Unity Mobile Game Development: Environment Modeling with Justin Marshall [2011, ENG]

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Unity Mobile Game Development: Environment Modeling with Justin Marshall [2011, ENG] (Size: 691.27 MB)
  01. Introduction and project overview.flv 10.52 MB
  02. Building the level proxy.flv 61.14 MB
  03. Modeling the straight section.flv 49.39 MB
  04. Building the drains.flv 40.55 MB
  05. Modeling the straight ceiling.flv 75.63 MB
  06. Building the intersection.flv 76.7 MB
  07. Finishing the intersection.flv 60.76 MB
  08. Modeling the curved section.flv 52.33 MB
  09. Modifying existing geometry.flv 60.83 MB
  10. Modeling the corner sections.flv 100.48 MB
  11. Final fit and export.flv 66.66 MB
  Project Files
  Maya Files
  scenes
  02_Begin.ma 89.94 KB
  03_Begin.ma 329.62 KB
  04_Begin.ma 344.87 KB
  05_Begin.ma 359.15 KB
  06_Begin.ma 1.11 MB
  07_Begin.ma 1.11 MB
  08_Begin.ma 2.16 MB
  09_Begin.ma 3.22 MB
  10_Begin.ma 4.49 MB
  11_Begin.ma 5.28 MB
  corner_section_a.ma 466.26 KB
  corner_section_b.ma 488.39 KB
  corner_section_c.ma 334.92 KB
  corner_section_d.ma 355.18 KB
  curved_section.ma 504.84 KB
  intersection.ma 1.11 MB
  level_assembled.ma 5.28 MB
  level_proxy.ma 89.86 KB
  mayaSwatches
  lesson_08_start.ma.swatches 48.08 KB
  lesson_10_start.ma.swatches 112.14 KB
  level_assembled.ma.swatches 112.14 KB
  straight_section.ma.swatches 48.08 KB
  straight_section.ma 329.58 KB
  sourceimages
  player_diffuse.jpg?042148 1000.53 KB
  player_normalmap.jpg?042148 884.41 KB
  workspace.mel 1.97 KB
  Referenced Files
  color_straight-away.jpg?042148 2.69 MB
  designDocument.pdf 1.17 MB
  layout.jpg?042148 1.06 MB
  sketch_curve.jpg?042148 1.85 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Unity Mobile Game Development: Environment Modeling with Justin Marshall

Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 29 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of tutorials, we will talk about some of the steps that we went through in order to build the subway level for our Unity mobile game project. In this course we will examine the process of creating the game level for our Unity mobile project. We will start by referencing our game document, which will give us a great deal of information, not only on the look of our models, but also on more technical aspects like geometry and texture resolutions. We'll talk about basic modeling techniques for creating the different parts of our game level and we'll concentrate on creating portions of the level that can be seamlessly tiled. We'll go over how we can break down our reference art and where we can add unique details to break up the repeating geometry. We'll finish by talking about methods for making sure all of the pieces match up properly and are saved out for uv and texture work. This course goes over the process for creating our game level and the thoughts behind the decisions but it is not a step-by-step modeling tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend the Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at game-type environments in general, try Creating Low Resolution Environments in Maya and Photoshop.
http://www.digitaltutors.com/11/training.php?pid=590
[spoiler="Содержание"]
1. Introduction and project overview
2. Building the level proxy
3. Modeling the straight section
4. Building the drains
5. Modeling the straight ceiling
6. Building the intersection
7. Finishing the intersection
8. Modeling the curved section
9. Modifying existing geometry
10. Modeling the corner sections
11. Final fit and export
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 14.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО: Maya 2012

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