| Blender335 #01. Introduction .mp4 | 11.2 MB | ||
| Blender335 #02. Reference Images .mp4 | 43.2 MB | ||
| Blender335 #03. Modeling the Base Shape .mp4 | 86.3 MB | ||
| Blender335 #04. Beginning the Hand Grip .mp4 | 71.5 MB | ||
| Blender335 #05. The Hand Grip and Trigger .mp4 | 87 MB | ||
| Blender335 #06. Using Modifiers .mp4 | 94.7 MB | ||
| Blender335 #07. Starting the Muzzle .mp4 | 55.6 MB | ||
| Blender335 #08. Continuing the Muzzle .mp4 | 56.7 MB | ||
| Blender335 #09. Building up the Front of the Gun .mp4 | 84.5 MB | ||
| Blender335 #10. Continuing with the Front of the Gun .mp4 | 92 MB | ||
| Blender335 #11. Modeling the Site .mp4 | 59.1 MB | ||
| Blender335 #12. Modeling Complex Shapes .mp4 | 117.7 MB | ||
| Blender335 #13. Beginning the Scope .mp4 | 112.9 MB | ||
| Blender335 #14. Continuing the Scope Mount .mp4 | 87 MB | ||
| Blender335 #15. Adding Small Details .mp4 | 73.6 MB | ||
| Blender335 #16. Modeling the Scope .mp4 | 61 MB | ||
| Blender335 #17. Creating a Hexoganal Grid .mp4 | 45.4 MB | ||
| Blender335 #18. Detailing the Scope .mp4 | 66.5 MB | ||
| Blender335 #19. Using the Path Tool .mp4 | 59.6 MB | ||
| Blender335 #20. Adding More Detail .mp4 | 119.9 MB | ||
| Blender335 #21. More Booleans .mp4 | 100.2 MB | ||
| Blender335 #22. Adding Fill Pieces .mp4 | 125.2 MB | ||
| Blender335 #23. Modeling the Shoulder Rest .mp4 | 90 MB | ||
| Blender335 #24. Continuing the Shoulder Rest .mp4 | 82.5 MB | ||
| Blender335 #25. Detailing the Shoulder Rest .mp4 | 85.4 MB | ||
| Blender335 #26. Sculpting Final Details .mp4 | 86.7 MB | ||
| Blender335 #27. Beginning the Retopology .mp4 | 120.8 MB | ||
| Blender335 #28. Retopolgizing the Shoulder Rest .mp4 | 150.4 MB | ||
| Blender335 #29. Beginning the Scope Retopology .mp4 | 86.9 MB | ||
| Blender335 #30. Finishing the Retopo of the Scope .mp4 | 77 MB | ||
| Blender335 #31. Reducing High Poly Objects .mp4 | 99.6 MB | ||
| Blender335 #32. Continuing the Retopology .mp4 | 44.4 MB | ||
| Blender335 #33. Finishing the Retopology .mp4 | 41.6 MB | ||
| Blender335 #34. UV Mapping the Gun .mp4 | 68.1 MB | ||
| Blender335 #35. Baking Texture Maps in Blender .mp4 | 71.7 MB | ||
| Blender335 #36. Creating a Color ID Map .mp4 | 93.3 MB | ||
| Blender335 #37. Baking Texture Maps in Substance Painter .mp4 | 52.2 MB | ||
| Blender335 #38. Applying Materials in Substance Painter .mp4 | 83.9 MB | ||
| Blender335 #39. Finishing the Materials in Substance Painter .mp4 | 86.3 MB | ||
| Blender335 #40. Using Smart Materials in Substance Painter .mp4 | 55.8 MB | ||
| Blender335 #41. Bringing the Files into Unity .mp4 | 64.4 MB | ||
| Blender335 #42. Skybox and Reflections in Unity .mp4 | 23.6 MB | ||
| Blender335 Project Files.zip | 1.1 GB | ||
| ▲ 43 total files | |||
In this course you’ll learn how to use Blender’s modeling tools to create a high resolution model of an M249 Machine Gun. We’ll go over retopology techniques that will allow you to create a low-poly version of the high-poly mesh. You’ll also learn how to create a Color ID map using Blender’s Vertex Paint tools, bake Normal and Ambient Occlusion maps in Blender and in Substance Painter, assign materials in Substance Painter based on a Color ID map, and import your Blender models into Unity so that you can assign the PBR textures created in Substance Painter.
42 videos, 6hrs 30mins
https://www.youtube.com/watch?v=F4lwew-1EY4
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
| 522.1 MB | xPaco1337 | 9 years | 0 | 0 | |
| 339.1 MB | xPaco1337 | 9 years | 0 | 4 | |
| 405.6 MB | xPaco1337 | 9 years | 1 | 3 | |
| 1.6 GB | xPaco1337 | 9 years | 0 | 4 | |
| 632.7 MB | xPaco1337 | 9 years | 0 | 3 |
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