Vray 1.9 (64 bit) (for C4D R15) (keygen X-Force) [ChingLiu]

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Files

Vray 1.9 (64 bit) (for C4D R15) (keygen X-Force) [ChingLiu] (Size: 112.74 MB)
  ChingLiu.Install.Notes.nfo 3.11 KB
  How To Open Nfo Files.txt 212 B
  VrayBridge_R15_140625_BBB
  Libs64
  cgauth.dll 29 KB
  dte_wrapper.dll 1.05 MB
  glslang.dll 711 KB
  glvm.dll 168.5 KB
  libmmd.dll 3.29 MB
  plugins
  vray_AAFilters.dll 84.5 KB
  vray_BRDFBlinn.dll 140.5 KB
  vray_BRDFBump.dll 71 KB
  vray_BRDFCSV.dll 95.5 KB
  vray_BRDFCarPaint.dll 2.53 MB
  vray_BRDFDiffuse.dll 83 KB
  vray_BRDFGlass.dll 108.5 KB
  vray_BRDFHair.dll 141 KB
  vray_BRDFLayered.dll 69 KB
  vray_BRDFLight.dll 61 KB
  vray_BRDFMirror.dll 69.5 KB
  vray_BRDFPhong.dll 76.5 KB
  vray_BRDFSSS.dll 64.5 KB
  vray_BRDFSSS2.dll 199.5 KB
  vray_BRDFSampled.dll 93.5 KB
  vray_BRDFScanned.dll 139.5 KB
  vray_BRDFSimbiont.dll 127.5 KB
  vray_BRDFVRayMtl.dll 278.5 KB
  vray_BakeView.dll 54.5 KB
  vray_BitmapBuffer.dll 2.23 MB
  vray_CameraDome.dll 51 KB
  vray_CameraFilmTrans.dll 48 KB
  vray_CameraPhysical.dll 142 KB
  vray_CameraStereoscopic.dll 1.54 MB
  vray_GeomBox.dll 131 KB
  vray_GeomHair.dll 513.5 KB
  vray_GeomImagePlane.dll 126.5 KB
  vray_GeomMeshFile.dll 5.53 MB
  vray_GeomMeshLoader.dll 94 KB
  vray_GeomMeshLoader1.dll 136.5 KB
  vray_GeomMeshTest.dll 4.91 MB
  vray_GeomMetaball.dll 302.5 KB
  vray_GeomParticleInstance.dll 305.5 KB
  vray_GeomPlane.dll 116.5 KB
  vray_GeomStaticDisplacedMesh.dll 619.5 KB
  vray_GeomStaticMesh.dll 458.5 KB
  vray_GeomStaticNurbs.dll 428.5 KB
  vray_GeomStaticSmoothedMesh.dll 760.5 KB
  vray_Instancer.dll 109 KB
  vray_LightDirect.dll 101 KB
  vray_LightDome.dll 145 KB
  vray_LightIES.dll 190 KB
  vray_LightMesh.dll 370.5 KB
  vray_LightOmni.dll 113 KB
  vray_LightRectangle.dll 187 KB
  vray_LightSphere.dll 136.5 KB
  vray_LightSpot.dll 125.5 KB
  vray_MayaLightDirect.dll 90 KB
  vray_Mtl2Sided.dll 66 KB
  vray_MtlBump.dll 70 KB
  vray_MtlDiffuse.dll 65.5 KB
  vray_MtlDoubleSided.dll 57 KB
  vray_MtlGLSL.dll 288 KB
  vray_MtlLayeredBRDF.dll 59 KB
  vray_MtlMaterialID.dll 57.5 KB
  vray_MtlMulti.dll 54 KB
  vray_MtlOSL.dll 283.5 KB
  vray_MtlOverride.dll 58 KB
  vray_MtlRamp.dll 94 KB
  vray_MtlRenderStats.dll 52.5 KB
  vray_MtlRoundEdges.dll 62.5 KB
  vray_MtlSingleBRDF.dll 61 KB
  vray_MtlWrapper.dll 99 KB
  vray_NewGI.dll 1.43 MB
  vray_Node.dll 68 KB
  vray_OutputTest.dll 63.5 KB
  vray_PresetPlugin.dll 41 KB
  vray_RTEngine.dll 677 KB
  vray_RenderChannelColor.dll 126.5 KB
  vray_RenderChannelMultiMatte.dll 80 KB
  vray_RenderView.dll 76.5 KB
  vray_Settings.dll 480.5 KB
  vray_SphericalHarmonics.dll 258 KB
  vray_TexAColor.dll 50.5 KB
  vray_TexBitmap.dll 128 KB
  vray_TexBlend.dll 60.5 KB
  vray_TexBulge.dll 117 KB
  vray_TexCellular.dll 136.5 KB
  vray_TexChecker.dll 126.5 KB
  vray_TexClamp.dll 57 KB
  vray_TexCloth.dll 122.5 KB
  vray_TexCustomBitmap.dll 131 KB
  vray_TexDirt.dll 69 KB
  vray_TexFresnel.dll 50.5 KB
  vray_TexGranite.dll 127 KB
  vray_TexGrid.dll 120.5 KB
  vray_TexICC.dll 285.5 KB
  vray_TexInvert.dll 51 KB
  vray_TexLayered.dll 104.5 KB
