| 01. Introduction and project overview.flv | 12.43 MB | ||
| 02. Examining the assault rifle model.flv | 29.03 MB | ||
| 03. Creating a texture for the assault rifle.flv | 51.5 MB | ||
| 04. Modeling the high-resolution shotgun.flv | 57.1 MB | ||
| 05. Building game-ready geometry for the shotgun.flv | 76.09 MB | ||
| 06. Painting the shotgun texture.flv | 49.86 MB | ||
| 07. Exporting the tick geometry and maps from Mudbox.flv | 49.98 MB | ||
| 08. Creating game-ready geometry for the tick.flv | 65.4 MB | ||
| 09. Modifying the high-resolution player model.flv | 67.11 MB | ||
| 10. Building game-ready geometry for the player.flv | 56.76 MB | ||
| 11. Finishing the player texture in Photoshop.flv | 72.86 MB | ||
| 12. Scaling and preparing models.flv | 57.52 MB | ||
| Project Files | |||
| Documents | |||
| designDocument.pdf | 1.17 MB | ||
| Maya Files | |||
| data | |||
| biker_body_color.jpg?042148 | 603.43 KB | ||
| biker_body_normal.jpg?042148 | 449.96 KB | ||
| biker_eye_color.BMP | 768.05 KB | ||
| biker_pants_color.jpg?042148 | 724.4 KB | ||
| biker_pants_normal.jpg?042148 | 736.17 KB | ||
| biker_torso_color.jpg?042148 | 527.65 KB | ||
| biker_torso_normal.jpg?042148 | 772.56 KB | ||
| player_topo_start.mtl | 1.12 KB | ||
| player_topo_start.obj | 371.23 KB | ||
| shotgun_export.mtl | 1.03 KB | ||
| shotgun_export.obj | 35.79 MB | ||
| images | |||
| tmp | |||
| untitled.iff | 158.92 KB | ||
| scenes | |||
| assaultrifle_done.ma | 282 KB | ||
| course_player_done.ma | 1.12 MB | ||
| course_rifle_done.ma | 2.49 MB | ||
| mayaSwatches | |||
| assaultrifle_done.ma.swatches | 96.13 KB | ||
| course_player_done.ma.swatches | 224.27 KB | ||
| course_rifle_done.ma.swatches | 80.11 KB | ||
| player_done.ma.swatches | 64.1 KB | ||
| shotgun_done.ma.swatches | 96.13 KB | ||
| shotgun_hi.ma.swatches | 224.29 KB | ||
| tick_done.ma.swatches | 96.12 KB | ||
| player_done.ma | 544.94 KB | ||
| shotgun_done.ma | 187.81 KB | ||
| shotgun_hi.ma | 35.03 MB | ||
| tick_done.ma | 223.6 KB | ||
| sourceimages | |||
| assaultrifle_diffuse.jpg?042148 | 1.55 MB | ||
| assaultrifle_normalmap.jpg?042148 | 930.39 KB | ||
| biker_body_color.jpg?042148 | 603.43 KB | ||
| biker_body_normal.jpg?042148 | 449.96 KB | ||
| biker_eye_color.BMP | 768.05 KB | ||
| biker_pants_color.jpg?042148 | 724.4 KB | ||
| biker_pants_normal.jpg?042148 | 736.17 KB | ||
| biker_torso_color.jpg?042148 | 527.65 KB | ||
| biker_torso_normal.jpg?042148 | 772.56 KB | ||
| hk416_normal.jpg?042148 | 1.75 MB | ||
| mayaSwatches | |||
| biker_body_color.jpg?042148.swatch | 10.7 KB | ||
| biker_body_normal.jpg?042148.swatch | 10.19 KB | ||
| biker_eye_color.BMP.swatch | 6.79 KB | ||
| biker_pants_color.jpg?042148.swatch | 11.43 KB | ||
| biker_pants_normal.jpg?042148.swatch | 11.45 KB | ||
| biker_torso_color.jpg?042148.swatch | 10.71 KB | ||
| biker_torso_normal.jpg?042148.swatch | 10.56 KB | ||
| player_diffuse.jpg?042148 | 1000.53 KB | ||
| player_normalmap.jpg?042148 | 884.41 KB | ||
| shotgun_base.jpg?042148 | 649.4 KB | ||
| shotgun_diffuse.jpg?042148 | 1.59 MB | ||
| shotgun_normalmap.jpg?042148 | 885.9 KB | ||
| tick_colormap.jpg?042148 | 2.32 MB | ||
| tick_normalmap.jpg?042148 | 2.45 MB | ||
| workspace.mel | 1.97 KB | ||
| Photoshop Files | |||
| player_diffuse_wip.psd | 32.81 MB | ||
| rifle_ao.tga | 16 MB | ||
| rifle_diffuse_wip.psd | 36.82 MB | ||
| shotgun_diffuse_wip.psd | 27.26 MB | ||
| TopoGun Files | |||
| Read Me (player_reference.obj).txt | 278 B | ||
| player_uv.tgs | 1.16 MB | ||
| shotgun_reference.obj | 35.79 MB | ||
| shotgun_topo.tgs | 208.18 KB | ||
| shotgun_uv.tgs | 259.92 KB | ||
| tick_uv.tgs | 336.49 KB | ||
| ZBrush Files | |||
| game_player.ZTL | 198.2 MB | ||
| tick_creature.ZTL | 225.09 MB |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Unity Mobile Game Development: Character and Weapon Modeling with Justin Marshall
Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 40 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya.
http://www.digitaltutors.com/11/training.php?pid=579
[spoiler="Содержание"]
1. Introduction and project overview
2. Examining the assault rifle model
3. Creating a texture for the assault rifle
4. Modeling the high-resolution shotgun
5. Building game-ready geometry for the shotgun
6. Painting the shotgun texture
7. Exporting the tick geometry and maps from Mudbox
8. Creating game-ready geometry for the tick
9. Modifying the high-resolution player model
10. Building game-ready geometry for the player
11. Finishing the player texture in Photoshop
12. Scaling and preparing models
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]
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[/spoiler]
Доп. информация: Необходимое ПО: Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012
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