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[ FreeCourseWeb ] Linkedin - Modeling an F1 Wheel with Autodesk Alias Subdivision

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[ FreeCourseWeb ] Linkedin - Modeling an F1 Wheel with Autodesk Alias Subdivision (Size: 541.2 MB)
  +1.jpg?042148 13.4 KB
  +10.jpg?042148 21.8 KB
  01_01_Exercise_Files.wire 7.2 MB
  01_02_Importing An Image & Canvas Plane.wire 467.1 KB
  01_03_Alias_SubD_Maya.wire 14.2 MB
  02_01_Defining the Handle Footprint - Extrude.wire 470.5 KB
  02_02_Defining the Handle Footprint - Retopo.wire 471.2 KB
  02_03_Extruding The Handle Footprint.wire 652.2 KB
  02_04_Finishing The Handle Endcaps.wire 787.9 KB
  02_05_Handle Mirror And Join.wire 1.1 MB
  02_06_Fine Tuning Handle Details.wire 840.4 KB
  02_07_Reflecting Handle Across Center Line.wire 1.6 MB
  03_01_Defining the Body Footprint.wire 533 KB
  03_02_Extruding the Body Footprint.wire 1.2 MB
  03_03_Adding Endcaps to the body.wire 1.3 MB
  03_04_Reflecting the body to create left and right hand parts.wire 1.6 MB
  03_05_Applying the mirror and join command to the body.wire 2.4 MB
  03_06_Creating The Center Pad.wire 1.7 MB
  03_07_Creating The Digital Display.wire 1.5 MB
  04_01_Creating The Push Buttons.wire 2.8 MB
  04_02_Creating The Toggle Switch.wire 3.2 MB
  04_03_Creating The Rotary Dial Method1.wire 3.6 MB
  04_04_Creating The Rotary Dial Method2.wire 4.4 MB
  04_05_Creating The ABC Rotary Dials.wire 6.4 MB
  05_01_Working With Layered Shaders.wire 497.6 KB
  05_02_Applying A Simple Layered Shader.wire 50.1 KB
  05_03_Forcing Decals Onto One Side Only.wire 1.5 MB
  05_04_Finished_Model_With_Logos.wire 7.6 MB
  1.jpg?042148 6.9 KB
  2.jpg?042148 10.3 KB
  3.jpg?042148 11.6 KB
  4.jpg?042148 8.5 KB
  5.jpg?042148 10.8 KB
  6.jpg?042148 12.3 KB
  7.jpg?042148 8.1 KB
  8.jpg?042148 12.7 KB
  9.jpg?042148 12.3 KB
  A.jpg?042148 18.7 KB
  B.jpg?042148 18.1 KB
  Bonus Resources.txt 307.2 B
  C.jpg?042148 19.6 KB
  D.jpg?042148 17.6 KB
  DRINKS.jpg?042148 26.8 KB
  Display.jpg?042148 46.8 KB
  E.jpg?042148 15.3 KB
  F.jpg?042148 14.7 KB
  F1 Finished Model.jpg?042148 171.3 KB
  G.jpg?042148 20.2 KB
  Get Bonus Downloads Here.url 204.8 B
  H.jpg?042148 15.2 KB
  MSG OFF.jpg?042148 34.1 KB
  N.jpg?042148 18.2 KB
  NEU.jpg?042148 34.4 KB
  OT.jpg?042148 23.5 KB
  P.jpg?042148 11.5 KB
  PLS.jpg?042148 15.3 KB
  PTT.jpg?042148 13.3 KB
  SUBD.scm.txt 7.8 KB
  TC OFF.jpg?042148 50.7 KB
  TX.jpg?042148 12.3 KB
  X.jpg?042148 20.5 KB
  [1] Creating the push buttons.mp4 17.9 MB
  [1] Creating the push buttons.srt 8.6 KB
  [1] Defining the body footprint.mp4 17.7 MB
  [1] Defining the body footprint.srt 9.9 KB
  [1] Defining the handle footprint Extrude method.mp4 20.3 MB
  [1] Defining the handle footprint Extrude method.srt 11.7 KB
  [1] Next steps.mp4 3.5 MB
  [1] Next steps.srt 2.5 KB
  [1] Sub-D modeling for concept development.mp4 8.2 MB
  [1] Sub-D modeling for concept development.srt 2.6 KB
  [1] Using the exercise files.mp4 9.1 MB
  [1] Using the exercise files.srt 5.8 KB
  [1] Working with layered shaders.mp4 12.9 MB
  [1] Working with layered shaders.srt 5.4 KB
  [2] Applying a simple layered shader.mp4 21.6 MB
  [2] Applying a simple layered shader.srt 11.1 KB
