| 01. Introduction and project overview.flv | 10.54 MB | ||
| 02. Creating the wood planks.flv | 60.16 MB | ||
| 03. Building the lights.flv | 39.71 MB | ||
| 04. Creating the old oil drum.flv | 42.32 MB | ||
| 05. Creating Vector Displacement Stamps.flv | 50.32 MB | ||
| 06. Creating the large egg.flv | 57.86 MB | ||
| 07. Creating the drain debris.flv | 44.13 MB | ||
| 08. Creating the overhanging debris.flv | 42.41 MB | ||
| 09. Creating debris around the upper drain.flv | 33.99 MB | ||
| 10. Creating the connective tissue.flv | 29.3 MB | ||
| 11. Building the corner debris.flv | 31.33 MB | ||
| 12. Dressing the level.flv | 52.26 MB | ||
| Project Files | |||
| Maya Files | |||
| scenes | |||
| 02_Begin.ma | 87.76 KB | ||
| 03_Begin.ma | 172.72 KB | ||
| 04_Begin.ma | 101.75 KB | ||
| 06_Begin.ma | 117.13 KB | ||
| 07_Begin.ma | 320.79 KB | ||
| 08_Begin.ma | 204.18 KB | ||
| 09_Begin.ma | 142.41 KB | ||
| 10_Begin.ma | 82.78 KB | ||
| 11_Begin.ma | 92.58 KB | ||
| 12_Begin.ma | 24.59 MB | ||
| goo_base_uv.ma | 157.31 KB | ||
| goo_corner.ma | 92.57 KB | ||
| goo_drain_closed.ma | 150.05 KB | ||
| goo_drain_open.ma | 238.18 KB | ||
| goo_egg.ma | 116.94 KB | ||
| goo_hole.ma | 142.45 KB | ||
| goo_overhang.ma | 204.26 KB | ||
| goo_overhang_2.ma | 160.38 KB | ||
| goo_strip.ma | 82.8 KB | ||
| light.ma | 172.72 KB | ||
| mayaSwatches | |||
| goo_base_uv.ma.swatches | 112.09 KB | ||
| goo_corner.ma.swatches | 96.16 KB | ||
| goo_drain_closed.ma.swatches | 96.13 KB | ||
| goo_drain_open.ma.swatches | 96.17 KB | ||
| goo_egg.ma.swatches | 96.17 KB | ||
| goo_hole.ma.swatches | 96.13 KB | ||
| goo_overhang.ma.swatches | 144.33 KB | ||
| goo_overhang_2.ma.swatches | 96.23 KB | ||
| goo_strip.ma.swatches | 96.13 KB | ||
| light.ma.swatches | 80.11 KB | ||
| oildrum.ma.swatches | 112.14 KB | ||
| stoplight.ma.swatches | 80.12 KB | ||
| tunnels_layout_textured.ma.swatches | 1.38 MB | ||
| wood.ma.swatches | 80.11 KB | ||
| oildrum.ma | 101.76 KB | ||
| stoplight.ma | 111.94 KB | ||
| tunnels_layout_textured.ma | 24.59 MB | ||
| wood.ma | 87.76 KB | ||
| sourceimages | |||
| arch_bricks.jpg?042148 | 1.32 MB | ||
| barrel_bump.jpg?042148 | 967.3 KB | ||
| barrel_color.jpg?042148 | 1.24 MB | ||
| brickwall.jpg?042148 | 1.55 MB | ||
| cracked_paint.jpg?042148 | 1.23 MB | ||
| floor_debris.jpg?042148 | 920.17 KB | ||
| goo_corner_color.jpg?042148 | 1017.26 KB | ||
| goo_corner_normal.jpg?042148 | 330.5 KB | ||
| goo_drain_closed_color.jpg?042148 | 887.72 KB | ||
| goo_drain_closed_normal.jpg?042148 | 285.73 KB | ||
| goo_drain_open_color.jpg?042148 | 834.38 KB | ||
| goo_drain_open_normal.jpg?042148 | 210.67 KB | ||
| goo_egg_color.jpg?042148 | 1.09 MB | ||
| goo_egg_normal.bmp | 12 MB | ||
| goo_hole_color.jpg?042148 | 789.11 KB | ||
| goo_hole_normal.jpg?042148 | 243.13 KB | ||
| goo_overhang_2_color.jpg?042148 | 1.3 MB | ||
| goo_overhang_2_normal.jpg?042148 | 185.72 KB | ||
| goo_overhang_color.jpg?042148 | 1.06 MB | ||
