C# Procedural Random Dungeon Generator in Unity 3D & Blender

seeders: 0
leechers: 2
Added 5 years ago by tutsnode in Other

Download Fast Safe Anonymous
movies, software, shows...

Files

C# Procedural Random Dungeon Generator in Unity 3D & Blender (Size: 2.8 GB)
  0 2.6 KB
  1. Blocking Off Unused Passages.mp4 118.4 MB
  1. Blocking Off Unused Passages.srt 16.7 KB
  1. Connector Script.srt 27.4 KB
  1. Course Overview.mp4 24.4 MB
  1. Create a Random Exit Room.srt 27.7 KB
  1. Generated Tiles List.mp4 95.8 MB
  1 614.4 B
  1. Connector Script.mp4 117.4 MB
  1. Course Overview.srt 1.6 KB
  1. Create a Random Exit Room.mp4 160.6 MB
  1. Generated Tiles List.srt 21.5 KB
  2. BONUS LECTURE Other Courses by Billy McDaniel.html 3 KB
  2. Placing Connectors in Open Doorways.mp4 82.2 MB
  2. Placing Connectors in Open Doorways.srt 11.4 KB
  2. Setup Unity Project.mp4 10.6 MB
  2. Setup Unity Project.srt 3.1 KB
  2. Spawn Doors.mp4 157.6 MB
  2. Spawn Doors.srt 25 KB
  2. The Main Path.mp4 108.1 MB
  2. The Main Path.srt 25.9 KB
  2 354.5 KB
  3. Blender Configuration.mp4 27.2 MB
  3. Blender Configuration.srt 5.6 KB
  3. Branching.mp4 110.8 MB
  3. Branching.srt 23.4 KB
  3. Door Interaction.mp4 202.7 MB
  3. Door Interaction.srt 37.4 KB
  3. How It Works (Demonstration).srt 14.7 KB
  3 444.1 KB
  3. How It Works (Demonstration).mp4 56.6 MB
  4. Create a Random Starting Room.srt 22.6 KB
  4. Export From Blender & Import to Unity.mp4 51.6 MB
  4. Export From Blender & Import to Unity.srt 8.5 KB
  4. Setting Boundaries.mp4 52.5 MB
  4. Using Colored Room Lights for Debugging.mp4 79.7 MB
  4. Using Colored Room Lights for Debugging.srt 17 KB
  4 575.9 KB
  4. Create a Random Starting Room.mp4 80.6 MB
  4. Setting Boundaries.srt 15.2 KB
  4.1 tileset.zip 125 KB
  5 560.8 KB
  5. 3D Models Overview.mp4 233.6 MB
  5. 3D Models Overview.srt 25.8 KB
  5. Dungeon States.mp4 99.9 MB
  5. Dungeon States.srt 17.4 KB
  5. First Person Character Controller.mp4 133.2 MB
  5. First Person Character Controller.srt 20.7 KB
  5. Get Random Connector.mp4 114.6 MB
  5. Get Random Connector.srt 26.6 KB
  5.1 fp controller.zip 19.1 KB
  6. Add Box Colliders.srt 16.2 KB
  6. Connect Tiles.mp4 51.3 MB
  6. Connect Tiles.srt 10.1 KB
  6. Setting Up Unity Prefabs.mp4 86.3 MB
  6 855.6 KB
  6. Add Box Colliders.mp4 100.3 MB
  6. Setting Up Unity Prefabs.srt 20.5 KB
  6. Spawning Random Objects.mp4 139.5 MB
  6. Spawning Random Objects.srt 24.8 KB
  7. Checking for Collisions.mp4 129.4 MB
  7 628.4 KB
  7. Checking for Collisions.srt 25.9 KB
  7. Configure & Setup Lighting.mp4 122.7 MB
  7. Configure & Setup Lighting.srt 19.6 KB
  8. Backtracking & Recursion.mp4 151.4 MB
  8. Backtracking & Recursion.srt 26.5 KB
  TutsNode.com.txt 102.4 B
  [TGx]Downloaded from torrentgalaxy.to .txt 614.4 B
  8 333 KB
  9 614.9 KB
  10 570.1 KB
  11 385.9 KB
  12 233.8 KB
  13 905.3 KB
  14 709.5 KB
  15 59.6 KB
  16 185.4 KB
  17 717 KB
  18 832.2 KB
  19 391.1 KB
  20 276.3 KB
  21 384.5 KB
  22 542.9 KB
  23 383.9 KB
  24 675.4 KB
  25 833.1 KB
  26 661.5 KB
  ▲ 88 total files

Description


Description

Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we’ll use to create our dungeons. We’ll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we’ll write a complete procedural C# script that uses those prefab tiles to generate intricate and endless variations of dungeons for your 3D games.

The course is intended for intermediate-level Unity game developers who have a strong desire to create random environments in an interior-only series of rooms and hallways. We’ll jump right into the code and write methods that perform specific functions while piecing everything together to produce the desired results.

You’ll also learn to recognize the tile requirements which will be useful if you decide to go shopping for tiles to add to your collection or if you want to create your own. This course is intended for video game developers with a desire for adding unpredictable environments to their games.
Who this course is for:

Intermediate Unity 3D Game Developers
C# Programmers who are interested in Procedural Dungeon Generation

Requirements

Be somewhat familiar with Unity
Familiarity with Blender is helpful but not required
Familiarity with programming in C#

Last Updated 3/2021

Related Torrents

torrent name size uploader age seed leech
0