  [2] Creating the toggle switch.mp4 39.2 MB
  [2] Creating the toggle switch.srt 13.7 KB
  [2] Defining the handle footprint Retopology method.mp4 14.2 MB
  [2] Defining the handle footprint Retopology method.srt 8.4 KB
  [2] Extruding the body footprint.mp4 13.2 MB
  [2] Extruding the body footprint.srt 5 KB
  [2] Importing an image.mp4 13.7 MB
  [2] Importing an image.srt 8.7 KB
  [3] Adding endcaps to the body.mp4 26.2 MB
  [3] Adding endcaps to the body.srt 8.4 KB
  [3] Alias vs. subdivisions vs. Maya.mp4 12.7 MB
  [3] Alias vs. subdivisions vs. Maya.srt 4.4 KB
  [3] Creating the rotary dial method, part 1.mp4 17.2 MB
  [3] Creating the rotary dial method, part 1.srt 6.9 KB
  [3] Extruding the handle footprint.mp4 13.1 MB
  [3] Extruding the handle footprint.srt 5 KB
  [3] Forcing decals onto one side only.mp4 11.4 MB
  [3] Forcing decals onto one side only.srt 4.3 KB
  [4] Adding logos to the F1 wheel body.mp4 11.8 MB
  [4] Adding logos to the F1 wheel body.srt 3.6 KB
  [4] Creating the rotary dial method, part 2.mp4 22.9 MB
  [4] Creating the rotary dial method, part 2.srt 8.7 KB
  [4] Finishing the handle endcaps.mp4 26 MB
  [4] Finishing the handle endcaps.srt 11 KB
  [4] Reflecting the body to create left- and right-hand parts.mp4 8 MB
  [4] Reflecting the body to create left- and right-hand parts.srt 3.9 KB
  [5] Applying mirror and join command to the body.mp4 12.5 MB
  [5] Applying mirror and join command to the body.srt 5.9 KB
  [5] Applying mirror and join to the handle.mp4 14.5 MB
  [5] Applying mirror and join to the handle.srt 9.6 KB
  [5] Creating the ABC dials.mp4 25.1 MB
  [5] Creating the ABC dials.srt 10.2 KB
  [6] Creating the center pad.mp4 21.8 MB
  [6] Creating the center pad.srt 8.8 KB
  [6] Fine-tuning details around the handle model.mp4 28.7 MB
  [6] Fine-tuning details around the handle model.srt 13.8 KB
  [7] Creating the digital display.mp4 16.7 MB
  [7] Creating the digital display.srt 8 KB
  [7] Reflecting the handle to create left- and right-hand parts.mp4 9.3 MB
  [7] Reflecting the handle to create left- and right-hand parts.srt 5.7 KB
  digital display 7.jpg?042148 1.3 KB
  ▲ 250 total files

Description


Modeling an F1 Wheel with Autodesk Alias Subdivision

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner + Intermediate | Genre: eLearning | Language: English + srt | Duration: 2h 6m | Size: 506.8 MB
Have you ever wanted to explore the world of concept modeling but didn't have the time to learn a new interface or application? With Autodesk expanding the capabilities of Alias to include subdivision modeling, you can now dive into concept development without having to learn a new interface or application. In this course, Veejay Gahir nstrates a typical workflow by taking a sketch of a Formula 1 race car steering wheel and showing how to model and render a fully realized version in Alias. Veejay shows how to import the sketch, use subdivision (SubD) modeling techniques to create the basic shape, and add details like buttons and switches, and logos. With the capabilities of Alias coupled with the unique commands developed exclusively for subdivisions, Alias users can now use a familiar interface to learn a new skill.

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