| 0 | 150 KB | ||
| 001 Introduction.en.srt | 7.9 KB | ||
| 001 Introduction.mp4 | 113.2 MB | ||
| 001 Project Setup.en.srt | 10.6 KB | ||
| 001 Project Setup.mp4 | 95.8 MB | ||
| 001 The Anim Instance.en.srt | 20.5 KB | ||
| 001 The Anim Instance.mp4 | 196.3 MB | ||
| 001 Zooming Field of View.en.srt | 14.8 KB | ||
| 001 Zooming Field of View.mp4 | 158 MB | ||
| 1 | 96.6 KB | ||
| 002 Aiming Zoom Interpolation.en.srt | 17.5 KB | ||
| 002 Aiming Zoom Interpolation.mp4 | 187.8 MB | ||
| 002 Character Class.en.srt | 7.3 KB | ||
| 002 Character Class.mp4 | 70 MB | ||
| 002 Install an IDE.en.srt | 7.1 KB | ||
| 002 Install an IDE.mp4 | 35 MB | ||
| 002 The Animation Blueprint.en.srt | 4.2 KB | ||
| 002 The Animation Blueprint.mp4 | 45.9 MB | ||
| 2 | 679.5 KB | ||
| 003 Aiming Pose.en.srt | 9.7 KB | ||
| 3 | 253.3 KB | ||
| 003 Aiming Pose.mp4 | 121.6 MB | ||
| 003 Install Unreal Engine.en.srt | 3 KB | ||
| 003 Install Unreal Engine.mp4 | 28.6 MB | ||
| 003 Run Animations.en.srt | 14.7 KB | ||
| 003 Run Animations.mp4 | 167.3 MB | ||
| 003 UE_LOG Format String - Int.en.srt | 5.4 KB | ||
| 003 UE_LOG Format String - Int.mp4 | 51 MB | ||
| 004 Aiming State Machine.en.srt | 10.6 KB | ||
| 004 Aiming State Machine.mp4 | 136.5 MB | ||
| 004 C++ Refresher.en.srt | 14.4 KB | ||
| 004 C++ Refresher.mp4 | 61.1 MB | ||
| 004 Trimming Animations.en.srt | 12.5 KB | ||
| 004 Trimming Animations.mp4 | 157.4 MB | ||
| 004 UE_LOG Format Specifiers.en.srt | 8.6 KB | ||
| 004 UE_LOG Format Specifiers.mp4 | 90.7 MB | ||
| 4 | 526.7 KB | ||
| 005 Aim Look Sensitivity.en.srt | 24.4 KB | ||
| 005 Reflection and Garbage Collection.en.srt | 4 KB | ||
| 5 | 592 KB | ||
| 005 Aim Look Sensitivity.mp4 | 295.2 MB | ||
| 005 Reflection and Garbage Collection.mp4 | 30.3 MB | ||
| 005 Rotate Character to Movement.en.srt | 7.7 KB | ||
| 005 Rotate Character to Movement.mp4 | 101.7 MB | ||
| 005 UE_LOG with FString.en.srt | 5 KB | ||
| 005 UE_LOG with FString.mp4 | 50 MB | ||
| 006 Camera Spring Arm.en.srt | 16.9 KB | ||
| 006 Camera Spring Arm.mp4 | 144.8 MB | ||
| 006 Crosshair Spread Velocity.en.srt | 13.8 KB | ||
| 006 Crosshair Spread Velocity.mp4 | 131 MB | ||
| 006 Fire Weapon Function.en.srt | 4.8 KB | ||
| 006 Fire Weapon Function.mp4 | 49.5 MB | ||
| 006 How to Get Help.en.srt | 16.5 KB | ||
| 006 How to Get Help.mp4 | 80.7 MB | ||
| 6 | 206.7 KB | ||
| 007 Follow Camera.en.srt | 7.7 KB | ||
| 7 | 454.2 KB | ||
| 007 Follow Camera.mp4 | 82.5 MB | ||
| 007 Shooting Sound Effects.en.srt | 12.8 KB | ||
| 007 Shooting Sound Effects.mp4 | 134.6 MB | ||
| 007 Spreading the Crosshairs.en.srt | 22 KB | ||
| 007 Spreading the Crosshairs.mp4 | 261.9 MB | ||
| 008 Controllers and Input.en.srt | 5.4 KB | ||
| 008 Controllers and Input.mp4 | 15.2 MB | ||
| 008 Crosshair In Air Factor.mp4 | 126.9 MB | ||
| 008 Shooting Particles.en.srt | 16.8 KB | ||
| 008 Shooting Particles.mp4 | 181.6 MB | ||
| 8 | 25.7 KB | ||
| 008 Crosshair In Air Factor.en.srt | 12.7 KB | ||
| 009 Crosshair Aim Factor.en.srt | 7.5 KB | ||
| 009 Crosshair Aim Factor.mp4 | 88 MB | ||
| 009 Move Forward and Right.en.srt | 19.7 KB | ||
| 009 Move Forward and Right.mp4 | 152.8 MB | ||
| 009 Shooting Animation.en.srt | 14.8 KB | ||
| 009 Shooting Animation.mp4 | 163.8 MB | ||
