Blender 101 - Blender321 Character UV Mapping

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Added 9 years ago by xPaco1337 in Other

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Files

Blender 101 - Blender321 Character UV Mapping (Size: 522.1 MB)
  Blender321 #01. Preparing the Character for UV Mapping.mp4 50.8 MB
  Blender321 #02. UV Mapping the Eyes and Legs.mp4 76.1 MB
  Blender321 #03. Working on the Shoulder Armor.mp4 78.4 MB
  Blender321 #04. UV Mapping the Head and Torso.mp4 94.7 MB
  Blender321 #05. Finishing the Character.mp4 119.8 MB
  Blender321 #06. Baking Texture Maps.mp4 102.3 MB

Description


We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt.

6 videos, 1hr 12mins

01. Preparing the Character for UV Mapping
02. UV Mapping the Eyes and Legs
03. Working on the Shoulder Armor
04. UV Mapping the Head and Torso
05. Finishing the Character
06. Baking Texture Maps

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