  vray_TexLeather.dll 127 KB
  vray_TexLut.dll 58.5 KB
  vray_TexMarble.dll 122 KB
  vray_TexMax.dll 731 KB
  vray_TexMaya.dll 1.06 MB
  vray_TexMulti.dll 74 KB
  vray_TexNoise.dll 126.5 KB
  vray_TexOCIO.dll 1.23 MB
  vray_TexOSL.dll 220.5 KB
  vray_TexPtex.dll 487.5 KB
  vray_TexRamp.dll 129 KB
  vray_TexRemap.dll 79 KB
  vray_TexRemapFloat.dll 44.5 KB
  vray_TexRock.dll 120.5 KB
  vray_TexSampler.dll 211.5 KB
  vray_TexSnow.dll 117 KB
  vray_TexSoftbox.dll 139.5 KB
  vray_TexSwitch.dll 88 KB
  vray_TexTemperature.dll 47.5 KB
  vray_TexThickness.dll 132.5 KB
  vray_TexUVW.dll 48 KB
  vray_TexVoxelData.dll 67 KB
  vray_TexWater.dll 64 KB
  vray_TexWood.dll 125 KB
  vray_TexXSI.dll 1.53 MB
  vray_Toon.dll 59.5 KB
  vray_UVWGenBercon.dll 64.5 KB
  vray_UVWGenC4D.dll 148.5 KB
  vray_UVWGenChannel.dll 83.5 KB
  vray_UVWGenEnvironment.dll 66 KB
  vray_UVWGenExplicit.dll 47 KB
  vray_UVWGenObject.dll 55 KB
  vray_UVWGenPlanarWorld.dll 68 KB
  vray_UVWGenProjection.dll 87.5 KB
  vray_VolumeEnvironmentFog.dll 184 KB
  vray_VolumeFog.dll 61 KB
  vray_VolumeMulti.dll 47 KB
  vray_customglsl.dll 44.5 KB
  vray_lenseffects.dll 1.4 MB
  vray_mtlvismat.dll 1.14 MB
  vray_ptexbaker.dll 369 KB
  vray_spherefade.dll 59 KB
  vray_sunsky.dll 149 KB
  vray_texdistance.dll 172 KB
  vray_texedges.dll 50.5 KB
  vray_texparticle.dll 77.5 KB
  vray_vertexbaker.dll 84 KB
  rt_cuda.dll 3.42 MB
  rt_opencl.dll 4.45 MB
  svml_dispmd.dll 8.61 MB
  vray.dll 9.88 MB
  vray_stuff.dll 8.01 MB
  vrayopenimageio.dll 4.49 MB
  vrayoslcomp.dll 1.26 MB
  vrayoslexec.dll 9.45 MB
  vrayoslquery.dll 118 KB
  R15.txt 0 B
  SetPATH.cdl64 324 KB
  Settings
  Gi
  00A based [IR-LC Stefan]
  01A_Universal Preset Stefan Default high [IR-LC] 1007 B
  02A_Universal Preset Stefan bigger size [IR-LC] 1007 B
  03A_Universal Preset Stefan very big size [IR-LC] 1007 B
  04A_Universal Preset Stefan precise [IR-LC] 1007 B
  05A_Universal Preset Stefan very pricise [IR-LC] 1007 B
  06A_Universal Preset Stefan fast BR [IR-LC_BR] 1007 B
  07A_Universal Preset Stefan medium size BR [IR-LC_BR] 1007 B
  08A_Universal Preset Stefan big size BR [IR-LC_BR] 1007 B
  00B based [bruteforce-pathtracing]
  01B_Bruteforce_Pathtracing lower [BRLC] 1007 B
  02B_Bruteforce_Pathtracing medium [BRLC] 1007 B
  03B_Bruteforce_Pathtracing higher [BRLC] 1007 B
  04B_Bruteforce_Pathtracing very high [BRLC] 1007 B
  06B_Bruteforce_Pathtracing high retrace [BRLC] 1007 B
  07B_Pure Bruteforce_Pathtracing 1 [BRBR] 1007 B
  08B_Pure Bruteforce_Pathtracing 2[BRBR] 1007 B
  09B_Pure Bruteforce_Pathtracing 3[BRBR] 1007 B
  10B_Pure Bruteforce_Pathtracing 3[BRBR] 1007 B
  00C based [IR-LC standalone]
  01C V-Ray default standalone precise [IRLC] 1007 B
  02C V-Ray standalone medium [IRLC] 1007 B
  03C V-Ray default standalone low [IRLC] 1007 B
  04C V-Ray default standalone lower [IRLC] 1007 B
  05C V-Ray default standalone big size [IRLC] 1007 B
  06C V-Ray default standalone retrace [IRLCBR] 1007 B
  00D Preset 21 based [IRLC]
  01D_preset 21based [IRLC] 1007 B
  02D_preset 21based [IRLCBR] 1007 B
  03D_preset 21based bigger size [IRLC] 1007 B
  04D_preset 21based bigger size [IRLCBR] 1007 B
