| VtMB Camarilla Edition Final Version [Eng].exe | 376.76 MB |
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Vampire: The Masquerade - Bloodlines Camarilla Edition Final Version [Eng]
Год выпуска: 2010
Официальный сайт мода: http://CamarillaEdition.DarkBB.com
Тип раздачи: Mods
Версия программы: Final Version
Требуемая версия игры: 1.0
Язык интерфейса: английский
Требуемый язык игры: английский
Описание:
Мод базируется на неофициальном патче v8.5 (от Wesp5). Включает все его изменения.
Чего не хватает игре? отвечу вам - сложности и "вампирского реализма". Да да, встречал вампиров, плевались от этой игры и уходили играть в Deus Ex, мол лучше киборгом, чем таким вампиром. Так вот, эти моды исправляют ситуацию.
А теперь подробнее про мод, изменениям подверглись все части геймплея:
- Наконец то мы перестанем чувствовать себя переодетым фэнтезийным магом, кровь перестала быть аналогом магической полоски, теперь мы в ней нуждаемя не только для применения способностей, но и для жизни. Выпил крови - будь спокоен! А то раньше наш вампир мог хоть 10 лет простоять без "дозаправки".
- Теряем 1 пункт крови каждые 5 минут. Это не так страшно, как звучит))
- Когда остаётся один пункт крови, вампир впадает в "безумие" каждые 30 секунд.
- Ещё одно ключевое изменение, вампир не регенерирует, когда пьёт кровь. Восполнять свои жизни можно только с помощью новой дисциплины "Regeneration", которая не такая уж и быстрая. Чтобы вас не запутать скажу, что пакеты с кровью никуда не делись. А кто говорил, что вампиром быть легко? Берегите себя))
- Изменениям подверглись все дисциплины, какие-то лишь в характеристиках, какие-то заменены на новые (новая анимация и эффекты прилагаются). Например с помощью Dominate действительно стало можно порабощать, а некоторые простые небоевые дисциплины перестали требовать кровь.
- Были внесены небольшие поправки в большинство квестов по понятным причинам, также добавлены новые квестовые линейки.
- Изменены глаза и кожа NPC, чтобы вампиры не были похожи на людей.
- Новая музыка в барах.
- Дополнения в интерфейсе: новые кнопки для смены ходьбы/бега, возможность изменять положение камеры
- Поправка ролевой системы, немного изменены зависимости от хар-к
- Интернет-колледж Оо и такое есть)
- Ещё куча небольших изменения в механике игры...
Эта инфа основная, но не полная, более подробно читаем на ой сайте и под спойлерами. На счёт русского языка, чтобы не задавали вопросов, на данный момент существует русификация для оригинальной игры версии 1.2 и неофициальной 8.7 Plus. Они НЕ совместимы с модами, сводят их новшества на нет. Мод устанавливается на "чистую" версию игры.
[spoiler="Официальная информация"]
Copyright 2009 / 2010 (Ya right...)
Hosted on http://CamarillaEdition.DarkBB.com
Zer0Morph: Lead Designer ([email protected])
Burgermeister01: Lead Programmer ([email protected])
PhilK1988: Lead Beta Tester ([email protected])
Childe of Malkav (Malkav666814 on PlanetVampire): Beta Tester, Project Leader for version 1.3 ([email protected])
Horosha: Beta Tester ([email protected])
VTMB: Camarilla Edition is an Expansion Overhaul that completely changes the game mechanics and how we approach the game of Bloodlines. After playing through Bloodlines over 10 times the replay value has decreased, and we started thinking of ways to improve the game to make it much more realistic. I have long since been a fan of Bethesda's Open Ended Sandbox games so that is the feel I wanted to bring to Bloodlines.
One of the biggest problems with Bloodlines is that you never get the sense of BEING a Vampire. I mean you have powers and you drink blood, but only to fuel those powers most of which are extremely short lived. Not only that but I have never dropped below a humanity of 10 because I was never in danger of going hungry. So what we did was completely overhaul how everything from Feeding and regeneration, to Bloodpool and Disciplines work, giving you a completely new experience to Bloodlines unlike anything you've played in the past.
