Creative Development: Advanced HumanIK in Maya with Annick Harmel-Tourneur [2012, ENG]

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Creative Development: Advanced HumanIK in Maya with Annick Harmel-Tourneur [2012, ENG] (Size: 563.58 MB)
  1. Introduction and project overview.flv 13.3 MB
  10. Looking at the HIK rig options.flv 11.71 MB
  11. How to create auxiliary effectors.flv 28.2 MB
  12. How to create pivots effectors.flv 25.13 MB
  13. Preparing for retargeting.flv 22.71 MB
  14. Workflow for retargeting.flv 46.6 MB
  15. Best practices for baking mocap.flv 17.93 MB
  16. Tweaking mocap data using the HumanIK rig.flv 34.6 MB
  17. Using retargeted data to pose animation.flv 18.6 MB
  18. Using MEL with the Skeleton Generator.flv 16.02 MB
  19. Using MEL with the Characterization Tool.flv 28 MB
  2. What is HumanIK.flv 23.49 MB
  20. Using MEL with the Character Controls window.flv 29.33 MB
  3. Overview of the Skeleton Generator window.flv 79.78 MB
  4. Looking at the requirements for using your own skeleton.flv 25.95 MB
  5. Required nodes for HIK and dealing with extra joints.flv 14.88 MB
  6. Characterization window with the default skeleton.flv 16.09 MB
  7. Characterization window with our custom skeleton.flv 34.26 MB
  8. Creating a control rig and keying groups.flv 39.86 MB
  9. Pinning reach and keying groups.flv 29.86 MB
  project_files.zip 7.29 MB
  ▲ 21 total files

Description


Обучающие видео » Компьютерные видеоуроки и обучающие интерактивные DVD » Autodesk Maya

Creative Development: Advanced HumanIK in Maya with Annick Harmel-Tourneur

Год выпуска: 2012
Производитель: Digital Tutors
Сайт производителя: http://www.digitaltutors.com/11/training.php?pid=640
Автор: Annick Harmel-Tourneur
Продолжительность: 1 ч. 44 мин.
Тип раздаваемого материала: Видеоурок
Язык: Английский
Описание: In this Maya tutorial we will be learn techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons we will be learning some of the MEL commands needed to add HIK to a character rigging pipeline. Along the way we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline.
[spoiler="Содержание"]
1. Introduction and project overview
2. What is HumanIK?
3. Overview of the Skeleton Generator window
4. Looking at the requirements for using your own skeleton
5. Required nodes for HIK and dealing with extra joints
6. Characterization window with the default skeleton
7. Characterization window with our custom skeleton
8. Creating a control rig and keying groups
9. Pinning, reach and keying groups
10. Looking at the HIK rig options
11. How to create auxiliary effectors
12. How to create pivots effectors
13. Preparing for retargeting
14. Workflow for retargeting
15. Best practices for baking mocap
16. Tweaking mocap data using the HumanIK rig
17. Using retargeted data to pose animation
18. Using MEL with the Skeleton Generator
19. Using MEL with the Characterization Tool
20. Using MEL with the Character Controls window
[/spoiler]
Файлы примеров: присутствуют
Формат видео: FLV
Видео: VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s
Аудио: MP3, 44.1 KHz, 96.0 Kbps, Mono
[spoiler="Скриншоты"]

[/spoiler]
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