Unity Mobile Game Development: Character and Weapon Modeling with Justin Marshall [2011, ENG]

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Unity Mobile Game Development: Character and Weapon Modeling with Justin Marshall [2011, ENG] (Size: 1.29 GB)
  01. Introduction and project overview.flv 12.43 MB
  02. Examining the assault rifle model.flv 29.03 MB
  03. Creating a texture for the assault rifle.flv 51.5 MB
  04. Modeling the high-resolution shotgun.flv 57.1 MB
  05. Building game-ready geometry for the shotgun.flv 76.09 MB
  06. Painting the shotgun texture.flv 49.86 MB
  07. Exporting the tick geometry and maps from Mudbox.flv 49.98 MB
  08. Creating game-ready geometry for the tick.flv 65.4 MB
  09. Modifying the high-resolution player model.flv 67.11 MB
  10. Building game-ready geometry for the player.flv 56.76 MB
  11. Finishing the player texture in Photoshop.flv 72.86 MB
  12. Scaling and preparing models.flv 57.52 MB
  Project Files
  Documents
  designDocument.pdf 1.17 MB
  Maya Files
  data
  biker_body_color.jpg?042148 603.43 KB
  biker_body_normal.jpg?042148 449.96 KB
  biker_eye_color.BMP 768.05 KB
  biker_pants_color.jpg?042148 724.4 KB
  biker_pants_normal.jpg?042148 736.17 KB
  biker_torso_color.jpg?042148 527.65 KB
  biker_torso_normal.jpg?042148 772.56 KB
  player_topo_start.mtl 1.12 KB
  player_topo_start.obj 371.23 KB
  shotgun_export.mtl 1.03 KB
  shotgun_export.obj 35.79 MB
  images
  tmp
  untitled.iff 158.92 KB
  scenes
  assaultrifle_done.ma 282 KB
  course_player_done.ma 1.12 MB
  course_rifle_done.ma 2.49 MB
  mayaSwatches
  assaultrifle_done.ma.swatches 96.13 KB
  course_player_done.ma.swatches 224.27 KB
  course_rifle_done.ma.swatches 80.11 KB
  player_done.ma.swatches 64.1 KB
  shotgun_done.ma.swatches 96.13 KB
  shotgun_hi.ma.swatches 224.29 KB
  tick_done.ma.swatches 96.12 KB
  player_done.ma 544.94 KB
  shotgun_done.ma 187.81 KB
  shotgun_hi.ma 35.03 MB
  tick_done.ma 223.6 KB
  sourceimages
  assaultrifle_diffuse.jpg?042148 1.55 MB
  assaultrifle_normalmap.jpg?042148 930.39 KB
  biker_body_color.jpg?042148 603.43 KB
  biker_body_normal.jpg?042148 449.96 KB
  biker_eye_color.BMP 768.05 KB
  biker_pants_color.jpg?042148 724.4 KB
  biker_pants_normal.jpg?042148 736.17 KB
  biker_torso_color.jpg?042148 527.65 KB
  biker_torso_normal.jpg?042148 772.56 KB
  hk416_normal.jpg?042148 1.75 MB
  mayaSwatches
  biker_body_color.jpg?042148.swatch 10.7 KB
  biker_body_normal.jpg?042148.swatch 10.19 KB
  biker_eye_color.BMP.swatch 6.79 KB
  biker_pants_color.jpg?042148.swatch 11.43 KB
  biker_pants_normal.jpg?042148.swatch 11.45 KB
  biker_torso_color.jpg?042148.swatch 10.71 KB
  biker_torso_normal.jpg?042148.swatch 10.56 KB
  player_diffuse.jpg?042148 1000.53 KB
  player_normalmap.jpg?042148 884.41 KB
  shotgun_base.jpg?042148 649.4 KB
  shotgun_diffuse.jpg?042148 1.59 MB
  shotgun_normalmap.jpg?042148 885.9 KB
  tick_colormap.jpg?042148 2.32 MB
  tick_normalmap.jpg?042148 2.45 MB
  workspace.mel 1.97 KB
  Photoshop Files
  player_diffuse_wip.psd 32.81 MB
  rifle_ao.tga 16 MB
  rifle_diffuse_wip.psd 36.82 MB
  shotgun_diffuse_wip.psd 27.26 MB
  TopoGun Files
  Read Me (player_reference.obj).txt 278 B
  player_uv.tgs 1.16 MB
  shotgun_reference.obj 35.79 MB
  shotgun_topo.tgs 208.18 KB
  shotgun_uv.tgs 259.92 KB
  tick_uv.tgs 336.49 KB
  ZBrush Files
  game_player.ZTL 198.2 MB
  tick_creature.ZTL 225.09 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Unity Mobile Game Development: Character and Weapon Modeling with Justin Marshall

Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 40 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.
http://www.digitaltutors.com/11/training.php?pid=579
[spoiler="Содержание"]
1. Introduction and project overview
2. Examining the assault rifle model
3. Creating a texture for the assault rifle
4. Modeling the high-resolution shotgun
5. Building game-ready geometry for the shotgun
6. Painting the shotgun texture
7. Exporting the tick geometry and maps from Mudbox
8. Creating game-ready geometry for the tick
9. Modifying the high-resolution player model
10. Building game-ready geometry for the player
11. Finishing the player texture in Photoshop
12. Scaling and preparing models
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО: Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012

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