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.0"]
Complete Discipline Overhaul / Game Balance.
- One of the biggest changes in Camarilla Edition are the Disciplines. We went through and overhauled every aspect of each Discipline paying careful attention to every minor detail. With our overall goal in mind some of the Disciplines got a minor tweak while others were completely replaced with new ones.
Some of the new Disciplines include...
*Dominate - The Forgetful Mind (Enemies think you vanished)
*Dominate - Enslave (Make anyone your BloodDoll or Protector)
*Thaumaturgy - Theft of Vitae (Siphon blood from a distance)
Note: Most of the old Disciplines have been overhauled to the point of feeling like brand new powers.
Discipline Graphical
- Removed all effects from Potence and Fortitude except when being struck or striking an opponent.
Regeneration
- You now regenerate very slowly over time and feeding will not speed up regeneration much at all. You will be relying on the discipline "Blood Heal" ALOT now.
Bloodloss
- Your Vampire will lose 1 Bloodpoint every 3 minutes in any zone except the tutorial. The timer runs even during dialogue forcing you to feed every so often. No longer will you be able to skip carefree through the mission maps with a full vial of blood.
Note: As you lose blood, your health will be weakend.
Hunger/Frenzy
- Now going hungry has major drawbacks. When your Vampire reaches 1 point in their Bloodpool they will automatically frenzy every 30 seconds until they find blood. Keeping your humanity high will be tough but crucial for the Masquerade.
Histories
- Most histories were overhauled for game balance and concept reasons. The histories will weigh much more on the characters, both positives and negatives. A few new Histories were also implemented. These histories include...
*Megalomaniac
*Hidden Strength
Skins/Eyes
- These have been extensively reworked in several ways. First off most of the PC skins have been overhauled or tweaked in some way. Many of the female (and even male) skins were pretty ugly so we pulled together our resources to bring you alot of new material. Several unique NPCs have also seen a change to their appearance, including the automobiles and construction equipment.
Also we felt it was very unrealistic that alot of humans had Vampire eyes. We went ahead and fixed that! Every single human that had Vampire eyes we fixed so that they look human again, and every single Vampire that had human eyes now have Vampire eyes (check out Smiling Jack). Also Clan Gangrel now all have something in common with their new greenish/yellow glowing eyes.
Music
- New Music was carefully implemented within bars we felt were lacking. The Asylum in Santa Monica has new music as well as Confession and The Last Round in Los Angeles.
UI/Interface
- Walk/Run has been turned into a toggle using the SHIFT key. You now may click SHIFT to change from walk/run instead of holding down SHIFT. Also alot of people didn't know that Wesp implemented a camera function that allows you to turn the camera different angles. You can do this by hitting the arrows on the number (10-key) pad.
Attributes/Abilities
- We made these change for better game balance and felt the synergy between the Attribute or Ability worked better with the appropriate Feat.
Wits -> Defense
Intelligence -> Hacking, Research
Manipulation -> Haggle, Intimidate
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.1"]
Unofficial Patches
- Wesps Unofficial Patch 6.5 is included with this install, which also includes Official Patch 1.2.
Bug Fixes
- AI Disabled / Node Graph is out of Date error has been fixed, thank goodness!
Weapons Re-Balance
- Fists damage decreased a little, All ranged weapons now do about 25% more damage. Melee weapons remain the same.
Dialogue
- Overhauled the tutorial, it is now possible to convince Jack to let you keep his gun, along with MANY other surprises.
- Tremere can now use limited Dominate on the weak minded.
- Minor changes to prostitue dialogue.
New Disciplines
- Every clan now has Bloodheal as an upgradable 4th Discipline. You will now see Bloodheal on your character sheet and can be upgraded like any normal Discipline. See Game Manual for details...
