Unreal Engine C++ The Ultimate Shooter Course

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Unreal Engine C++ The Ultimate Shooter Course (Size: 6.6 GB)
  0 150 KB
  001 Introduction.en.srt 7.9 KB
  001 Introduction.mp4 113.2 MB
  001 Project Setup.en.srt 10.6 KB
  001 Project Setup.mp4 95.8 MB
  001 The Anim Instance.en.srt 20.5 KB
  001 The Anim Instance.mp4 196.3 MB
  001 Zooming Field of View.en.srt 14.8 KB
  001 Zooming Field of View.mp4 158 MB
  1 96.6 KB
  002 Aiming Zoom Interpolation.en.srt 17.5 KB
  002 Aiming Zoom Interpolation.mp4 187.8 MB
  002 Character Class.en.srt 7.3 KB
  002 Character Class.mp4 70 MB
  002 Install an IDE.en.srt 7.1 KB
  002 Install an IDE.mp4 35 MB
  002 The Animation Blueprint.en.srt 4.2 KB
  002 The Animation Blueprint.mp4 45.9 MB
  2 679.5 KB
  003 Aiming Pose.en.srt 9.7 KB
  3 253.3 KB
  003 Aiming Pose.mp4 121.6 MB
  003 Install Unreal Engine.en.srt 3 KB
  003 Install Unreal Engine.mp4 28.6 MB
  003 Run Animations.en.srt 14.7 KB
  003 Run Animations.mp4 167.3 MB
  003 UE_LOG Format String - Int.en.srt 5.4 KB
  003 UE_LOG Format String - Int.mp4 51 MB
  004 Aiming State Machine.en.srt 10.6 KB
  004 Aiming State Machine.mp4 136.5 MB
  004 C++ Refresher.en.srt 14.4 KB
  004 C++ Refresher.mp4 61.1 MB
  004 Trimming Animations.en.srt 12.5 KB
  004 Trimming Animations.mp4 157.4 MB
  004 UE_LOG Format Specifiers.en.srt 8.6 KB
  004 UE_LOG Format Specifiers.mp4 90.7 MB
  4 526.7 KB
  005 Aim Look Sensitivity.en.srt 24.4 KB
  005 Reflection and Garbage Collection.en.srt 4 KB
  5 592 KB
  005 Aim Look Sensitivity.mp4 295.2 MB
  005 Reflection and Garbage Collection.mp4 30.3 MB
  005 Rotate Character to Movement.en.srt 7.7 KB
  005 Rotate Character to Movement.mp4 101.7 MB
  005 UE_LOG with FString.en.srt 5 KB
  005 UE_LOG with FString.mp4 50 MB
  006 Camera Spring Arm.en.srt 16.9 KB
  006 Camera Spring Arm.mp4 144.8 MB
  006 Crosshair Spread Velocity.en.srt 13.8 KB
  006 Crosshair Spread Velocity.mp4 131 MB
  006 Fire Weapon Function.en.srt 4.8 KB
  006 Fire Weapon Function.mp4 49.5 MB
  006 How to Get Help.en.srt 16.5 KB
  006 How to Get Help.mp4 80.7 MB
  6 206.7 KB
  007 Follow Camera.en.srt 7.7 KB
  7 454.2 KB
  007 Follow Camera.mp4 82.5 MB
  007 Shooting Sound Effects.en.srt 12.8 KB
  007 Shooting Sound Effects.mp4 134.6 MB
  007 Spreading the Crosshairs.en.srt 22 KB
  007 Spreading the Crosshairs.mp4 261.9 MB
  008 Controllers and Input.en.srt 5.4 KB
  008 Controllers and Input.mp4 15.2 MB
  008 Crosshair In Air Factor.mp4 126.9 MB
  008 Shooting Particles.en.srt 16.8 KB
  008 Shooting Particles.mp4 181.6 MB
  8 25.7 KB
  008 Crosshair In Air Factor.en.srt 12.7 KB
  009 Crosshair Aim Factor.en.srt 7.5 KB
  009 Crosshair Aim Factor.mp4 88 MB
  009 Move Forward and Right.en.srt 19.7 KB
  009 Move Forward and Right.mp4 152.8 MB
  009 Shooting Animation.en.srt 14.8 KB
  009 Shooting Animation.mp4 163.8 MB
  9 450.9 KB
  010 Blending Shooting Animations.en.srt 7.8 KB
  010 Blending Shooting Animations.mp4 101.1 MB
  010 Bullet Fire Aim Factor.en.srt 17.6 KB
  010 Bullet Fire Aim Factor.mp4 191.5 MB
  010 Delta Time.en.srt 8.1 KB
  010 Delta Time.mp4 18.7 MB
  10 378.6 KB
  011 Line Tracing for Bullet Hits.en.srt 18 KB
  011 New Level Assets.en.srt 12.4 KB
  11 755.1 KB
  011 Line Tracing for Bullet Hits.mp4 183 MB
  011 New Level Assets.mp4 155.6 MB
  011 Turn at Rate.en.srt 18.2 KB
  011 Turn at Rate.mp4 170.6 MB
  012 Impact Particles.en.srt 6.1 KB
  012 Mouse Turning and Jumping.mp4 94.3 MB
  12 405.6 KB
  012 Automatic Fire.en.srt 16.4 KB
  012 Automatic Fire.mp4 166.6 MB
  012 Impact Particles.mp4 72.9 MB
  012 Mouse Turning and Jumping.en.srt 9.2 KB
  013 Adding a Mesh.en.srt 5.5 KB
  013 Adding a Mesh.mp4 64.7 MB
  013 Beam Particles.en.srt 13.7 KB
  013 Jumping Animations.mp4 187.6 MB
  13 182.5 KB
  013 Beam Particles.mp4 147.3 MB
  013 Jumping Animations.en.srt 15.9 KB
  014 Socket Offset.en.srt 3.7 KB
  14 79.3 KB
  014 Socket Offset.mp4 40.6 MB
  015 HUD Class and Crosshairs.en.srt 14.7 KB
  015 HUD Class and Crosshairs.mp4 148.3 MB
  15 587.4 KB
  016 Directing Rifle Shots.en.srt 17.3 KB
  016 Directing Rifle Shots.mp4 193.8 MB
  17 571.3 KB
  017 Trace from Gun Barrel.en.srt 11 KB
  017 Trace from Gun Barrel.mp4 136.1 MB
  018 Refactor Beam End Code.en.srt 13.9 KB
  018 Refactor Beam End Code.mp4 151.5 MB
  019 Movement Offset Yaw.en.srt 21.9 KB
  019 Movement Offset Yaw.mp4 190.4 MB
  020 Strafing Blendspace.en.srt 12.3 KB
  020 Strafing Blendspace.mp4 124.5 MB
  021 Jog Start Blendspace.en.srt 14.3 KB
  021 Jog Start Blendspace.mp4 159.4 MB
  022 Jog Stop Blendspace.en.srt 14.2 KB
  022 Jog Stop Blendspace.mp4 161.9 MB
  023 Smoothing Character Movement.en.srt 7.8 KB
  023 Smoothing Character Movement.mp4 94.5 MB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
  external-assets-links.txt 2.8 KB
  18 365.6 KB
  19 192 KB
  20 524.8 KB
  21 685.1 KB
  22 677.8 KB
  23 187.1 KB
  24 520.9 KB
  25 914.2 KB
  26 414.8 KB
  27 49 KB
  28 61.6 KB
  29 531.8 KB
  30 457 KB
  31 823.4 KB
  32 310.2 KB
  33 938.8 KB
  34 237.5 KB
  35 493 KB
  36 668.2 KB
  37 314.6 KB
  38 43.9 KB
  39 536.8 KB
  40 329.3 KB
  41 55.3 KB
  42 43.2 KB
  43 293.8 KB
  44 942.6 KB
  45 986.7 KB
  46 15.5 KB
  47 476.7 KB
  48 127.7 KB
  49 431.4 KB
  50 49.5 KB
  51 681.4 KB
  52 367.5 KB
  53 303.1 KB
  ▲ 169 total files

