Unity Mobile Game Development: Set Dressing with Justin Marshall [2011, ENG]

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Unity Mobile Game Development: Set Dressing with Justin Marshall [2011, ENG] (Size: 1.27 GB)
  01. Introduction and project overview.flv 10.54 MB
  02. Creating the wood planks.flv 60.16 MB
  03. Building the lights.flv 39.71 MB
  04. Creating the old oil drum.flv 42.32 MB
  05. Creating Vector Displacement Stamps.flv 50.32 MB
  06. Creating the large egg.flv 57.86 MB
  07. Creating the drain debris.flv 44.13 MB
  08. Creating the overhanging debris.flv 42.41 MB
  09. Creating debris around the upper drain.flv 33.99 MB
  10. Creating the connective tissue.flv 29.3 MB
  11. Building the corner debris.flv 31.33 MB
  12. Dressing the level.flv 52.26 MB
  Project Files
  Maya Files
  scenes
  02_Begin.ma 87.76 KB
  03_Begin.ma 172.72 KB
  04_Begin.ma 101.75 KB
  06_Begin.ma 117.13 KB
  07_Begin.ma 320.79 KB
  08_Begin.ma 204.18 KB
  09_Begin.ma 142.41 KB
  10_Begin.ma 82.78 KB
  11_Begin.ma 92.58 KB
  12_Begin.ma 24.59 MB
  goo_base_uv.ma 157.31 KB
  goo_corner.ma 92.57 KB
  goo_drain_closed.ma 150.05 KB
  goo_drain_open.ma 238.18 KB
  goo_egg.ma 116.94 KB
  goo_hole.ma 142.45 KB
  goo_overhang.ma 204.26 KB
  goo_overhang_2.ma 160.38 KB
  goo_strip.ma 82.8 KB
  light.ma 172.72 KB
  mayaSwatches
  goo_base_uv.ma.swatches 112.09 KB
  goo_corner.ma.swatches 96.16 KB
  goo_drain_closed.ma.swatches 96.13 KB
  goo_drain_open.ma.swatches 96.17 KB
  goo_egg.ma.swatches 96.17 KB
  goo_hole.ma.swatches 96.13 KB
  goo_overhang.ma.swatches 144.33 KB
  goo_overhang_2.ma.swatches 96.23 KB
  goo_strip.ma.swatches 96.13 KB
  light.ma.swatches 80.11 KB
  oildrum.ma.swatches 112.14 KB
  stoplight.ma.swatches 80.12 KB
  tunnels_layout_textured.ma.swatches 1.38 MB
  wood.ma.swatches 80.11 KB
  oildrum.ma 101.76 KB
  stoplight.ma 111.94 KB
  tunnels_layout_textured.ma 24.59 MB
  wood.ma 87.76 KB
  sourceimages
  arch_bricks.jpg?042148 1.32 MB
  barrel_bump.jpg?042148 967.3 KB
  barrel_color.jpg?042148 1.24 MB
  brickwall.jpg?042148 1.55 MB
  cracked_paint.jpg?042148 1.23 MB
  floor_debris.jpg?042148 920.17 KB
  goo_corner_color.jpg?042148 1017.26 KB
  goo_corner_normal.jpg?042148 330.5 KB
  goo_drain_closed_color.jpg?042148 887.72 KB
  goo_drain_closed_normal.jpg?042148 285.73 KB
  goo_drain_open_color.jpg?042148 834.38 KB
  goo_drain_open_normal.jpg?042148 210.67 KB
  goo_egg_color.jpg?042148 1.09 MB
  goo_egg_normal.bmp 12 MB
  goo_hole_color.jpg?042148 789.11 KB
  goo_hole_normal.jpg?042148 243.13 KB
  goo_overhang_2_color.jpg?042148 1.3 MB
  goo_overhang_2_normal.jpg?042148 185.72 KB
  goo_overhang_color.jpg?042148 1.06 MB
  goo_overhang_normal.jpg?042148 439.24 KB
  goo_strip_color.jpg?042148 657.63 KB
  goo_strip_normal.jpg?042148 146.84 KB
  hangingLight_color.jpg?042148 1 MB
  intersection_door_color.jpg?042148 856.76 KB
  intersection_ground.jpg?042148 727.75 KB
  light_color.jpg?042148 1.85 MB
  player_diffuse.jpg?042148 1000.53 KB
  player_normalmap.jpg?042148 884.41 KB
  steps.jpg?042148 960.16 KB
  stoplight_color.jpg?042148 2.24 MB
  straight_sec_drain_color.jpg?042148 1.09 MB
  straight_sec_ground_color.jpg?042148 944.67 KB