Disciplines / Game Balance
- Most of the tier 5 discipline timers were drastically reduced. They are no longer infinite, instead reduced to 90 - 180 seconds respectively.
Discipline Graphical
- Removed all effects from Presence except for the slight yellow glowing aura that still surrounds the player. Graphical effects on NPCs remain the same.
Blood Timer
- Blood Timer was increased to lose 1 blood point every 5 minutes instead of 3.
Regeneration
- Feeding no longer helps regeneration what so ever.
Histories
- Several new histories have been included reflecting the new Bloodheal Discipline. These histories include...
Heart of Stone
Vagabond
Disconnected
Tzimisce Blood
Zen Master
Child of Saulot
Adrenaline Junkie
Bashing Description
- The Bashing description on the character sheet better explains how bashing damage works.
Skins/Eyes
- Ventrue Male Armor01 now wears a red shirt, black pants, red lipstick removed, and back of arms have veins.
- Brian's eyes are now dark blue instead of light green.
Music
- New Music was added to Asp Hole.
Game Manual
- Updated to reflect the changes, and now explains how to change the Bloodtimer for bloodloss.
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.2"]
Bug Fixes
- Fixed issue with "Theft of Vitae" Discipline.
- Fixed Frenzy effect so it finally works right.
- Fixed so PC No longer gets Protean claws when Frenzy.
- Fixed Discipline Presence so it actually has mez effects on NPCs.
- Fixed Blood Guardian issues.
- Fixed Junkyard fire not starting. (Thanks Wesp)
- Fixed Pinball player at "The Last Round" (Thanks Wesp)
- Fixed Gangrel female hair, textures reach to the bottom now.
- Fixed Heather dialogue not matching the clothes she's wearing.
Game Infrastructure
- Tutorial is setup for new Blood Buff, Animalism, and Dementation disciplines.
- Removed Rainfog FX for performance enhancement during storms.
- Added thunder/lightning FX to Santa Monica Hub and Pier.
- Opening Scene changes; Ventrue always stakers unless PC chooses them.
- Opening Scene changes; Nosferatu sires are now goth kid models.
- Opening Scene changes; Gary was added to the crowd to replace Ventrue.
- New Main Menu Logo and Vampire sound theme.
- Added alot of extra hidden "High Inspection" items to various maps.
- Added more movement to Anarchs in "The Last Round".
Dialogue
- Fixed Tutorial with Jack and added additional lines.
- Added Wesp's "Save Heather" option.
- Gallery Noir Quest, if you agree to stealing the money you will loose humanity.
Hookers and Blood Dolls
- Hookers can be fed on the street with a high Dominate or Seduction.
- Added Hooker and Pedestrians to the Santa Monica Pier arcade.
- New Pedestrian Blood Dolls can be fed on the street with a high Dominate or Seduction.
CE Blood Doll Listing...
Santa Monica - 1 Female (Hangs out in front of the Asylum)
LA - 1 Female (In the Last Round) 1 Male (Outside Hallowbrook)
Hollywood - 1 Female (Outside of Vesuvius) 1 Male (Outside Abrams)
Chinatown - 1 Female (Outside Tongs)
Game Balance/Disciplines
- Raised ALL Attributes, Abilities, and Feats Max to 20.
- Updated occult items "Bloodstar" and "Mummy Fetish" for better game balance.
- Overhauled Histories for the new disciplines.
- Added new sound effect for Protean.
Clan Weakness
- Brujah clan weakness; -4 to frenzy checks.
- Gangrel clan weakness; Costs more to raise social attributes.
- Malkavian clan weakness; +1 Inspection instead of +2.
- Nosferatu clan weakness; Removed +3 blood to rat feeding.
- Tremere clan weakness; Cannot raise physical or Blood Buff above 3.
Blood Timer
- Default Bloodloss rate set to 4 minutes.
- Stamina now determines Bloodloss rate; updated Stamina description.
- Added a Bloodloss tip to the Loading Tip rotation.