  00E Preview Setups
  01E_preview [IRLC] 1007 B
  02E_preview [IRLC] 1007 B
  03E_preview [LCLC] 1007 B
  04E_preview [IRBR] 1007 B
  20_LC-LC_very fast preview mode 1007 B
  21_LC-LC_medium [fast -good quality- indoor outdoor] 1007 B
  22_LC-LC_ppt path-tracing [interactive preview] 1007 B
  00F Special V-Ray Camera Animation [IRLC - IRBR]
  01F_Cam Anim [IRLC] 1007 B
  02F_Cam Anim [IRLC] 1007 B
  03F_Cam Anim [IRLC] 1007 B
  00G Object Animation Method 1 [IRLC prepass]
  01G Object Anim prepass default [IRLC] 1007 B
  02G Object Anim prepass higher [IRLCBR] 1007 B
  03G Object Anim prepass higher BR [IRLCBR] 1007 B
  04G Object Anim prepass precise [IRLC] 1007 B
  00H Object Animation Method 2 [BRLC - BRBR no prepass]
  01H Object Anim direct [BRLC] 1007 B
  02H Object Anim direct [BRLC] 1007 B
  03H Object Anim direct [BRLC] 1007 B
  04H Object Anim direct [BRBR] 1007 B
  05H Object Anim direct [BRBR] 1007 B
  06H Object Anim direct [BRBR] 1007 B
  00I Object Animation Method 3 [IRLC no prepass]
  01I Object Anim direct A [IRLCBR] 1007 B
  02I Object Anim direct B [IRLCBR] 1007 B
  03I Object Anim direct C [IRLCBR] 1007 B
  00J Experimental setups
  01J Experimental precise [IRLC] 1007 B
  02J Experimental medium [IRLC] 1007 B
  03J Experimental kower [IRLCBR] 1007 B
  04J Experimental precise adaptive [IRLCBR] 1007 B
  05J Experimental very precise adaptive [IRLCBR] 1007 B
  06J Experimental more spread [IRLC] 1007 B
  07J Experimental very precise more spread [IRLC] 1007 B
  00K Classic Chaosgroup Setups
  02_IR-LC_very fast [for print size] 1007 B
  03_IR-LC_fast [for print size] 1007 B
  04_IR-LC_medium 1007 B
  05_IR-LC_medium [animation] 1007 B
  06_IR-LC_high 1007 B
  07_IR-LC_high [animation] 1007 B
  08_IR-LC very high [use only for very small res images] 1007 B
  OLD 1-2-6-2
  00A_Default Universal Preset Stefan [ultra fast - very good] 1007 B
  00B_DMCLC [Previews-Point 'n Shoot mode- Universal-Physical] 1007 B
  00C_DMCLC Animation Universal [choose and use-not speed optimized] 1007 B
  00D_DMC [Previews-Point 'n Shoot mode-Outdoors-Physical] 1007 B
  01_IR-LC_very very fast [for big print size] 1007 B
  02_IR-LC_very fast [for print size] 1007 B
  03_IR-LC_fast [for print size] 1007 B
  04_IR-LC_medium 1007 B
  05_IR-LC_medium [animation] 1007 B
  06_IR-LC_high 1007 B
  07_IR-LC_high [animation] 1007 B
  08_IR-LC very high [use only for very small res images] 1007 B
  09_IR-BR_very fast outdoor [for print size] 1007 B
  10_IR-BR_fast outdoor [for print size] 998 B
  11_IR-BR_medium outdoor 1007 B
  12_IR-BR_medium outdoor [animation] 1007 B
  13_IR-BR_high outdoor 1007 B
  14_IR-BR_high outdoor [animation] 1007 B
  15_BR-LC_good [still-anim slight grain] 1007 B
  16_BR-LC_medium [still-anim no prepass needed] 1007 B
  17_BR-LC_very good [still-anim no prepass needed] 1007 B
  18_BR-BR_medium outdoor [still-anim-use good AA thr. 0.005] 1007 B
  19_BR-BR_high outdoor [still-anim-use good AA thr. 0.005] 998 B
  20_LC-LC_very fast preview mode 1007 B
  21_LC-LC_medium [fast -good quality- indoor outdoor] 1007 B
  22_LC-LC_ppt path-tracing [interactive preview] 1007 B