Description


Description

The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

NOTE: 345+ videos are still in the process of being mastered and uploaded.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

Character creation and movement
Input for PC and console controllers
Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
1D and 2D Blendspaces
Strafing
Turn-in-place
Aim Offsets
Inverse Kinematics
Animation Curves
Character lean when running
Crouching (with dynamic capsule resizing)
Turn hips while running
Weapon fire with recoil animations
Reloading
Weapon blast and impact particles
Weapon beam particles (smoke trails)
Bullet shell eject particles
Sound effects
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
Attach and equip different weapons (pistols, submachine guns, assault rifles)
Automatic and semi-automatic gunfire
Move different gun parts (the clip/magazine, and pistol slide) during animations
Camera zoom while aiming
Dynamic crosshairs that spread in reaction to:
Character speed
Weapon fire
Aiming
Jumping
Different crosshairs per weapon
Widget components, showing:
Item names
Item types
Ammo counts
Item rarity
HUD animations
Full item inventory system
Data tables, in Blueprints and C++
Curves to control:
Item movement during pickup
Color and brightness pulse for material effects
Material creation, including:
Post-process materials
Dynamic material instances
Setting material properties from C++
Driving material properties with curves
Material functions
Blending materials together
Outline effects
Glow/pulse effects
Retargeting animations
Retargeting whole Animation Blueprints
Numerous gameplay algorithms
Use of data structures, including:
structs
enums
arrays
maps
and more
Animation montages
Anim Notifies for sounds, weapon trails, and custom notifies
Sync markers for footsteps and sync groups
The course comes with a huge amount of assets, including:
Sounds
Textures
Particle effects
Meshes
Delegates
Interfaces
Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
Physical materials and surface types
Niagra particle systems
Line traces
Enemy AI
Behavior Trees and Blackboard Components
Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
Headshot damage, with:
Higher damage for headshots
Number widgets that pop up and animate with bullet hits
Different colored numbers for headshots
Character and enemy health bars
Enemy patrol, agro, chase and attack player
Death mechanics
Stun mechanics
Melee attacks with melee weapon trails
Explosives that cause damage and death
Level prototyping
Creating full levels based on our prototypes using professional assets
Light baking
Post-process effects

Who this course is for:

Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.
Anyone who wants to have fun and make games!

Requirements

Understanding of the basics of C++ (take my C++ course!)

Last Updated 6/2021

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