UI/Interface
- Updated loading tips and tutorial popups.
- ALT is now bound for Auto-Walk/Run.
- Pause can be mapped by user in game, Toggle/Auto Walk/Run cannot.
- Pause, Toggle Walk/Run, and Auto Walk/Run now show up in Keyboard Options.
- Disabled permanently the Auto-Renew Discipline feature. (It was broken)
Skins
- Minor changes to Brujah Male Armor 3 skin.
- Minor changes to Toreador Male Armor 3 skin.
- Minor changes to Toreador Female Armor 1, 2, and 3 skin.
- Changed all non-vanilla PC armor set icons to match their parent skins.
- Cleaned up Tremere Female Armor 1 and put the glasses back on Armor 1-3.
Music
- Added "God Module - Submission" after "Lunatic Calm" in Asylum.
Game Manual
- Updated to reflect the changes.
Discipline Overhaul
Animalism
- Animal Succulence (Replaced Nightwisp Ravens, New Sound/Graphics)
- Song of Serenity (Replaced Dung Beetle, New Sound/Graphics)
- Beckoning (Replaced Summon Wolfie, New Sound/Graphics)
- Pestilence (Replaced Communion Bats, New Sound)
- Free the Beast Within (Replaced Pestilence, New Sound/Graphics)
Auspex
- Auspex (Now costs 1 blood, extended durations.)
Blood Buff
- Blood Buff (Is now a 5 Tier Upgradable Discipline, New Sound/Graphic)
Blood Heal
- Blood Heal (Faster regeneration per level, New Graphic)
Dementation
- Hysteria (Minor Tweaks)
- Insight (Replaced Mass Hallucinations, New Sound/Graphics)
- Babble (Replaced Vision of Death, New Sound/Graphics)
- Shattered Minds (Replaced Voice of Madness, New Sound/Graphics)
- Lingering Malaise (Replaced Bedlam, New Sound/Graphics)
Dominate
- Trance (New Graphics)
- The Forgetful Mind (New Graphics)
- Tyrant's Gaze (Replaced Suicide, New Sound/Graphics)
- Chain the Psyche (Replaced Enslave, New Sound/Graphics)
- Still the Mortal Flesh (Replaced Mass Suicide, New Sound/Graphics)
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.3"]
- New feature: email college.
- New miniquest to get Nosferatu Sewer Haven sooner.
- Changed and fixed poster and Mitnik gift quest.
- Guy magazine for Imalia now available at two places (find it out).
- The library card is now a powerup for research, given to you by Heather.
- Made the books unsellable.
- Changed maximum ammo for the guns, so you can carry 25 crossbow bolts, 50 rounds for the Ithaca and the Remington rifles, and 15 clips for the other guns.
- Made hunters more aggressive: If your humanity is down to 3 or 4, the first hunter will turn up at one masquerade violation.
- Made most quests, rewards, and magical items match the Plus Patch; Exception: Mercurio won't sell the Body Armor or the Dragon Breath.
- introduced the new map for the Tattoo Parlor (thanks to Wesp)
- Fixed spelling on Fortitude description and changed text on Dementation 4 (Shattered Minds)
- Added optional config files for different camera preferences
- Fixed Skelter's eyes so his are Gangrel
- Put Mr. Ox's eyes back to vanilla
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.4"]
- Email college and Nosferatu Haven quest completely overhauled
- Hacking feat is back to computer and Wits
- Updated to the 7.0 plus version of Wesp's patch
- DJs in the clubs "Asylum", "Confession", and "Asp Hole"; by talking to them, you can select to play the original music Troika put into the game, or the music chosen for earlier CE versions. It is also easy to install up to 4 songs of your own choice per club.
- The blooddolls in Asylum, Confession and Asp Hole now behave like normal customers (walk around, dance) instead of just standing there, waiting for you to drain them.
- Random items hidden on every hub; you will now find several usefull or sellable items on every hub -if your inspection feat is high enough. And though you will always find the same items, they will turn up in different places for every game you play.