| 9 | 450.9 KB | ||
| 010 Blending Shooting Animations.en.srt | 7.8 KB | ||
| 010 Blending Shooting Animations.mp4 | 101.1 MB | ||
| 010 Bullet Fire Aim Factor.en.srt | 17.6 KB | ||
| 010 Bullet Fire Aim Factor.mp4 | 191.5 MB | ||
| 010 Delta Time.en.srt | 8.1 KB | ||
| 010 Delta Time.mp4 | 18.7 MB | ||
| 10 | 378.6 KB | ||
| 011 Line Tracing for Bullet Hits.en.srt | 18 KB | ||
| 011 New Level Assets.en.srt | 12.4 KB | ||
| 11 | 755.1 KB | ||
| 011 Line Tracing for Bullet Hits.mp4 | 183 MB | ||
| 011 New Level Assets.mp4 | 155.6 MB | ||
| 011 Turn at Rate.en.srt | 18.2 KB | ||
| 011 Turn at Rate.mp4 | 170.6 MB | ||
| 012 Impact Particles.en.srt | 6.1 KB | ||
| 012 Mouse Turning and Jumping.mp4 | 94.3 MB | ||
| 12 | 405.6 KB | ||
| 012 Automatic Fire.en.srt | 16.4 KB | ||
| 012 Automatic Fire.mp4 | 166.6 MB | ||
| 012 Impact Particles.mp4 | 72.9 MB | ||
| 012 Mouse Turning and Jumping.en.srt | 9.2 KB | ||
| 013 Adding a Mesh.en.srt | 5.5 KB | ||
| 013 Adding a Mesh.mp4 | 64.7 MB | ||
| 013 Beam Particles.en.srt | 13.7 KB | ||
| 013 Jumping Animations.mp4 | 187.6 MB | ||
| 13 | 182.5 KB | ||
| 013 Beam Particles.mp4 | 147.3 MB | ||
| 013 Jumping Animations.en.srt | 15.9 KB | ||
| 014 Socket Offset.en.srt | 3.7 KB | ||
| 14 | 79.3 KB | ||
| 014 Socket Offset.mp4 | 40.6 MB | ||
| 015 HUD Class and Crosshairs.en.srt | 14.7 KB | ||
| 015 HUD Class and Crosshairs.mp4 | 148.3 MB | ||
| 15 | 587.4 KB | ||
| 016 Directing Rifle Shots.en.srt | 17.3 KB | ||
| 016 Directing Rifle Shots.mp4 | 193.8 MB | ||
| 17 | 571.3 KB | ||
| 017 Trace from Gun Barrel.en.srt | 11 KB | ||
| 017 Trace from Gun Barrel.mp4 | 136.1 MB | ||
| 018 Refactor Beam End Code.en.srt | 13.9 KB | ||
| 018 Refactor Beam End Code.mp4 | 151.5 MB | ||
| 019 Movement Offset Yaw.en.srt | 21.9 KB | ||
| 019 Movement Offset Yaw.mp4 | 190.4 MB | ||
| 020 Strafing Blendspace.en.srt | 12.3 KB | ||
| 020 Strafing Blendspace.mp4 | 124.5 MB | ||
| 021 Jog Start Blendspace.en.srt | 14.3 KB | ||
| 021 Jog Start Blendspace.mp4 | 159.4 MB | ||
| 022 Jog Stop Blendspace.en.srt | 14.2 KB | ||
| 022 Jog Stop Blendspace.mp4 | 161.9 MB | ||
| 023 Smoothing Character Movement.en.srt | 7.8 KB | ||
| 023 Smoothing Character Movement.mp4 | 94.5 MB | ||
| TutsNode.com.txt | 102.4 B | ||
| [TGx]Downloaded from torrentgalaxy.to .txt | 614.4 B | ||
| external-assets-links.txt | 2.8 KB | ||
| 18 | 365.6 KB | ||
| 19 | 192 KB | ||
| 20 | 524.8 KB | ||
| 21 | 685.1 KB | ||
| 22 | 677.8 KB | ||
| 23 | 187.1 KB | ||
| 24 | 520.9 KB | ||
| 25 | 914.2 KB | ||
| 26 | 414.8 KB | ||
| 27 | 49 KB | ||
| 28 | 61.6 KB | ||
| 29 | 531.8 KB | ||
| 30 | 457 KB | ||
| 31 | 823.4 KB | ||
| 32 | 310.2 KB | ||
| 33 | 938.8 KB | ||
| 34 | 237.5 KB | ||
| 35 | 493 KB | ||
| 36 | 668.2 KB | ||
| 37 | 314.6 KB | ||
| 38 | 43.9 KB | ||
| 39 | 536.8 KB | ||
| 40 | 329.3 KB | ||
| 41 | 55.3 KB | ||
| 42 | 43.2 KB | ||
| 43 | 293.8 KB | ||
| 44 | 942.6 KB | ||
| 45 | 986.7 KB | ||
| 46 | 15.5 KB | ||
| 47 | 476.7 KB | ||
| 48 | 127.7 KB | ||
| 49 | 431.4 KB | ||
| 50 | 49.5 KB | ||
| 51 | 681.4 KB | ||
| 52 | 367.5 KB | ||
| 53 | 303.1 KB | ||
| ▲ 169 total files | |||
Description
The course is compatible with any version of Unreal Engine, including Unreal Engine 5!
