Udemy - Unreal Engine 5 2D Game Development Intermediate Course

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Udemy - Unreal Engine 5 2D Game Development Intermediate Course (Size: 3.8 GB)
  Bonus Resources.txt 102.4 B
  Get Bonus Downloads Here.url 204.8 B
  ~Get Your Files Here !
  1 - Basics
  1. Create project and import assets.mp4 93.2 MB
  2. Create game mode and player blueprint.mp4 120.3 MB
  SpaceShooter
  Assets
  Fonts
  Sounds
  LaserSoundLV1.WAV 42.7 KB
  LaserSoundLV2.WAV 51.8 KB
  LaserSoundLV3.WAV 58.3 KB
  LaserSoundLV4.WAV 20.3 KB
  S_WaveTransition.WAV 326.7 KB
  Textures
  Enemy
  Meteors
  Ships
  Explosion
  Icons
  Missiles
  Enemy
  Player
  Pickups
  Player
  2 - Player Ship
  10. Parent and child relation.mp4 90.8 MB
  3 - Enemy
  11. Create enemy that can find the player and look at it.mp4 70.4 MB
  12. Enemy follow the player.mp4 47.8 MB
  13. Enemy explosion on impact.mp4 124.1 MB
  14. Destroy Enemy with Laser.mp4 101 MB
  15. Impact explosion.mp4 107 MB
  16. Enemy Health System.mp4 41.1 MB
  17. Enemy Health UI.mp4 99.6 MB
  18. Enemy invincibility at spawn.mp4 88.1 MB
  19. Enemy ship shoot at player.mp4 105.4 MB
  20. Create More enemy ship.mp4 89.2 MB
  21. Enemy shooting range.mp4 89.6 MB
  22. Create meteor base.mp4 132.1 MB
  23. Meteor rotation and health bar.mp4 66.6 MB
  24. Destroy meteors that are off the screen.mp4 25.2 MB
  25. Create more meteor type.mp4 92.9 MB
  26. Spawn meteor on destroy.mp4 100.2 MB
  27. Explosion scale.mp4 41.5 MB
  28. Random direction movement.mp4 24.3 MB
  29. Laser sound.mp4 37.8 MB
  30. Health system for player.mp4 132.1 MB
  31. Player destroyed.mp4 88.2 MB
  32. Game over event dispatcher.mp4 149.1 MB
  4 - Pickups
  33. Create pickup base blueprint.mp4 50.2 MB
  34. Health pickup.mp4 62.1 MB
  35. Level up item.mp4 101.2 MB
  36. Body type with player level.mp4 62.2 MB
  5 - Wave system
  37. Spawn manager spawn function.mp4 90.2 MB
  38. Data tables for waves.mp4 82.9 MB
  39. Spawn wave.mp4 95.1 MB
  40. Increase wave.mp4 135.2 MB
  41. Wave counter UI.mp4 161.3 MB
  42. Announce new wave number.mp4 68 MB
  43. Cleared all waves anouncement.mp4 85.3 MB
  44. Add items and new enemy.mp4 121.4 MB
  45. laser types for enemy.mp4 72 MB
  3. Going forward and backward.mp4 78.5 MB
  4. Smoothly increase speed.mp4 114.1 MB
  5. Smoothly stop the ship.mp4 83.2 MB
  6. Engine sound and fire.mp4 111.7 MB
  7. Turn the player.mp4 55.7 MB
  8. Smoothly start to turn.mp4 58.1 MB
  9. Shoot Laser.mp4 82.7 MB
  Player01.PNG 4.7 KB
  Player02.PNG 4.2 KB
  Player03.PNG 5.2 KB
  Player04.PNG 3.7 KB
  fire01.PNG 614.4 B
  powerupGreen_star.PNG 819.2 B
  powerupYellow_bolt.PNG 716.8 B
  laserBlue01.PNG 614.4 B
  laserBlue06.PNG 614.4 B
  laserBlue07.PNG 512 B
  laserBlue16.PNG 716.8 B
  laserRed01.PNG 512 B
  laserRed02.PNG 409.6 B
  laserRed05.PNG 307.2 B
  laserRed07.PNG 512 B
  laserRed08.PNG 1.5 KB
  laserRed10.PNG 1.3 KB
  laserRed11.PNG 1.2 KB
  laserRed12.PNG 409.6 B
  laserRed14.PNG 409.6 B
  playerLife1_blue.PNG 1 KB
  explosion_1.PNG 1.1 MB
  explosion_3.PNG 2.6 MB
  explosion_4.PNG 3.4 MB
  spaceShips_001.PNG 9.7 KB
  spaceShips_002.PNG 14.6 KB
  spaceShips_003.PNG 14.1 KB
  spaceShips_004.PNG 12.6 KB
  spaceShips_005.PNG 23.9 KB
  spaceShips_006.PNG 10 KB
  spaceShips_007.PNG 13.7 KB
  spaceShips_008.PNG 11.1 KB
  spaceShips_009.PNG 10.2 KB
  meteorBrown_big1.PNG 3.1 KB
  meteorBrown_big2.PNG 4 KB
  meteorBrown_big3.PNG 3 KB
  meteorBrown_big4.PNG 3.4 KB
  meteorBrown_med1.PNG 1.5 KB
  meteorBrown_med3.PNG 1.5 KB
  meteorBrown_small1.PNG 1 KB
  meteorBrown_small2.PNG 1 KB
  explosion01.WAV 67 KB
  explosion02.WAV 116.9 KB
  explosion03.WAV 108.2 KB
  explosion04.WAV 170.6 KB
  impact.WAV 66.9 KB
  spaceEngineLarge.WAV 430.7 KB
  kenvector_future.ttf 33.3 KB

Description


Unreal Engine 5 2D Game Development Intermediate Course

https://WebToolTip.com

Published 12/2025
Created by Unreal magic
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 45 Lectures ( 5h 13m ) | Size: 3.84 GB

Build a complete 2D action game with modular enemies, weapons, UI, waves, and data-driven systems

What you'll learn
Build a complete 2D action game in Unreal Engine 5
Use parent-child blueprints to create reusable systems
Design scalable weapon and enemy systems
Implement player and enemy health UI
Create modular explosions and visual effects
Communicate between blueprints using event dispatchers
Build data-driven wave and level systems
Upgrade weapons and player visuals dynamically

Requirements
Basic knowledge of Unreal Engine

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