Blender 101 - Creating a Weapon with Blender and Substance Painter

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Added 9 years ago by xPaco1337 in Other

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Blender 101 - Creating a Weapon with Blender and Substance Painter (Size: 4.3 GB)
  Blender335 #01. Introduction .mp4 11.2 MB
  Blender335 #02. Reference Images .mp4 43.2 MB
  Blender335 #03. Modeling the Base Shape .mp4 86.3 MB
  Blender335 #04. Beginning the Hand Grip .mp4 71.5 MB
  Blender335 #05. The Hand Grip and Trigger .mp4 87 MB
  Blender335 #06. Using Modifiers .mp4 94.7 MB
  Blender335 #07. Starting the Muzzle .mp4 55.6 MB
  Blender335 #08. Continuing the Muzzle .mp4 56.7 MB
  Blender335 #09. Building up the Front of the Gun .mp4 84.5 MB
  Blender335 #10. Continuing with the Front of the Gun .mp4 92 MB
  Blender335 #11. Modeling the Site .mp4 59.1 MB
  Blender335 #12. Modeling Complex Shapes .mp4 117.7 MB
  Blender335 #13. Beginning the Scope .mp4 112.9 MB
  Blender335 #14. Continuing the Scope Mount .mp4 87 MB
  Blender335 #15. Adding Small Details .mp4 73.6 MB
  Blender335 #16. Modeling the Scope .mp4 61 MB
  Blender335 #17. Creating a Hexoganal Grid .mp4 45.4 MB
  Blender335 #18. Detailing the Scope .mp4 66.5 MB
  Blender335 #19. Using the Path Tool .mp4 59.6 MB
  Blender335 #20. Adding More Detail .mp4 119.9 MB
  Blender335 #21. More Booleans .mp4 100.2 MB
  Blender335 #22. Adding Fill Pieces .mp4 125.2 MB
  Blender335 #23. Modeling the Shoulder Rest .mp4 90 MB
  Blender335 #24. Continuing the Shoulder Rest .mp4 82.5 MB
  Blender335 #25. Detailing the Shoulder Rest .mp4 85.4 MB
  Blender335 #26. Sculpting Final Details .mp4 86.7 MB
  Blender335 #27. Beginning the Retopology .mp4 120.8 MB
  Blender335 #28. Retopolgizing the Shoulder Rest .mp4 150.4 MB
  Blender335 #29. Beginning the Scope Retopology .mp4 86.9 MB
  Blender335 #30. Finishing the Retopo of the Scope .mp4 77 MB
  Blender335 #31. Reducing High Poly Objects .mp4 99.6 MB
  Blender335 #32. Continuing the Retopology .mp4 44.4 MB
  Blender335 #33. Finishing the Retopology .mp4 41.6 MB
  Blender335 #34. UV Mapping the Gun .mp4 68.1 MB
  Blender335 #35. Baking Texture Maps in Blender .mp4 71.7 MB
  Blender335 #36. Creating a Color ID Map .mp4 93.3 MB
  Blender335 #37. Baking Texture Maps in Substance Painter .mp4 52.2 MB
  Blender335 #38. Applying Materials in Substance Painter .mp4 83.9 MB
  Blender335 #39. Finishing the Materials in Substance Painter .mp4 86.3 MB
  Blender335 #40. Using Smart Materials in Substance Painter .mp4 55.8 MB
  Blender335 #41. Bringing the Files into Unity .mp4 64.4 MB
  Blender335 #42. Skybox and Reflections in Unity .mp4 23.6 MB
  Blender335 Project Files.zip 1.1 GB
  ▲ 43 total files

Description


In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.

42 videos, 6hrs 30mins

https://www.youtube.com/watch?v=F4lwew-1EY4

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