NOTE: 345+ videos are still in the process of being mastered and uploaded.
This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:
Character creation and movement
Input for PC and console controllers
Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
1D and 2D Blendspaces
Strafing
Turn-in-place
Aim Offsets
Inverse Kinematics
Animation Curves
Character lean when running
Crouching (with dynamic capsule resizing)
Turn hips while running
Weapon fire with recoil animations
Reloading
Weapon blast and impact particles
Weapon beam particles (smoke trails)
Bullet shell eject particles
Sound effects
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
Attach and equip different weapons (pistols, submachine guns, assault rifles)
Automatic and semi-automatic gunfire
Move different gun parts (the clip/magazine, and pistol slide) during animations
Camera zoom while aiming
Dynamic crosshairs that spread in reaction to:
Character speed
Weapon fire
Aiming
Jumping
Different crosshairs per weapon
Widget components, showing:
Item names
Item types
Ammo counts
Item rarity
HUD animations
Full item inventory system
Data tables, in Blueprints and C++
Curves to control:
Item movement during pickup
Color and brightness pulse for material effects
Material creation, including:
Post-process materials
Dynamic material instances
Setting material properties from C++
Driving material properties with curves
Material functions
Blending materials together
Outline effects
Glow/pulse effects
Retargeting animations
Retargeting whole Animation Blueprints
Numerous gameplay algorithms
Use of data structures, including:
structs
enums
arrays
maps
and more
Animation montages
Anim Notifies for sounds, weapon trails, and custom notifies
Sync markers for footsteps and sync groups
The course comes with a huge amount of assets, including:
Sounds
Textures
Particle effects
Meshes
Delegates
Interfaces
Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
Physical materials and surface types
Niagra particle systems
Line traces
Enemy AI
Behavior Trees and Blackboard Components
Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
Headshot damage, with:
Higher damage for headshots
Number widgets that pop up and animate with bullet hits
Different colored numbers for headshots
Character and enemy health bars
Enemy patrol, agro, chase and attack player
Death mechanics
Stun mechanics
Melee attacks with melee weapon trails
Explosives that cause damage and death
Level prototyping
Creating full levels based on our prototypes using professional assets
Light baking
Post-process effects
Who this course is for:
Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.
Anyone who wants to have fun and make games!
Requirements
Understanding of the basics of C++ (take my C++ course!)
Last Updated 6/2021
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 1.8 GB | freecoursewb | 1 week | 0 | 0 | |
|
Udemy - Playable Metahumans In Unreal Engine 5.7 - Understand The Why Posted by
freecoursewb in Other
|
3.8 GB | freecoursewb | 2 months | 5 | 0 |
| 3.2 GB | freecoursewb | 3 months | 6 | 1 | |
| 2 GB | freecoursewb | 4 months | 3 | 0 | |
|
UE5 FAB - ANIMATION - ReverseDualBlade Animset - Unreal Engine Asset (4.18 - 5.6+) Posted by
Ryugaken in Other
|
53.72 MB | Ryugaken | 5 months | 1 | 2 |
All Comments