  23_Stefan special preset 1 [for print size] 1007 B
  24_Stefan special preset 2 [for small or print size] 1007 B
  25a_Stefan special preset 4 [Object Anim prepass] 1.07 KB
  25b_Stefan special preset 4 [Object Anim renderpass] 1.02 KB
  26_Stefan special preset 5 [universal-old 21 preset] 1007 B
  27_Stefan special preset 6 [for big size renders] 1007 B
  28_Stefan special preset 7 [universal2 -in-outdoors] 1007 B
  29_Stefan special preset 8 [complicated indoor] 1007 B
  30_Stefan special preset 9 [HQ fast universal 2_also cam anim] 1007 B
  31_Nederhorst_Production_Setting [use with AA 1x32x 0,003- DMC 0.9] 1007 B
  32_Nederhorst_Production_Setting II [animation] 1007 B
  33_Stefan IR-LC Universal Experimental [still] 1.07 KB
  34a_Stefan IR-LC Universal Experimental [anim prepass] 1.07 KB
  34b_Stefan IR-LC Universal Experimental [anim render pass] 1.07 KB
  IES
  1.IES 1.09 KB
  10 .IES 596 B
  11.ies 316 B
  12.IES 1.03 KB
  13.IES 596 B
  14.IES 292 B
  15.IES 303 B
  1589835-nice.IES 622 B
  1589835-nice2.IES 622 B
  16.ies 622 B
  17.ies 243 B
  18.ies 269 B
  19.ies 1.34 KB
  2.IES 1.1 KB
  20.ies 1.34 KB
  21.ies 1.34 KB
  22.ies 315 B
  23.ies 1 KB
  24.ies 329 B
  25.ies 740 B
  26.ies 580 B
  27.IES 197 B
  28.ies 1.32 KB
  29.IES 292 B
  3.IES 660 B
  30.IES 313 B
  4.IES 937 B
  5.ies 569 B
  6.ies 376 B
  7.IES 292 B
  8.IES 303 B
  9.IES 658 B
  Scenes
  drbaseSCene.c4d 49.96 KB
  VrayShaders
  ParamsList.txt 123.99 KB
  ParamsList.txt.bak 137.38 KB
  ParamsListTotale.txt 294.71 KB
  VRayMultipassManager.py 1.59 KB
  VrayBridge15.cdl64 3.59 MB
  res
  CamLister.tif 25.41 KB
  DomePreview.tif 26.7 KB
  Fast_Fur.tif 20.7 KB
  Fast_Fur_small.tif 19.16 KB
  FontBuckets.tif 236.64 KB
  FontVrayBrdigeMed.psd 215.54 KB
  IesPreview.c4d 87.34 KB
  IesPreview2.c4d 80.01 KB
  LightLister.tif 23.69 KB
  VrayCamera.tif 1.91 KB
  VrayCommand.tif 1.91 KB
  VrayCommand2.tif 1.91 KB
  VrayCompositing.tif 23.41 KB
  VrayConsole.tif 21.88 KB
  VrayDisplacement.tif 1.91 KB
  VrayDisplacement_Small.tif 1.91 KB
  VrayFur.tif 11.41 KB
  VrayLight.tif 1.91 KB
  VrayLightTag.tif 1.91 KB
  VrayLogoShaders.tif 42.63 KB
  VrayMP_Manager.tif 19.36 KB
  VrayMeshExporter.tif 23.49 KB
  VrayMotionBlur.tif 19.57 KB
  VrayProxy.tif 23.56 KB
  VrayRandomSelection.tif 27.5 KB
  c4d_symbols.h 3.51 KB
  c4d_symbols.h.bak 1.3 KB
  description
  IesWrapper.res 156 B
  Mfastfurmaterial.h 438 B
  Mfastfurmaterial.res 1.03 KB
  OFast_Fur.h 5.93 KB
  OFast_Fur.res 20.13 KB
  OFast_Fur2.h 5.13 KB
  OFast_Fur2.res 18.29 KB
  Ovrayproxy.h 271 B
  Ovrayproxy.res 424 B
  OvrayproxyGen.res 644 B
  TVrmeshExporter.h 278 B
  XIesWrapper.h 97 B
  XIesWrapper.res 186 B
  mVray2SidedMaterial.h 2.43 KB
  mVray2SidedMaterial.h.bak 2.39 KB
  mVray2SidedMaterial.res 2.85 KB
  mVray2SidedMaterial.res.bak 2.8 KB
  mVrayAdvancedMaterial.h 50.1 KB
  mVrayAdvancedMaterial.h.bak 49.82 KB
  mVrayAdvancedMaterial.res 62.62 KB
  mVrayAdvancedMaterial.res.bak 62.21 KB
  mVrayBlendMaterial.h 2.2 KB
  mVrayBlendMaterial.res 2.77 KB
  mVrayBumpMaterial.h 1.75 KB
  mVrayBumpMaterial.res 1.97 KB
  mVrayCarPaintMaterial.h 4.27 KB
  mVrayCarPaintMaterial.res 5.65 KB
