| 0 | 2.6 KB | ||
| 1. Blocking Off Unused Passages.mp4 | 118.4 MB | ||
| 1. Blocking Off Unused Passages.srt | 16.7 KB | ||
| 1. Connector Script.srt | 27.4 KB | ||
| 1. Course Overview.mp4 | 24.4 MB | ||
| 1. Create a Random Exit Room.srt | 27.7 KB | ||
| 1. Generated Tiles List.mp4 | 95.8 MB | ||
| 1 | 614.4 B | ||
| 1. Connector Script.mp4 | 117.4 MB | ||
| 1. Course Overview.srt | 1.6 KB | ||
| 1. Create a Random Exit Room.mp4 | 160.6 MB | ||
| 1. Generated Tiles List.srt | 21.5 KB | ||
| 2. BONUS LECTURE Other Courses by Billy McDaniel.html | 3 KB | ||
| 2. Placing Connectors in Open Doorways.mp4 | 82.2 MB | ||
| 2. Placing Connectors in Open Doorways.srt | 11.4 KB | ||
| 2. Setup Unity Project.mp4 | 10.6 MB | ||
| 2. Setup Unity Project.srt | 3.1 KB | ||
| 2. Spawn Doors.mp4 | 157.6 MB | ||
| 2. Spawn Doors.srt | 25 KB | ||
| 2. The Main Path.mp4 | 108.1 MB | ||
| 2. The Main Path.srt | 25.9 KB | ||
| 2 | 354.5 KB | ||
| 3. Blender Configuration.mp4 | 27.2 MB | ||
| 3. Blender Configuration.srt | 5.6 KB | ||
| 3. Branching.mp4 | 110.8 MB | ||
| 3. Branching.srt | 23.4 KB | ||
| 3. Door Interaction.mp4 | 202.7 MB | ||
| 3. Door Interaction.srt | 37.4 KB | ||
| 3. How It Works (Demonstration).srt | 14.7 KB | ||
| 3 | 444.1 KB | ||
| 3. How It Works (Demonstration).mp4 | 56.6 MB | ||
| 4. Create a Random Starting Room.srt | 22.6 KB | ||
| 4. Export From Blender & Import to Unity.mp4 | 51.6 MB | ||
| 4. Export From Blender & Import to Unity.srt | 8.5 KB | ||
| 4. Setting Boundaries.mp4 | 52.5 MB | ||
| 4. Using Colored Room Lights for Debugging.mp4 | 79.7 MB | ||
| 4. Using Colored Room Lights for Debugging.srt | 17 KB | ||
| 4 | 575.9 KB | ||
| 4. Create a Random Starting Room.mp4 | 80.6 MB | ||
| 4. Setting Boundaries.srt | 15.2 KB | ||
| 4.1 tileset.zip | 125 KB | ||
| 5 | 560.8 KB | ||
| 5. 3D Models Overview.mp4 | 233.6 MB | ||
| 5. 3D Models Overview.srt | 25.8 KB | ||
| 5. Dungeon States.mp4 | 99.9 MB | ||
| 5. Dungeon States.srt | 17.4 KB | ||
| 5. First Person Character Controller.mp4 | 133.2 MB | ||
| 5. First Person Character Controller.srt | 20.7 KB | ||
| 5. Get Random Connector.mp4 | 114.6 MB | ||
| 5. Get Random Connector.srt | 26.6 KB | ||
| 5.1 fp controller.zip | 19.1 KB | ||
| 6. Add Box Colliders.srt | 16.2 KB | ||
| 6. Connect Tiles.mp4 | 51.3 MB | ||
| 6. Connect Tiles.srt | 10.1 KB | ||
| 6. Setting Up Unity Prefabs.mp4 | 86.3 MB | ||
| 6 | 855.6 KB | ||
| 6. Add Box Colliders.mp4 | 100.3 MB | ||
| 6. Setting Up Unity Prefabs.srt | 20.5 KB | ||
| 6. Spawning Random Objects.mp4 | 139.5 MB | ||
| 6. Spawning Random Objects.srt | 24.8 KB | ||
| 7. Checking for Collisions.mp4 | 129.4 MB | ||
| 7 | 628.4 KB | ||
| 7. Checking for Collisions.srt | 25.9 KB | ||
| 7. Configure & Setup Lighting.mp4 | 122.7 MB | ||
| 7. Configure & Setup Lighting.srt | 19.6 KB | ||
| 8. Backtracking & Recursion.mp4 | 151.4 MB | ||
| 8. Backtracking & Recursion.srt | 26.5 KB | ||
| TutsNode.com.txt | 102.4 B | ||
| [TGx]Downloaded from torrentgalaxy.to .txt | 614.4 B | ||
| 8 | 333 KB | ||
| 9 | 614.9 KB | ||
| 10 | 570.1 KB | ||
| 11 | 385.9 KB | ||
| 12 | 233.8 KB | ||
| 13 | 905.3 KB | ||
| 14 | 709.5 KB | ||
| 15 | 59.6 KB | ||
| 16 | 185.4 KB | ||
| 17 | 717 KB | ||
| 18 | 832.2 KB | ||
| 19 | 391.1 KB | ||
| 20 | 276.3 KB | ||
| 21 | 384.5 KB | ||
| 22 | 542.9 KB | ||
| 23 | 383.9 KB | ||
| 24 | 675.4 KB | ||
| 25 | 833.1 KB | ||
| 26 | 661.5 KB | ||
| ▲ 88 total files | |||
Description
Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.
The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.
You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.
Who this course is for:
Intermediate Unity 3D Game Developers
C# Programmers who are interested in Procedural Dungeon Generation
Requirements
Be somewhat familiar with Unity
Familiarity with Blender is helpful but not required
Familiarity with programming in C#
Last Updated 3/2021
| torrent name | size | uploader | age | seed | leech |
|---|---|---|---|---|---|
|
Udemy - Procedural City Generation in Unity C# - Grid-Based and Modular Posted by
freecoursewb in Other
|
3.4 GB | freecoursewb | 1 year | 5 | 0 |
All Comments