  straight_sec_pipes_color.jpg?042148 917.38 KB
  straight_sec_walls_color.jpg?042148 922.77 KB
  tile_floor.jpg?042148 913.46 KB
  wall_tile.jpg?042148 1.19 MB
  wood_color.jpg?042148 2.69 MB
  workspace.mel 1.97 KB
  Mudbox Files
  06_End-files
  goo_egg_mat_Diffuse Background.tif 200 B
  goo_egg_mat_Normal Map Background.tif 200 B
  goo_egg_mat_Paint Layer 1.tif 6.97 MB
  goo_egg_mat_goo_egg_ao.bmp 12 MB
  goo_egg_mat_goo_egg_normal.bmp 12 MB
  06_End.mud 96.3 MB
  09_End-files
  goo_hole 0 B
  09_End.mud 38.1 MB
  10_End-files
  goo_straight_mat_Diffuse Background.tif 200 B
  goo_straight_mat_goo_long.tif 3.73 MB
  10_End.mud 17.31 MB
  11_End-files
  goo_corner_mat_Diffuse Background.tif 200 B
  goo_corner_mat_Normal Map Background.tif 200 B
  goo_corner_mat_Paint Layer 1.tif 5.56 MB
  goo_corner_mat_goo_corner_ao.jpg?042148 239.28 KB
  goo_corner_mat_goo_corner_normal.jpg?042148 330.52 KB
  11_End.mud 35.57 MB
  VDM
  egg_group_vdm.exr 35.51 MB
  egg_single_vdm.exr 39.96 MB
  skin_fine_vdm.exr 25.75 MB
  skin_loops_vdm.exr 27.27 MB
  thumbs
  crab_detail_vdm.png 1.59 KB
  egg_group_vdm.png 4.12 KB
  egg_single_vdm.png 4.81 KB
  skin_fine_vdm.png 761 B
  skin_loops_vdm.png 1.79 KB
  goo_drain_closed-files
  goo_drain_closed_mat_Diffuse Background.tif 200 B
  goo_drain_closed_mat_Normal Map Background.tif 200 B
  goo_drain_closed_mat_Paint Layer 1.tif 5.34 MB
  goo_drain_closed_mat_goo_drain_closed_ao.jpg?042148 225.28 KB
  goo_drain_closed_mat_goo_drain_closed_normal.jpg?042148 285.79 KB
  goo_drain_closed.mud 42.74 MB
  goo_drain_open-files
  goo_drain_open 0 B
  goo_drain_open.mud 84.47 MB
  goo_hanging_01-files
  goo_overhang 0 B
  goo_hanging_01.mud 38.88 MB
  goo_hanging_02-files
  goo_hanging_Diffuse Background.tif 200 B
  goo_hanging_Normal Map Background.tif 200 B
  goo_hanging_Paint Layer 1.tif 9.15 MB
  goo_hanging_goo_overhang_2_aol.jpg?042148 133.99 KB
  goo_hanging_goo_overhang_2_normal.jpg?042148 185.72 KB
  goo_hanging_02.mud 45.62 MB
  goo_stamp_eggLg.mud 29.86 MB
  goo_stamp_egg_cluster.mud 29.86 MB
  goo_stamp_skin.mud 29.86 MB
  goo_stamp_wrinkles.mud 29.86 MB
  Referenced Files
  color_straight-away.jpg?042148 2.69 MB
  designDocument.pdf 1.17 MB
  sketch_curve.jpg?042148 1.85 MB

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Unity Mobile Game Development: Set Dressing with Justin Marshall

Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 19 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we'll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.
http://www.digitaltutors.com/11/training.php?pid=600
[spoiler="Содержание"]
1. Introduction and project overview
2. Creating the wood planks
3. Building the lights
4. Creating the old oil drum
5. Creating Vector Displacement Stamps
6. Creating the large egg
7. Creating the drain debris
8. Creating the overhanging debris
9. Creating debris around the upper drain
10. Creating the connective tissue
11. Building the corner debris
12. Dressing the level
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]

[/spoiler]
Доп. информация: Необходимое ПО: Maya 2012, Mudbox 2012, Photoshop CS5

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