  mVrayCarPaintMaterial.res.bak 5.65 KB
  mVrayDisplaceMaterial.h 2.03 KB
  mVrayDisplaceMaterial.res 2.46 KB
  mVrayFastSSS2Material.h 4.08 KB
  mVrayFastSSS2Material.res 5.12 KB
  mVrayFastSSS2Material.res.bak 5.12 KB
  mVrayHairMaterial.h 2.99 KB
  mVrayHairMaterial.res 3.92 KB
  mVrayHairMaterial.res.bak 3.93 KB
  mVrayOverrideMaterial.h 2.11 KB
  mVrayOverrideMaterial.res 2.77 KB
  oMpNode.h 908 B
  oMpNode.res 1.18 KB
  oVRayParticleSystem.h 2.42 KB
  oVRayParticleSystem.res 2.83 KB
  oVRayRenderSpline.h 320 B
  oVRayRenderSpline.res 439 B
  oinstanceproobject.h 114 B
  oinstanceproobject.res 178 B
  opatch.h 93 B
  opatch.res 141 B
  oteapot.h 255 B
  oteapot.res 370 B
  oteaset.h 255 B
  oteaset.res 380 B
  ovrayproxygen.h 326 B
  tCustomData.h 867 B
  tCustomData.res 970 B
  tVRaySelectionTag.h 712 B
  tVRaySelectionTag.h.bak 894 B
  tVRaySelectionTag.res 877 B
  tVRaySelectionTag.res.bak 1.08 KB
  tVrayCameraDomeTag.h 307 B
  tVrayCameraDomeTag.res 440 B
  tVrayCompositingTag.h 1.84 KB
  tVrayCompositingTag.res 3.04 KB
  tVrayDispTag.h 494 B
  tVrayDispTag.res 705 B
  tVrayFurTag.h 993 B
  tVrayFurTag.res 1.86 KB
  tVrayLightTag.h 6.51 KB
  tVrayLightTag.res 10.48 KB
  tVrayMblurTag.h 253 B
  tVrayMblurTag.res 317 B
  tVrayPhysicalCameraTag.h 2.36 KB
  tVrayPhysicalCameraTag.h.bak 2.26 KB
  tVrayPhysicalCameraTag.res 3.91 KB
  tVrayPhysicalCameraTag.res.bak 3.91 KB
  tVrmeshExporter.res 457 B
  vpvraybridge.h 28.46 KB
  vpvraybridge.h.bak 27.69 KB
  vpvraybridge.res 44.99 KB
  vpvraybridge.res.bak 44.98 KB
  xVrayBitmap.h 409 B
  xVrayBitmap.res 753 B
  xVrayChecker.h 280 B
  xVrayChecker.res 436 B
  xVrayNoise.h 728 B
  xVrayNoise.res 1.16 KB
  xVrayShader.h 790 B
  xVrayShader.res 988 B
  xVrayShaderWrapper.h 379 B
  xVrayShaderWrapper.h.bak 302 B
  xVrayShaderWrapper.res 375 B
  xVrayTexLayered.h 345 B
  xVrayTexLayered.res 674 B
  xcustombuffershader.h 1.18 KB
  xcustombuffershader.res 1.7 KB
  xff_shader.h 534 B
  xff_shader.res 365 B
  dialogs
  IDD_DIALOG1.res 4.31 KB
  environment.hdr 1.54 MB
  fonts
  BucketsFont_100.tif 109.45 KB
  BucketsFont_20.tif 16.34 KB
  BucketsFont_30.tif 27.98 KB
  BucketsFont_40.tif 38.32 KB
  BucketsFont_50.tif 49.91 KB
  BucketsFont_60.tif 60.2 KB
  BucketsFont_70.tif 70.3 KB
  BucketsFont_80.tif 82.63 KB
  BucketsFont_90.tif 92.84 KB
  patch.tif 28.48 KB
  rendercam.tif 474 B
  shadows.tif 16.36 KB
  strings_us
  c4d_strings.str 1.84 KB
  c4d_strings.str.bak 952 B
  description
  Mfastfurmaterial.str 450 B
  OFast_Fur.str 7.17 KB
  OFast_Fur2.str 5.83 KB
  Ovrayproxy.str 207 B
  OvrayproxyGen.str 545 B
  XIesWrapper.str 89 B
  mVray2SidedMaterial.str 2.51 KB
  mVray2SidedMaterial.str.bak 2.47 KB
  mVrayAdvancedMaterial.str 58.75 KB
  mVrayAdvancedMaterial.str.bak 58.38 KB
  mVrayBlendMaterial.str 2.33 KB
  mVrayBumpMaterial.str 1.77 KB
  mVrayCarPaintMaterial.str 5.44 KB
  mVrayCarPaintMaterial.str.bak 5.4 KB
  mVrayDisplaceMaterial.str 2.06 KB
  mVrayFastSSS2Material.str 5.36 KB
  mVrayFastSSS2Material.str.bak 5.32 KB
  mVrayHairMaterial.str 3.85 KB
  mVrayHairMaterial.str.bak 3.82 KB
  mVrayOverrideMaterial.str 2.14 KB
