. Setting Up Different Player Starting Positions.mp4 25.65 MB
  1. Setting Up Different Player Starting Positions.srt 8.8 KB
  2. Attaching the Camera to Player's Camera.mp4 36.68 MB
  2. Attaching the Camera to Player's Camera.srt 7.01 KB
  2.1 CameraFollowStarter.zip 22.47 MB
  2.2 360 Camera.html 89 B
  3. How to Fix a Jittery Camera.html 467 B
  4. Who's who Adding Names Above the Player Characters.mp4 88.68 MB
  4. Who's who Adding Names Above the Player Characters.srt 23.54 KB
  5. Adding Names Part 2.mp4 85.6 MB
  5. Adding Names Part 2.srt 24.37 KB
  5.1 SettingPlayerNamesFinalV2017.4.zip 7.23 MB
  6. Further Customisation Changing Colours Over the Network.mp4 41.16 MB
  6. Further Customisation Changing Colours Over the Network.srt 13.8 KB
  7. Player Name Fixer.html 2.52 KB
  8. Syncing Values to a Late Client Connection.mp4 39.57 MB
  8. Syncing Values to a Late Client Connection.srt 6.58 KB
  9. A Recap of Synchronising Character States around the Network.mp4 4.86 MB
  9. A Recap of Synchronising Character States around the Network.srt 2.47 KB
  6. Putting in Some Practice A Simple Shooter
  1. Shooting Bullets Part 1.mp4 83.27 MB
  1. Shooting Bullets Part 1.srt 16.15 KB
  1.1 ShootBulletsStarter.zip 93.38 MB
  2. Shooting Bullets Part 2.mp4 60.39 MB
  2. Shooting Bullets Part 2.srt 14.66 KB
  3. Remote Procedure Calls.html 1.28 KB
  4. Remote Procedure Calls Demonstration.mp4 3.92 MB
  4. Remote Procedure Calls Demonstration.srt 1.63 KB
  5. Shooting Bullets Part 3.mp4 33.06 MB
  5. Shooting Bullets Part 3.srt 9.18 KB
  6. Shooting Bullets Part 4.mp4 87.14 MB
  6. Shooting Bullets Part 4.srt 23.07 KB
  7. Shooting Bullets Part 5.mp4 49.98 MB
  7. Shooting Bullets Part 5.srt 13.78 KB
  7.1 TankHealthSolution.zip 3.57 MB
  7.2 FinalTankShooterPackage.zip 3.55 MB
  7.3 Lecture25Code.zip 4.48 KB
  7.4 detonators.unitypackage.zip 8.69 MB
  7. Humanoids and Animations
  1. Synching Humanoid Animations.mp4 84.63 MB
  1. Synching Humanoid Animations.srt 21.6 KB
  1.1 HumanoidsAnimStarter.zip 65.75 MB
  8. Customising the Network Manager
  1. Picking a Custom Character Player.mp4 44.77 MB
  1. Picking a Custom Character Player.srt 20.94 KB
  1.1 CharacterPickerStarter.zip 164.75 MB
  2. Registering Callback Functions.mp4 4.16 MB
  2. Registering Callback Functions.srt 1.83 KB
  3. Selecting a Player Character Before Connecting.mp4 20.44 MB
  3. Selecting a Player Character Before Connecting.srt 5.82 KB
  4. Changing Player Characters After Connection.mp4 29.3 MB
  4. Changing Player Characters After Connection.srt 8.05 KB
  5. Customising Across Multiple Characters Part 1.mp4 42.26 MB
  5. Customising Across Multiple Characters Part 1.srt 20.92 KB
  5.1 TopTextures.zip 3.1 MB
  6. Customising Across Multiple Characters Part 2.mp4 54.76 MB
  6. Customising Across Multiple Characters Part 2.srt 19.76 KB
  6.1 Lecture32Code.zip 5.55 KB
  7. Spawning a Networked Object.html 3.5 KB
  8. Character Customiser Solution and Updates.html 1.12 KB
  8.1 CharacterCustomiser.zip 126.49 MB
  9. Creating a Game Lobby
  1. Adding a Lobby to an Existing Networked Game..mp4 44.88 MB
  1. Adding a Lobby to an Existing Networked Game..srt 16.68 KB
  1.1 LobbyStarter.zip 25.12 MB
  2. Passing Lobby Values to the Game Scene.mp4 26.4 MB
  2. Passing Lobby Values to the Game Scene.srt 10.47 KB
  3. Customising the Lobby.mp4 48.3 MB
  3. Customising the Lobby.srt 22.69 KB
  4. Coding the Custom Lobby.mp4 42.4 MB
  4. Coding the Custom Lobby.srt 15.88 KB
  5. Matchmaking.mp4 17.96 MB
  5. Matchmaking.srt 8.68 KB

Description



Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations
IP addresses
hosting
remote procedure calls
syncing rigidbody movement
syncing animation states
playing with different player-characters
changing player-characters while connected
setting up the Unity Lobby asset
syncing variable values across scenes
setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API. Note that although the API is now discontinued in Unity 2020, Penny has provided you with project starter files that allow you to work with the HLAPI in 2020.

What past students of this course are achieving:

the development of an online educational multiuser 3d virtual environment
the use of mobile devices in place of game controllers
MMO game development

What past students are saying about this course:

This course is awesome. Penny explains in a pleasant calm and clear manner. The course has a steady increase in difficulty. I loved the way some topics are explained with graphics / animations.
I love Penny’s courses. This one gave all the knowledge I need and more when it comes to Networking in Unity.
Penny (as always) covers all things necessary for the current section. She leaves no questions to be asked and every course from my understanding is executed without confusion being left in its aftermath. If you do however have a question it is most likely from my experience covered with in another section of the course later on. thank you penny!! you rock!!!

Who this course is for:

Someone familiar with Unity and C# who would like to learn about networking and creating multiplayer games.

Requirements

Before starting this course students should have experience using Unity and writing C# code.

Last Updated 11/2020

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