| goo_overhang_normal.jpg?042148 | 439.24 KB | ||
| goo_strip_color.jpg?042148 | 657.63 KB | ||
| goo_strip_normal.jpg?042148 | 146.84 KB | ||
| hangingLight_color.jpg?042148 | 1 MB | ||
| intersection_door_color.jpg?042148 | 856.76 KB | ||
| intersection_ground.jpg?042148 | 727.75 KB | ||
| light_color.jpg?042148 | 1.85 MB | ||
| player_diffuse.jpg?042148 | 1000.53 KB | ||
| player_normalmap.jpg?042148 | 884.41 KB | ||
| steps.jpg?042148 | 960.16 KB | ||
| stoplight_color.jpg?042148 | 2.24 MB | ||
| straight_sec_drain_color.jpg?042148 | 1.09 MB | ||
| straight_sec_ground_color.jpg?042148 | 944.67 KB | ||
| straight_sec_pipes_color.jpg?042148 | 917.38 KB | ||
| straight_sec_walls_color.jpg?042148 | 922.77 KB | ||
| tile_floor.jpg?042148 | 913.46 KB | ||
| wall_tile.jpg?042148 | 1.19 MB | ||
| wood_color.jpg?042148 | 2.69 MB | ||
| workspace.mel | 1.97 KB | ||
| Mudbox Files | |||
| 06_End-files | |||
| goo_egg_mat_Diffuse Background.tif | 200 B | ||
| goo_egg_mat_Normal Map Background.tif | 200 B | ||
| goo_egg_mat_Paint Layer 1.tif | 6.97 MB | ||
| goo_egg_mat_goo_egg_ao.bmp | 12 MB | ||
| goo_egg_mat_goo_egg_normal.bmp | 12 MB | ||
| 06_End.mud | 96.3 MB | ||
| 09_End-files | |||
| goo_hole | 0 B | ||
| 09_End.mud | 38.1 MB | ||
| 10_End-files | |||
| goo_straight_mat_Diffuse Background.tif | 200 B | ||
| goo_straight_mat_goo_long.tif | 3.73 MB | ||
| 10_End.mud | 17.31 MB | ||
| 11_End-files | |||
| goo_corner_mat_Diffuse Background.tif | 200 B | ||
| goo_corner_mat_Normal Map Background.tif | 200 B | ||
| goo_corner_mat_Paint Layer 1.tif | 5.56 MB | ||
| goo_corner_mat_goo_corner_ao.jpg?042148 | 239.28 KB | ||
| goo_corner_mat_goo_corner_normal.jpg?042148 | 330.52 KB | ||
| 11_End.mud | 35.57 MB | ||
| VDM | |||
| egg_group_vdm.exr | 35.51 MB | ||
| egg_single_vdm.exr | 39.96 MB | ||
| skin_fine_vdm.exr | 25.75 MB | ||
| skin_loops_vdm.exr | 27.27 MB | ||
| thumbs | |||
| crab_detail_vdm.png | 1.59 KB | ||
| egg_group_vdm.png | 4.12 KB | ||
| egg_single_vdm.png | 4.81 KB | ||
| skin_fine_vdm.png | 761 B | ||
| skin_loops_vdm.png | 1.79 KB | ||
| goo_drain_closed-files | |||
| goo_drain_closed_mat_Diffuse Background.tif | 200 B | ||
| goo_drain_closed_mat_Normal Map Background.tif | 200 B | ||
| goo_drain_closed_mat_Paint Layer 1.tif | 5.34 MB | ||
| goo_drain_closed_mat_goo_drain_closed_ao.jpg?042148 | 225.28 KB | ||
| goo_drain_closed_mat_goo_drain_closed_normal.jpg?042148 | 285.79 KB | ||
| goo_drain_closed.mud | 42.74 MB | ||
| goo_drain_open-files | |||
| goo_drain_open | 0 B | ||
| goo_drain_open.mud | 84.47 MB | ||
| goo_hanging_01-files | |||
| goo_overhang | 0 B | ||
| goo_hanging_01.mud | 38.88 MB | ||
| goo_hanging_02-files | |||
| goo_hanging_Diffuse Background.tif | 200 B | ||
| goo_hanging_Normal Map Background.tif | 200 B | ||
| goo_hanging_Paint Layer 1.tif | 9.15 MB | ||
| goo_hanging_goo_overhang_2_aol.jpg?042148 | 133.99 KB | ||
| goo_hanging_goo_overhang_2_normal.jpg?042148 | 185.72 KB | ||