  oMpNode.str 942 B
  oMpNode.str.bak 817 B
  oVRayParticleSystem.str 2.82 KB
  oVRayRenderSpline.str 266 B
  oinstanceproobject.str 115 B
  opatch.str 87 B
  oteapot.str 276 B
  oteaset.str 276 B
  ovrayproxyobject.str 115 B
  tCustomData.str 824 B
  tVRaySelectionTag.str 702 B
  tVRaySelectionTag.str.bak 877 B
  tVrayCameraDomeTag.str 234 B
  tVrayCompositingTag.str 2.84 KB
  tVrayCompositingTag.str.bak 2.8 KB
  tVrayDispTag.str 515 B
  tVrayFurTag.str 1.17 KB
  tVrayLightTag.str 8.3 KB
  tVrayLightTag.str.bak 8.26 KB
  tVrayMblurTag.str 210 B
  tVrayMblurTag.str.bak 212 B
  tVrayPhysicalCameraTag.str 2.71 KB
  tVrayPhysicalCameraTag.str.bak 2.6 KB
  tVrmeshExporter.str 336 B
  vpvraybridge.str 35.3 KB
  vpvraybridge.str.bak 35.3 KB
  xVrayBitmap.str 427 B
  xVrayChecker.str 289 B
  xVrayNoise.str 959 B
  xVrayShader.str 833 B
  xVrayShaderWrapper.str 152 B
  xVrayTexLayered.str 398 B
  xff_shader.str 374 B
  dialogs
  IDD_DIALOG1.str 1.58 KB
  tCustomData.tif 25.08 KB
  teapot.tif 28.7 KB
  teaset.tif 5.23 KB
  teaset_big.tif 8.33 KB
  vraybar_Console_small.tif 25.41 KB
  vraybar_small.tif 35.36 KB
  keygen X-Force
  vray for c4D 1.2.6.exe 72.5 KB
  vcredist_x64
  vcredist_x64.exe 6.86 MB

Description


.

V-Ray is one of highest quality render tools available for production. It is widely used by professional CG artists and visualization firms worldwide. Its proven, beautiful and features super realistic image quality, at an unsurpassed render speed. VRAYforC4D is the Cinema 4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema 4D using the typical C4D like workflow. V-Ray is the de-facto standard in architecture & design visualization, car rendering, TV commercials, and many more areas. It's good, it's fast, it's stable!

The feature list of VRAY for C4D 1.9 is as following:

Speed export optimisation: a new material and uv instancing system on export,which optimizes export,specially on big scenes extremely. this system keeps the "vrscene"(official V-Ray system all new V-Ray versions use) compatibility, but at the same time the speed optimisations many of you wished for big scenes. Example huge CAD scenes that did take in the VRAYforC4D export like over 2min can export now for local rendering in 15sec.
On the fly 2d shader baking: the new VRAYforC4D version can now on render time bake any 2d texture shader setup into a V-Ray standalone compatible V-Ray raw bitmap format. This means all 2d based c4d shaders, similar 3rd party texture shaders, the beloved c4d noise shaders in 2d uv mode, etc, and even setups stacked in c4d layer shader and or c4d filter shader can be on the fly rendered, direct with DR /standalone. this is a unique feature on VRAYforC4D, which no other V-Ray version has so far, it extend the possibiity to use internal shaders to a great extend,while being able to use the newest technologies provided by Chaosgroup and the V-Ray sdk (it also prepares for extended shader support the forthcoming V-Ray RT C4D feature implementation). the shader baking can be chosen global ad or per material,the baking size is adjustable per material,and also the bitmap depth (8,16, and 32bit).