- Venus is more "chatty"; now even when you are a silent partner, you can keep confessing your sins to her
- Changed the Haggling feat; now Finance skill is more important than Manipulation attribute
[/spoiler]
[spoiler="Исправления в VtMB: CE v1.4.2"]
This patch deals with the following problems:
- Imalia only accepts the copy of "Guy" magazine acquired at the Sin Bin, not the one found in Carsons trunk.
- the missing skin on the woman in Glaze club
- the Nos Haven Quest ("Bertram needs you") not turning up. It seems this quest is cursed. Probably Gary turns up to make sure, he is the only one to give the sewer haven to the player.
- The music 1 missing in the clubs with DJs. In order to keep the patch file small, and not to upset things for players who have installed custom music, this patch only repairs the emergency backup in the clubmusic directory, not the files in the game itself. In order to restore music 1 in the game, you have to copy the \vampire folder in the \clubmusic\default folder into your bloodlines folder.
- problems with Gary's phonecall after rescuing Barabus
- problems with hidden items on some hubs
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.5"]
- updated to the UP 7.8
- the tutorial can now be done mostly without Jack. Just tell him to make it short, or to leave you alone, and then ask him where you can get blood...
- the e-mail college now replaces the lore books. With the college you can now obtain 3 more xp than you would be able to squeeze out of the books.
- custom music is now available in a lot of places. See the info files in the \clubmusic subfolder for details.
- the blooddolls, and most of the customers in the main clubs have been randomized now, so you don't meet the same people every time you visit a club.
- there are some more sins to confess to Venus, after you dealt with Boris. They are more game related, and if you are lucky, you can even get Venus as a blooddoll.
- the Bertram email quest to get the Nosferatu haven earlier in the game is completely overworked.
- the new hunter quest from the TFN mod is included.
[/spoiler]
[spoiler="Изменения в VtMB: CE v1.6"]
- Character Creation Screen shows CE 1.6
- updated to UP 8.1 plus (including new music; but not including the original map text files and the python update from the "extras" folder -they are mostly intended for modders, who should download and start from Wesps patch anyway, and excluding them helps keeping the download file at an acceptable size.)
- keep in mind that the walkthrough is part of , and written for the plus patch, not for CE
- changed "free view weapons" from extras folder to CE stats
- minor issues like typos
- added some more clan specific replies to the dialogs
- updated discipline descriptions in the character screen
- removed Jack from the SM haven and changed it back from Elysium to masquerade area after the bloodhunt
- Gangrel Wolfform Model by Raptor Red
- some more haggling
- Masquerade Violation for killing kindred in plain view in masquerade areas.
- many computers have random passwords (not for email, but for other subdirectories/functions)
- Presence available in dialog (thanks to EntenSchreck and Wesp), but with some differences compared to the plus patch.
[/spoiler]
[spoiler="Изменения в VtMB: CE Final Version"]
Fellow kindred, I have released the final version of Camarilla Edition. It is based on Wesps plus patch in the version 8.5, and includes the library. As usual, install it on a fresh copy of the original game with no other patch/mod. The most important new feature is the library level. Thanks to burgermeister and Wesp for making this new level. There are also some changes on the Presence in dialog, the random items to be found in the hubs and on the pier, and the hunter system. The option to learn a new discipline is also included (thanks to EntenSchreck for this), but it is handled a bit different from the way it's done in the patch. This version will conclude the Camarilla Edition in its current form. Support continues on PlanetVampire and the Team Camarilla International forum. Perhaps I'll start something new, but that's not decided yet. Have fun with this one -Malkav
[/spoiler]
* * * * *
[spoiler="Скриншоты Camarilla Edition"]![]()
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[/spoiler]
[spoiler="Видео Camarilla Edition"]
Первый трейлер: YouTube: OS3ThzG-c0M
Второй трейлер: YouTube: ysw_cdUTqyg
[/spoiler]
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