| goo_hanging_02.mud | 45.62 MB | ||
| goo_stamp_eggLg.mud | 29.86 MB | ||
| goo_stamp_egg_cluster.mud | 29.86 MB | ||
| goo_stamp_skin.mud | 29.86 MB | ||
| goo_stamp_wrinkles.mud | 29.86 MB | ||
| Referenced Files | |||
| color_straight-away.jpg?042148 | 2.69 MB | ||
| designDocument.pdf | 1.17 MB | ||
| sketch_curve.jpg?042148 | 1.85 MB |
Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya
Unity Mobile Game Development: Set Dressing with Justin Marshall
Год выпуска: 2011
Производитель: digital-tutors
Сайт производителя: http://www.digitaltutors.com
Автор: Justin Marshall
Продолжительность: 1 час 19 мин
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this series of tutorials, we will talk about the process we went through to create props and dress the level of our Unity Mobile Game Development project. We will start the training by taking a look at our game development document as well as the artwork that we have. These will give us a better idea of the technical aspects of our models and their look. We'll talk about building the geometry and creating texture maps for pieces of our level like old oil drums, boards and lights. We'll also cover workflows between Maya and Mudbox for modeling, sculpting, and painting bits of organic debris to illustrate the enemy infestation. We'll finish up by talking about dressing the set temporarily in Maya as a guide for the final dressing in Unity. This course goes over the process for creating props and set dressing and the thoughts behind the decisions but it is not a step-by-step tutorial. If you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to Modeling in Maya which goes over the tools we use here in greater detail. If you want a more step-by-step look at creating assets in Mudbox, we have a variety of training available, including Introduction to Mudbox 2012 which will get you started very quickly. So over the next hour and a half or so, we'll talk about creating the pieces necessary to dress our set and give it a realistic, aged and worn look.
http://www.digitaltutors.com/11/training.php?pid=600
[spoiler="Содержание"]
1. Introduction and project overview
2. Creating the wood planks
3. Building the lights
4. Creating the old oil drum
5. Creating Vector Displacement Stamps
6. Creating the large egg
7. Creating the drain debris
8. Creating the overhanging debris
9. Creating debris around the upper drain
10. Creating the connective tissue
11. Building the corner debris
12. Dressing the level
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6F 1280x720 15.00fps ~1024kbps
Аудио: MPEG Audio Layer 3 44100Hz mono 96kbps
[spoiler="Скриншоты"]
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[/spoiler]
Доп. информация: Необходимое ПО: Maya 2012, Mudbox 2012, Photoshop CS5
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freecoursewb in Other
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freecoursewb in Other
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