Slider speed and preview opimisation in the interface: many of you wished the sliders to be same interactive as in internal shaders and also the previews to be faster.s o we reverse engineered the system Maxon uses to speed up its interface and previews.the vray shaders and vraybitmap uses now intense bitmap chaching and intelligent down sampling for previews. image corrections can be done near real time, even on big hdri files.
Image loading speedup of big bitmaps: even many huge hdri images load now very fast into the vray advanced bitmap shader. in our testing even a 140mb hdri loads in short time (same speed as the c4d image loader)
[Random]SelectionTag to randomize polygon faces, objects and proxies via the vray multishader: we now brought so called "face ids" to c4d, a concept known in 3dmax. they can be used to randomizeor add variation to floor tiles , walls, panels, leaves etc. In addition you can also randomize whole objects and even proxies and instances in a very easy way. the multishader can be used in various combinations for very powerful variation setups.
C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support: any c4d bitmap can now be converted on render time to become an vraybitmap internally. this keeps full DR and V-Ray scene compatibility. it canb e set global to convert old scenes in one click dr compatible. It is also useful for use of 3rd party library content. in addition to that,you can even select psd layers in the used c4d fashion and theVRAYfor4D bridge will extract the channel and only export the selected element as vraybitmap.in the same way alphas are supported or animated c4d bitmap sequences.
New vraybitmap behavior: if you have a c4d bitmap and want to convert to a vray bitmap, simpel choose the "vray shader" and vray will automatically choose the vraybitmap shader and put the image that was loaded via c4d bitmap into the vray bitmap.this makes conversion a breeze.
New layer shader behavior: if you have a vray shader or bitmap loaded and choose the vray layered shader or mix shader(or any similar),the shader that was there before will automatically become a sub shader. this streamlines use a lot and eliminates the need of copy paste shaders around.
New V-Ray Distance shader: the high end distance shader that was yet a missing part from the powerful vray shader tools users know from maya or max is no also in c4d available. it enables shading in relation to other elements in the scene, like displacement, shading, masking, and even rendertime bools.
New Softbox shader: the V-Ray softbox shader was added. it is a very nice tool to texture arealights and light panels, to make high level professional studio setups. the variation in lighting and shading onthe light surface(in 32bit),brings an extra level of realism for the light and reflection of your models.
DR support for grad ramp shader: the grad ramp shader is a gradient and falloff max shader ported to vray which is very powerful. it is now full DR compatible and also has a special mode called "normal" which is in use and control similar to the c4d fresnel shader. in additon to the c4d shader you can out shaders and textures in each knot of the fresnel or gradient(!),which makes it even more pwerful.
Change of gradient shader behavior: gardient shader behave now more like we are used in c4d. in addition you can texture the color knots of each gradient,which allows yet unknown control.
RGB curves control in each Vray shader: many of you might know the RGB curves that 3d max offers in 3-4 max shaders (like in falloff) from popular tutorials on the web like from Grant Warwck. We recoded that feature into c4d,and we have the RGB curves direct in any of the vray shaders (!).this was a popular demand and that feature is now fully available within C4d. the new RGB curves allow powerful color mapping of bitmap, shaders etc, but also allow you to use in combination with the vray falloff shader to create complex IOR curves, like for high end metals. one can recreate the material falloff curves for the rgb spectrum found on webpages like http://refractiveindex.info.
Other tunings of the vray shader: many of the shaders have been tuned and optimised. in special also the multi shader, gradients and the layered shaders.there is a tool added to update old vray layer shader setups to the newer layered shader format.
Customisable Multipass manager presets: you can now save and load as many custom presets in the mp manager as you like, so any of your favorite setupscanbe available at one click.
Added support for velocity pass in mp: if you turn on mb and velocity pas, you can render out the mp via the velocity pass instead of baked into the final render, for post processing the mb.
Tool to add as many ID channels at once in one click: this woeks with object ids, multimatte or mat ids italos automatically assigns useful id numbers.
New Option to include refraction and reflection within ID channels: multimatte or mat id p.e. can now include the reflected or refracted parts of the selected element too.a powerful addition for id masking of the new V-ray core 2.55. (option affect all channel in spec and refraction channels)
special mat id version (special user wish): the old type mat idf where one single mat id channel with many colors is created.while not as correct as the real mat id this is very powerful to use in editing in psd for many.while not in the new vray sdk, our developers custom coded that with some tricks, to bring you thit feature back.
