Udemy - Unity VR tutorial - Unity XR Interaction Toolkit 3.0

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Udemy - Unity VR tutorial - Unity XR Interaction Toolkit 3.0 (Size: 3.3 GB)
  1 -Grab Interaction Setup Part 1.mp4 264.7 MB
  1 -Input System Overview.mp4 223.8 MB
  1 -OpenXR Setup.mp4 181 MB
  2 -Grab Interaction Setup Part 2.mp4 557.9 MB
  2 -How To Read XR Input by.mp4 378.3 MB
  2 -XR Interaction Toolkit Setup.mp4 270.5 MB
  3 -Detect Input of ABXYMenu Button.mp4 107 MB
  3 -Interaction Attach Controller.mp4 196.6 MB
  3 -Quick Setup Grab, Move and UI Interaction.mp4 219.2 MB
  4 -Camera Height and Tracking Origin.mp4 313.7 MB
  4 -Detect Whether TOUCH Buttons On Controllers.mp4 62.2 MB
  5 -Thumbstick Input.mp4 60.9 MB
  5 -VR Shadow Optimization.mp4 226.7 MB
  6 -Controller Tracking.mp4 279.7 MB
  Bonus Resources.txt 409.6 B
  Get Bonus Downloads Here.url 204.8 B
  ▲ 16 total files

Description


Unity VR tutorial: Unity XR Interaction Toolkit 3.0

https://DevCourseWeb.com

Published 1/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 5h 11m | Size: 3.26 GB

Unity, XR, VR, Meta Quest, XR Interaction Toolkit 3.0

What you'll learn
Basic knowledge of VR Development
Fundamental interaction modules of Unity XR Interaction Toolkit (version 3.x)
Direct and Distance Grab
VR locomotion (Teleportation, Continuous Move)
UI Interaction
Ray Interaction
VR Shadow Optimization
Unity Engine Fundamentals
Input System for XR
Requirements
Basic Knowledge of Unity and C# (There will be few part of coding in this code, but it is letter to learn C# coding to become a senior VR developer)
Have a XR/VR device (In the course, I used Meta Quest 3 for nstration, but Meta Quest 3s, Meta Quest 2 or other device which supports OpenXR are compatible.)
Description
This course will show you how to develop XR applications using Unity's XR Interaction Toolkit. Through systematic study, you will learn the development of common interaction modules in XR development, such as grab, ray interaction, UI interaction, player movement, teleportation and poke interaction.Advantages of this course:Through systematic class arrangement and high-quality course content, we help students get started with XR development and build their own knowledge system.XR Interaction Toolkit is cross-platform and has gradually become a popular standard in the industry. Learning this set of development tools can theoretically develop most devices on the market, such as Quest, Pico, Apple Vision Pro, and PCVR. It is more convenient in cross-platform development. Learning this tutorial and mastering the common interactive development module can reduce the learning cost of developing new devices in the future.This course is the latest systematic development tutorial of XR Interaction Toolkit, because this tool has been updated to version 3.0 or above, and there are big changes compared with previous versions. In addition, new systems and SDKs of many devices are gradually using XR Interaction Toolkit version 3.0 or above. The course has a more concrete explanation of some brief and abstract descriptions in the official developer documentation, and through professional guidance, solves some difficult points that students often encounter in self-study.
Who this course is for
Unity Developers who want to learn Virtual Reality Development
Developers who used XR Interaction Toolkit 2.x wants to upgrade to XR Interaction Toolkit 3.x

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