Unity Mobile Game Development: Rigging and Animation with Delano Athias [2011, ENG]

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Unity Mobile Game Development: Rigging and Animation with Delano Athias [2011, ENG] (Size: 701.98 MB)
  01. Introduction and project overview.flv 12.85 MB
  02. Preparing rigs for Unity.flv 19.74 MB
  03. Looking at the goo egg rig.flv 25.02 MB
  04. Taking a look at the goo overhang rig.flv 55.53 MB
  05. Looking at the tick rig.flv 76.28 MB
  06. Modifying the preferred angle of an IK joint chain.flv 49.57 MB
  07. Looking at the player's rig.flv 82.85 MB
  08. Exploring the weapon rig.flv 30.33 MB
  09. Preparing animations for Unity.flv 15.91 MB
  10. Animating the background assets.flv 40.68 MB
  11. Animating the tick.flv 36.04 MB
  12. The player's animations.flv 73.98 MB
  13. Reversing an animation.flv 22.39 MB
  Project Files
  designDoc_final.pdf 1.17 MB
  scenes
  goo_egg_anim.ma 148.24 KB
  goo_egg_rig.ma 143.4 KB
  goo_overhang2_anim.ma 243.48 KB
  goo_overhang2_rig.ma 236.33 KB
  lesson_tick_rig_end.ma 399.58 KB
  mayaSwatches
  goo_egg_anim.ma.swatches 96.16 KB
  goo_egg_rig.ma.swatches 96.17 KB
  goo_overhang2_anim.ma.swatches 96.23 KB
  goo_overhang2_rig.ma.swatches 96.23 KB
  player_anims_final.ma.swatches 945.63 KB
  player_rig_begin.ma.swatches 160.29 KB
  tick_rig.ma.swatches 96.12 KB
  player_anims_final.ma 532.26 KB
  player_geo.ma 480.78 KB
  player_rig_begin.ma 1.87 MB
  player_rig_end.ma 1.57 MB
  player_rig_weapons.ma 1.88 MB
  player_run_begin.ma 248.79 KB
  player_run_end.ma 264.74 KB
  tick_animations_final.ma 434.89 KB
  tick_rig.ma 397.4 KB
  tick_rig_preferredAngle_begin.ma 446.38 KB
  tick_rig_preferredAngle_end.ma 446.39 KB
  unity_animation_notes.jpg?042148 175.8 KB
  unity_rigging_notes.jpg?042148 121.52 KB
  scripts
  centerWorldJoint_vert.mel 647 B
  remove_namespaces.mel 395 B
  sourceimages
  goo_egg
  goo_egg_ao.bmp 12 MB
  goo_egg_color.bmp 12 MB
  goo_egg_color.jpg?042148 1.09 MB
  goo_egg_normal.bmp 12 MB
  mayaSwatches
  goo_egg_color.jpg?042148.swatch 6.47 KB
  goo_egg_normal.bmp.swatch 6.29 KB
  goo_overhang_2
  goo_overhang_2_aol.jpg?042148 134.01 KB
  goo_overhang_2_color.jpg?042148 1.3 MB
  goo_overhang_2_normal.jpg?042148 185.72 KB
  machine gun
  gun_diffuse.jpg?042148 1.55 MB
  gun_spec.jpg?042148 1.42 MB
  machinegun_normalmap.jpg?042148 930.39 KB
  mayaSwatches
  gun_diffuse_test.jpg?042148.swatch 10.97 KB
  gun_spec_test.jpg?042148.swatch 11 KB
  machinegun_done.ma.swatches 36.2 KB
  machinegun_normalmap.jpg?042148.swatch 11.42 KB
  machinegun_normalmap.psd.swatch 11.38 KB
  player
  biker_textures
  biker_flesh_color.bmp 12 MB
  biker_flesh_normal.bmp 12 MB
  biker_flesh_spec.jpg?042148 574.78 KB
  biker_pants_color.bmp 12 MB
  biker_pants_normal.bmp 12 MB
  biker_pants_spec.jpg?042148 635.02 KB
  biker_torso_smooth_color.bmp 12 MB
  biker_torso_smooth_normal.bmp 12 MB
  biker_torso_spec.jpg?042148 722.34 KB
  eye_texture.jpg?042148 343.02 KB
  mayaSwatches
  biker_flesh_color.bmp.swatch 10.46 KB
  biker_flesh_normal.bmp.swatch 10.05 KB
  biker_flesh_spec.jpg?042148.swatch 9.64 KB
  biker_pants_color.bmp.swatch 10.21 KB
  biker_torso_smooth_color.bmp.swatch 10.18 KB
  eye_texture.jpg?042148.swatch 12.07 KB
  eye_texture_2.jpg?042148.swatch 12.07 KB
  sampledDiffuseColor.jpg?042148 1.13 MB
  sampledNormals.jpg?042148 802.19 KB
  player_diffuse.jpg?042148 1000.53 KB
  player_normalmap.jpg?042148 884.41 KB
  shotgun
  mayaSwatches
  shotgun_diffuse.jpg?042148.swatch 10.93 KB
  shotgun_done.ma.swatches 128.12 KB
  shotgun_normalmap.jpg?042148.swatch 11.25 KB
  shotgun_normalmap.psd.swatch 11.23 KB
  shotgun_spec.jpg?042148.swatch 10.58 KB
  shotgun_diffuse.jpg?042148 1.59 MB
  shotgun_normalmap.jpg?042148 885.9 KB
  shotgun_spec.jpg?042148 832.41 KB
  tick
  mayaSwatches
  tick_colormap.tga.swatch 10.86 KB
  tick_normalmap.tga.swatch 10.71 KB
  tick_colormap.tga 12 MB
  tick_normalmap.tga 12 MB
  workspace.mel 1.81 KB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Unity Mobile Game Development: Rigging and Animation with Delano Athias

Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Delano Athias
Продолжительность: 1 час 23 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this tutorial, we will learn the rigging and animation process for our Unity game. We'll start by taking a look into our rigging process. We'll learn about bone and influence limits that we should adhere to. We'll learn techniques for creating rigs with a sufficient amount of control, despite our limitations. We'll cover repurposing and optimizing control rigs to work more efficiently. In the end, we will have given the animator a very flexible rig with more than enough control to successful create appealing performances in the characters they've been tasked with. In animation, we'll learn some neat animation tricks and techniques to bring your game assets to life in an fun away; techniques that consist of: reversing an animated sequence, avoiding weightlessness, and tricks for animating a crawling creature with several legs. By the end of this course, you'll have a greater understanding of tools and techniques you can use to create exciting game animations; animations that can then be then handed off to programmers to start polishing the game's functionality.
http://www.digitaltutors.com/11/training.php?pid=580
[spoiler="Содержание"]
1. Introduction and project overview
2. Preparing rigs for Unity
3. Looking at the goo egg rig
4. Taking a look at the goo overhang rig
5. Looking at the tick rig
6. Modifying the preferred angle of an IK joint chain
7. Looking at the player's rig
8. Exploring the weapon rig
9. Preparing animations for Unity
10. Animating the background assets
11. Animating the tick
12. The player's animations
13. Reversing an animation
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО: Autodesk Maya 2012

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