V-Ray light lister: a light lister tool for vray has been created,it list all lights in a scene and let you adjust ,select and tune in an easy streamlined way. very good for big and complex setups. (only available in c4d v14 or newer)
V-Ray camera lister: a tool yet no other V-Ray has. similar to the light lister all cameras with vray tag are listed,y ou can edit direct the most important parts or select the cameras and edit all settings via AM, or also select he camera active for rendering. (only available in c4d v14 or newer)
V-Ray domelight and BG environment Preview tool: a long wish was to be able to direct preview the dome light and BG in the c4d editor,this is now possible with the new V-Ray dome light preview tool. it can use c4d bitmaps and vray bitmaps. has custom exposure settings (good for hdris which are often show to bright otherwise) and custom resolution control. one can live rotate it in the editor or via coordinates. (only available in c4d v14 or newer)
New greatly cleaned up and more physical specular reflection channels: if things can go easier ,and at the same time more correct, we think this is the best combination. this was the target of the new specular channel redesign. the V-Ray reflection is now in new 5 specular channels, with one simple glossiness slider and texture slot. spec and reflection are now together as it it in reality (can be unlocked if needed). this allows the easy creation a lot more physical brdf materials,while keeping all control. the old obsolete "reflection" channel was finally removed (it will be there for old mats to keep compatibility)
Easy global reflection depth control: all reflection depth settings are defaut now at "-1"which means it takes the global override value set in vray options.this allows the easy control via one single slider for the whole scene. like for fast previews or finals etc.it canbe overwritten permaterialif set inside the reflectin to another value.
support for special c4d tiling shaders like c4d brick shader: shaders like the brick shader will render seamless over the border of the UV,even though the mapping is sampled by vray not c4d.
vrscene output translate tab: detailed control like in V-ray maya for custom output of vrscene files
many times enhenced export for high polygon proxies: the sometimes in past lon "vray compile" time has been speed up by more than 1000% in the new vray core. ths makes the proxy 2 use even faster, even with very high count of very high polygon instances/proxies. (in some test from 25min to 7sec until render starts). originals of instances and proxies can now also be hidden without any drawbacks.
new bump material: the V-ray bump material allows you to add extra bump or normal mapping to brdf and sss2 materials.
support of mesh lights in mb: previous it was not possible to include mesh light sin the mb calculations, this has been added.
MAXON hair on particle traces supported: you can now use maxon hair with vray on traced particles for cool and ram efficient render effects via vray hair proceduals
MAXON grass full color support: c4d grass now can use the color in all object types for most easiest use. it uses vray hair primitives to render fast and ram efficient. the color of the grass (root tip, etc) can al be samples via the vray hair brdf
improved support for camera path and LC flythrough modes: camera path of robject animation and LC flythrough(for some specal uses) are working more correct now
ambient light with dirt shader improvements: the popular setup of the vray ambient light and dirt shader to generate flicker free gi like setups has been improved. light intensity values are now directly taken, without the need to change the texture input
DR support for brute force materials: vray can render selected material in brute force.this allows you to animate certain pars of the scene over an camera animation mode, or use lower gi settings global and render fine elements with highend pathtracing this method works now full as expected also over DR.
New ASCii IP list format (user wish): the IPL files for DR pool groups saving can now be edited directly y in txt editor ,to allow on the fly scripting for bigger studios
Newest V-Ray core 2.55: we now use the same core as the latest maya service pack from may2014, beside many internal enhancements, this solved sometime visible SSS2 buckets,and pixel offsets in x,y camera offset feature. Chaosgroup also special added utf8 support for us c4d users.
Support for c4d content browser textures within .lib files: you can now use textures hidden in .lib files.note that using texture sin .lib files might cost soem extra time to extract them from,lib files( so always more efficient to use bitmaps direct from the disk)
Support for sub folders in search paths: nested folder structures are now supported. note that c4d searches textures with only one core, so using many search paths and or nestrd search paths can severely slow down render and interface (!), not only in V-Ray but overall c4d work.
added suport for some c4dcomp tag features, as result the unwanted small poly triangle in native MAXON hair render is not visible anymore
VRay fur can now use shader and texture input as expected also on DR

System Requirements

-A computer (PC) with a licensed Maxon Cinema4d v11.5 - v15 installation. The VRAYforC4D license will be locked to the Maxon license it is bought for, like with most other Cinema4d plugins (please read the EULA in Manual for license details). At major Cinema4d updates like from v14 to v15, new license keys will be given out at no additional cost.

-Supported OS: Microsoft® Windows 8, Microsoft® Windows 7 & Vista® Business (SP1 or higher), Microsoft® Windows® XP Professional (SP2 or higher), 32-bit or 64-bit versions (6+GB RAM and 64-bit is recommended) Intel Pentium III or compatible processor at 400 MHz minimum and SSE (intel core duo/ AMD Opteron or better recommended); for best performance at least 4 CPU cores and 2GB RAM per CPU core (at least 4GB minimum).

Language : English

Homepage : http://www.vray.com/vray_for_cinema_4d/

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